schwerpunk Posted January 17, 2014 From an abstract perspective, that isn't bad, even if it is pretty basic. It's clearly an Imp throwing a fireball. Not so keen on the artefacting, but I do like the minimalism. Although personally, I'd get rid of the fireball. Reminds me of the opening to Dwarf Fortress... 0 Share this post Link to post
joe-ilya Posted January 17, 2014 schwerpunk said:From an abstract perspective, that isn't bad, even if it is pretty basic. It's clearly an Imp throwing a fireball. Not so keen on the artefacting, but I do like the minimalism. Although personally, I'd get rid of the fireball. What would I put instead of a fireball then? BTW, finished MAP10, now it's time to decide which MIDI should I put in it! 0 Share this post Link to post
schwerpunk Posted January 17, 2014 An abstract fireball, of course. Something you've drawn yourself in the same style. 0 Share this post Link to post
Phobus Posted January 17, 2014 Here's a room that took me about 8 hours to do. I feel like the ceiling needs a little more to make it interesting as being really high only hides it at the other side of the room. A large expanse of wall not in shot is plain too, but I'm going to go for some large-scale stuff to sort that out. This is the main room in Warpzone II for the 5 Rooms of Doom thing. http://i.imgur.com/0mPmO8x.png Excuse the screenshot notifications in the top left, I was trying to get a shot of the lights when they were lit up. Likewise the weird screen resolution was because I remembered after the screenshot that 1440x900 was too big, so I resized it to 55% width and 70% height, which was almost 800x600. 0 Share this post Link to post
mouldy Posted January 18, 2014 Nice shot, I like the visual complexity of it 0 Share this post Link to post
mrthejoshmon Posted January 18, 2014 I have begun to rework MAP05: And I need to completely reconsider this area: 0 Share this post Link to post
darkreaver Posted January 19, 2014 Im a superfan of contrast, but those dark panels looks like black holes compared to the surrounding metal panels Also your lighting seems a bit weird in your first shots 0 Share this post Link to post
mrthejoshmon Posted January 19, 2014 darkreaver said:Im a superfan of contrast, but those dark panels looks like black holes compared to the surrounding metal panels Also your lighting seems a bit weird in your first shots The lighting is no where near finished, its just some placeholder stuff before I get round to the lighting. I also can't find a fitting texture that could go in between those lights, I was thinking some concrete textures would do but they look extremely odd in the setting. 0 Share this post Link to post
Dutch Doomer Posted January 19, 2014 More rooms added, I'll probably need to do some extra work on the rocks. http://i113.photobucket.com/albums/n225/Morbid_DooMer/Doom%20Screenshots/DD04.png http://i113.photobucket.com/albums/n225/Morbid_DooMer/Doom%20Screenshots/DD03.png http://i113.photobucket.com/albums/n225/Morbid_DooMer/Doom%20Screenshots/DD02.png http://i113.photobucket.com/albums/n225/Morbid_DooMer/Doom%20Screenshots/DD01.png 0 Share this post Link to post
The_MártonJános Posted January 19, 2014 I'm really digging that third screenshot with some of the sockets empty, whilst the middle ones having lights in. 0 Share this post Link to post
Fernito Posted January 20, 2014 Dutch Doomer said:More rooms added, I'll probably need to do some extra work on the rocks. I've got to say that Quake II textures look great in Doom. Is there a WAD out there with these textures? 0 Share this post Link to post
Avoozl Posted January 20, 2014 Great shots Dutch, also I love the rock texture being used. 0 Share this post Link to post
schwerpunk Posted January 20, 2014 Dutch Doomer said:[last shot:] http://i113.photobucket.com/albums/n225/Morbid_DooMer/Doom%20Screenshots/DD01.png Whoa @ the edges of that lower cliff. Maybe I'm wrong, but I think you've used a sidedef texture as a flat. Looks good, actually! 0 Share this post Link to post
Dutch Doomer Posted January 20, 2014 schwerpunk said:Whoa @ the edges of that lower cliff. Maybe I'm wrong, but I think you've used a sidedef texture as a flat. Looks good, actually! I think you're right yeah, looks quite nice indeed. I will probably change some textures eventually. For now I just focus on getting the map finished. Fernito said:I've got to say that Quake II textures look great in Doom. Is there a WAD out there with these textures? Yup you can download the Quake 1 and Quake 2 textures here: http://www.doomworld.com/afterglow/textures.shtml There are more texture wads on there which I would like to try out sometime. 0 Share this post Link to post
TwinBeast Posted January 20, 2014 That Q2 kind of level looks cool. Chef-Vile: 0 Share this post Link to post
Fuzzball Posted January 20, 2014 Kinda related- an old texture I made a long time ago~ :P Works in palette too 0 Share this post Link to post
Fernito Posted January 21, 2014 Dutch Doomer said:Yup you can download the Quake 1 and Quake 2 textures here: http://www.doomworld.com/afterglow/textures.shtml There are more texture wads on there which I would like to try out sometime. Great! Thanks a lot for the link ;) 0 Share this post Link to post
_bruce_ Posted January 21, 2014 Haha - the chef's awesome. Seems the yellow flame the Doomguy's seeing during an attack actually stems from some kind of sinister cookery blowing up in his face... eggbeater of hell. 0 Share this post Link to post
NuMetalManiak Posted January 21, 2014 EDIT: One of my favorite things in Russian Overkill, a nice fire display with homing flames from this particular gun. BTW I'm sober now. 0 Share this post Link to post
mouldy Posted January 21, 2014 Couple of pics from my ongoing megawad.. "if you can still see the floor, you need to add more" We who are about to die salute you 0 Share this post Link to post
gemini09 Posted January 21, 2014 mouldy said:We who are about to die salute you hehe :> http://imgur.com/JieEBTs small screenie from my Doom 1 & 2 tribute - map02 wasn't 90% finished after all, but now it is..! :p :) 0 Share this post Link to post
Obsidian Posted January 22, 2014 It's been too long since I've posted a picture. Link due to picture size. 0 Share this post Link to post
Marnetmar Posted January 22, 2014 mouldy said:Couple of pics from my ongoing megawad.. "if you can still see the floor, you need to add more" We who are about to die salute you I need this. Now. 0 Share this post Link to post
mouldy Posted January 22, 2014 Marnetmar said:I need this. Now. Cheers. It might take me a while, but there's a few more pics and a download for the first 11 maps in this thread: http://www.doomworld.com/vb/wads-mods/65955-going-down-boom-megawad-episode-1/ 0 Share this post Link to post
valhallaist Posted January 22, 2014 http://fc06.deviantart.net/fs71/i/2014/022/b/5/brutal_doom_4_by_starmansurfer-d6plj21.png http://fc04.deviantart.net/fs71/i/2014/022/c/a/brutal_doom_moments_1_by_starmansurfer-d6plbxp.png http://fc01.deviantart.net/fs71/i/2014/022/1/a/doom__bullet_hell_by_starmansurfer-d5d7okd.jpg 0 Share this post Link to post
NuMetalManiak Posted January 22, 2014 More RO stuff: showing one of the Class 8 weapon effects (no, the gun I'm holding right now is not a Class 8 weapon nor did it fire that yellow stuff). There's a flying mancubus corpse in the second image :D. 0 Share this post Link to post