Fuzzball Posted June 8, 2014 KiiiYiiiKiiiA said:Yoink. Go for it! Always a pleasure to know anything I make gets use! 0 Share this post Link to post
Olympus Posted June 8, 2014 Damn Eris, those are some really nice looking shots. Also loving the layout. 0 Share this post Link to post
Tristan Posted June 8, 2014 Oh wow, those last two got a lot of positive feedback, much more than I expected. Thanks everyone! Rayzik said:Looking wonderful Eris. But are you actually finishing this one? xD Well, that map is now finished, though thing placement may be a bit iffy. So I guess you could consider it beta quality. On to MAP03, which already has its music track ready :) 0 Share this post Link to post
Tango Posted June 9, 2014 looks great Eris. you have a very unique style! minor update on the MBF stuff I was doing before, added some new Imp fireballs (stolen from Complex Doom; will look up credits later. edit: credits to Vader) and they now have some fireball trails! hard to see since it's pretty subtle, still looks cool though imo. http://imgur.com/IHYG0rw 0 Share this post Link to post
Katamori Posted June 10, 2014 I have a great idea: how to make hyperdetailed 1024-sized maps while they can be taken seriously as well? Make an extremely crowded city! Just take a look at the Kowloon Walled City...well, I wanna do something like that in Doom! I hope I can. It's just an apartment building yet - but I could make a 352x320 apartment! 0 Share this post Link to post
Memfis Posted June 10, 2014 felt like making something for udoom, maybe it will go somewhere? 0 Share this post Link to post
Phml Posted June 10, 2014 I see a yeti just chillin' on top of those marble ceilings. 0 Share this post Link to post
riderr3 Posted June 10, 2014 The mansion-style map, almost done. Except setting skill levels. I think adding more enemies for UV can break vanilla savedata. Save file already about 170-180 kb. 0 Share this post Link to post
Guest Posted June 10, 2014 FuzzballFox said:I dunno...have a couple random textures/flats~ For those interested, I made a bunch more to match these: 0 Share this post Link to post
joe-ilya Posted June 10, 2014 Memfis said:mmm chocolate Do a choclate map!!!!!!!! :) 0 Share this post Link to post
scalliano Posted June 10, 2014 riderr3 said:The mansion-style map, almost done. Except setting skill levels I am going to use those as my automap colours in GZDoom from now on. 0 Share this post Link to post
mk3Howitzer Posted June 11, 2014 http://i.imgur.com/XMCPz8P.png some platformy area? 0 Share this post Link to post
Ribbiks Posted June 11, 2014 mk3Howitzer said:http://i.imgur.com/XMCPz8P.png some platformy area? hah, cool use of that square spiraly texture. maybe a bit busy overall, but I think it looks pretty good! 0 Share this post Link to post
Tango Posted June 11, 2014 a lot of cool shots here. mk3 that area looks awesome! 0 Share this post Link to post
Dreadopp Posted June 11, 2014 Tango said:a lot of cool shots here. mk3 that area looks awesome! I'd have to agree. It looks pretty sweet so far. :) FuzzballFox, I was wondering if you received my PM. 0 Share this post Link to post
Fuzzball Posted June 11, 2014 Dreadopp said:I'd have to agree. It looks pretty sweet so far. :) FuzzballFox, I was wondering if you received my PM. Oh shit lemme check now- sorry if I didn't, there is no obvious link or thing on here to let you know you have one XD 0 Share this post Link to post
Tango Posted June 11, 2014 http://i.imgur.com/inIpjGo.png wip map02 entrance! 0 Share this post Link to post
Dreadopp Posted June 11, 2014 That looks nice. :) I kind of like the shade of green. 0 Share this post Link to post
Tristan Posted June 11, 2014 Heh, I was going to comment on the green too. It seems to have a colder look too it, which is pretty cool MintDoom? :D 0 Share this post Link to post
Fuzzball Posted June 11, 2014 Tango that is a lovely shade of green~ Always nice to see a well made palette in Doom! 0 Share this post Link to post
Tango Posted June 11, 2014 thanks :D yeah it is quite minty haha, I am happy with how it came out. 0 Share this post Link to post
tourniquet Posted June 11, 2014 mint indeed...this looks really decent tango.. 0 Share this post Link to post
Fuzzball Posted June 11, 2014 franckFRAG said:Love this sky FuzzballFox :D Thank you~ C: It's harder to work with blue textures than you think- the lighter shades can be a pain in the arse to work with in the default Doom palette- which is why you don't see many blue sky textures around. 0 Share this post Link to post