Springy Posted September 2, 2013 Layout of my duel map. Haven't worked on it for a few days and the final release had to be postponed due to some weapon problems I started having after yet another hard drive crash. EDIT; I personally think it plays well, but someone went as far too say as "like an enclosed Judas" which is going a bit too far.... 0 Share this post Link to post
schwerpunk Posted September 2, 2013 Rayzik said:The Bloody Monolith: http://imageshack.us/a/img823/1305/frh2.jpg Wow, that's cool. Love the idea and the execution. Which reminds me, I'm working on-and-off on this pretty blood-heavy map. Probably end up getting mothballed, as I'm a bit stuck on the central aspect of it. Maybe I just need to simplify it. P.S. Every time I make missing tiles now, I think of Antroid, and his dislike of such things. 0 Share this post Link to post
Tristan Posted September 2, 2013 @Springy: your_mum.wad? Is that the final title? Also, I apologise for not posting hourly updates on ET01 and ErisTex recently, I blame...I don't know actually. 0 Share this post Link to post
Springy Posted September 2, 2013 Eris Falling said:@Springy: your_mum.wad? Is that the final title? Damn, you're right, that underscore just doesn't fit. I'll take it out. Yes it is the final name. Put it this way. Silly bloke: "Want a duel?" Some Ponce: "Yeah sure, what map?" Silly bloke: "How about; your mum?" Some Ponce gets angry and fueled for duel making for a great to watch duel. EDIT: Screen for a Blasphemer DM map I cooked up in a few minutes. The DM maps need starting for the 1.7 revision. So I might as well start them whilst we are waiting for our graphics member to continue with some work. No, this one is not called Your Dad before anyone asks. It's called Django. ;) 0 Share this post Link to post
Rayziik Posted September 2, 2013 schwerpunk said:P.S. Every time I make missing tiles now, I think of Antroid, and his dislike of such things. Keep them. They add a massive amount to the character of the map. 0 Share this post Link to post
TwinBeast Posted September 3, 2013 Maybe I have enough textures for some levels now. Maybe I'll make some characters and stuff next. http://media.moddb.com/images/games/1/20/19999/screens_003.png 0 Share this post Link to post
LigH Posted September 3, 2013 @ Rayzik: Isn't a monolith supposed to be one block? ;) 0 Share this post Link to post
CorSair Posted September 3, 2013 Trying to do some lighting effects, but... :/ Dropbox link, since I don't know how to use [img] tags correctly. 0 Share this post Link to post
durian Posted September 3, 2013 Jimi said:Maybe I have enough textures for some levels now. Maybe I'll make some characters and stuff next. http://media.moddb.com/images/games/1/20/19999/screens_003.png I'm loving the atmosphere in these screens Jimi, and the new slime texture looks great. My only suggestion would be that, for some of the floor/wall textures, the seams between the tiles/panels seem a little too prominent and uniform. If you look at comparable stock textures, the seams tend to be little less prominent, though still of course noticeable, and they tend to vary subtly in their hues across any given seam (I guess to represent their varying in how clean they are). Doing something similar here might improve things a touch, though just my opinion of course - the heavy-lined look might be precisely what you're going for :) 0 Share this post Link to post
LigH Posted September 3, 2013 @ CorSair: Your URL link was correct here. DropBox avoids deeplinks to images, it covers such links with a wrapping website. If you want to embed an image, use a specific image hoster (imgur, frupic, etc.) instead of a generic file hoster like DropBox. Regarding your image: I expect an ambush in this hallway. Lines of boundaries of possible gradual brightness sectors can be easily used for actions while passing. But making gradual brightness sectors is easier when specifically supported by the editor... 0 Share this post Link to post
yakfak Posted September 3, 2013 ye moldy skull 'n' crown zimmer8 makes a good scuffed bone texture for big structures, maybe i know it looks cartoonish but it makes me giggle 0 Share this post Link to post
CorSair Posted September 3, 2013 LigH said:DropBox avoids deeplinks to images, it covers such links with a wrapping website. If you want to embed an image, use a specific image hoster (imgur, frupic, etc.) instead of a generic file hoster like DropBox. Blargh. Well then, either I'll register some image hoster (not really fancying myself getting another account) or just provide link... 0 Share this post Link to post
durian Posted September 3, 2013 CorSair said:Blargh. Well then, either I'll register some image hoster (not really fancying myself getting another account) or just provide link... If you put the images in your 'public' dropbox folder (or a 'Doomworld' folder in your public folder), and then put the relevant public link between [IMG] tags, it works fine (it's what I do, anyway). 0 Share this post Link to post
Obsidian Posted September 4, 2013 yakfak said:[img] ye moldy skull 'n' crown zimmer8 makes a good scuffed bone texture for big structures, maybe i know it looks cartoonish but it makes me giggle Looks better than my black 'n white one. :P 0 Share this post Link to post
Xane_MM Posted September 4, 2013 You're gonna hate me for this, but some time ago, I wanted to make a gun with iron sights, but I stopped when I realized I'd suck at drawing it, but then I realized Call of Duty: Black Ops II could do it for me! I took screenshots of the R870 shotgun and removed the background behind each frame and I got this! Yep, it's a Call of Duty gun in Doom...and also, ignore the Kumatora part... 0 Share this post Link to post
Lombardi Posted September 4, 2013 I prefer the original doom guns, I hate mods. 0 Share this post Link to post
A.Gamma Posted September 4, 2013 @Xane123 : That's a really clean rip, now please don't use it in the 1000th mod that tries to emulate modern shooters on Doom. Also, the sky texture in those shots is quite interesting. 0 Share this post Link to post
TwinBeast Posted September 4, 2013 yakfak: Cool skull thing. Makes me think of pirates... or the Phantom.. or He-Man! Xane123: Looks quite ok. The iron sight ring could have some tweaking on the top. There's also some bright border pixels at the other. -- I'll improve the level textures later when I'll make some palette. Now trying some sprites... The model didn't have any texture, just some different colors assigned to the polygons. Seems it's more clearer looking than when I tried with models that had textures. Maybe it could have some simple texture though. 0 Share this post Link to post
LigH Posted September 4, 2013 Oh, Jimi ... just like a Total Conversion of ... hmmm, something that never existed before. Perfectly retro. The glossy armors might be a little bright, depends. Maybe you like them being easily recognizable. 0 Share this post Link to post
CorSair Posted September 4, 2013 Now how come Jimi's pics reminds me of some other game? Can't remember what game... 0 Share this post Link to post
Fernito Posted September 4, 2013 CorSair said:Now how come Jimi's pics reminds me of some other game? Can't remember what game... Marathon, perhaps? 0 Share this post Link to post
Avoozl Posted September 4, 2013 The diagonal view of the mask on the sprite men looks similar to the helmet in the Dark Arena mugshot. 0 Share this post Link to post
mrthejoshmon Posted September 4, 2013 Fernito said:Marathon, perhaps? Yeah, they do look like the weaker variants of the pfhor. If only they had a staff... 0 Share this post Link to post
ducon Posted September 4, 2013 Jimi said: http://media.moddb.com/images/games/1/20/19999/sprite_test_004.png http://media.moddb.com/images/games/1/20/19999/sprite_test_005.png Invasion of the Cybermen. 0 Share this post Link to post
TwinBeast Posted September 4, 2013 It's the battle armor from Abuse minus the jetpack thing at the back. Not much possibilities for flying in Doom engine. Speed/Super Jump should be enough. 0 Share this post Link to post
LigH Posted September 4, 2013 Hmpf! Abuse... that I call nerdy. Don't ask me why. Keyboard + mouse is okay für 1st-person perspective, but for Jump'n'Run?! 0 Share this post Link to post
TwinBeast Posted September 4, 2013 Well, Abuse is a shooter game (it's even got a DM netgame). The only platformer type parts are at some of the new levels that were added in the 2.0 version. Completely unnecessary parts in my opinion.. I always skip them with the ingame level editor... 0 Share this post Link to post
Xane_MM Posted September 4, 2013 @A.Gamma Thanks. Although it has iron sights implemented, they won't do much to improve accuracy so that can be avoided by the player. Also, the sky is a modified version of a Japanese fighting game, Fuuka Taisen's sky. @Jimi Thanks, also! I'll probably fix the graphics once I get them at the right size, since the normal shotgun graphics are small, while the iron-sighted ones don't go to the center of the screen like they do in CoD! Also, I still wonder if I should just have some thread opened for the mods I'm making rather than posting pictures here about them. 0 Share this post Link to post
Marnetmar Posted September 5, 2013 Some stuff: http://imgur.com/t8MuIgt 0 Share this post Link to post