The_MártonJános Posted September 7, 2014 GreyGhost, that reminds me of a bridge here in Hungary with nine holes between its legs, named after them. 0 Share this post Link to post
Doominator2 Posted September 8, 2014 RadTang said:Two of these Cacos look like they're talking to each other. By the way, what's the wad name? Yep like Ven said, it's Map 23 of Scythe 2 0 Share this post Link to post
Doominator2 Posted September 8, 2014 gemini09 said: http://i.imgur.com/KAR47Ykl.jpg How did you get the full chaingun sprite? 0 Share this post Link to post
RadTang Posted September 8, 2014 Doominator2 said:How did you get the full chaingun sprite? He probably lowered the status bar (via - button). 0 Share this post Link to post
gemini09 Posted September 8, 2014 I modified the sprites' offsets in Slade. 0 Share this post Link to post
Tango Posted September 9, 2014 as usual, a lot of cool shots lately. here's a pair of shots from an area I've been tweaking lately: http://imgur.com/a/GkfWY 0 Share this post Link to post
mrthejoshmon Posted September 9, 2014 Tango said:as usual, a lot of cool shots lately. here's a pair of shots from an area I've been tweaking lately: http://imgur.com/a/GkfWY I like it! It somehow reminds me of those Ayleid Ruins from Oblivion (The mossy white/gray stone bricks and decaying stone and all). 0 Share this post Link to post
Mechadon Posted September 9, 2014 Nice shots Tango, I like how you've executed the ruins/mayan theme so far. And the purples are always a nice thing to see in Doom too :) 0 Share this post Link to post
Fuzzball Posted September 9, 2014 Damnit Tango...hurry up and release more stuff! >:( 0 Share this post Link to post
gemini09 Posted September 9, 2014 Got to MAP07 of Hellbound today. Here's a screenshot from MAP05: http://imgur.com/R9D5MaS @Tango: That's a very nice custom pallette. I've heard complaints about DOOM having too few reds and blues, so the Mancubus corpse was a great example of how much more detailed the "red" can be. The Cacodemon also looks a bit renewed and suddenly interesting again. And purple too?! What is this, Xmas already??! :] I haven't even done my shopping! 0 Share this post Link to post
darkreaver Posted September 10, 2014 Nothing special, and also WIP. Keeping it simple. Plutonium Winds part 2 coming up. Prepare to die, I say. Yes, theose trees nurtures on the spilled juices of evil technology (aka blood). 0 Share this post Link to post
DeathevokatioN Posted September 10, 2014 Looks great darkreaver, Plutonium Winds is going to rule. 0 Share this post Link to post
Ribbiks Posted September 10, 2014 darkreaver said:Plutonium Winds part 2 coming up. that's a nice surprise :D 0 Share this post Link to post
Rayziik Posted September 10, 2014 So yeah. Someone has been busy... MAP15: Liquid Eternity Yea I had a lot of spare time this weekend. I have MAP16 almost complete as well! Back to MAP14. 0 Share this post Link to post
tourniquet Posted September 10, 2014 darkreaver said:Plutonium Winds part 2 coming up. Oh yeah. Rayzik: Superb stuff. 0 Share this post Link to post
LigH Posted September 10, 2014 Rayzik said:So yeah. Someone has been busy... MAP15: Liquid Eternity Great atmosphere. Almost looks like a Heretic level... 0 Share this post Link to post
Avoozl Posted September 10, 2014 Rayzik said:So yeah. Someone has been busy... MAP15: Liquid Eternity [images] I'm loving the look of that, the new textures look quite nice. 0 Share this post Link to post
plums Posted September 10, 2014 Punching out a whole bunch of spectres in the same spot. 0 Share this post Link to post
Platinum Shell Posted September 11, 2014 What is up with that HUD? No pun intended. 0 Share this post Link to post
BlueFeena Posted September 11, 2014 It's not a hud; it's just the floor and surrounding walls aligned in a remarkably hud-like fashion. The actual numbers and status bar info is from Crispy Doom. Edit: Also, Rayzik, that's some incredible usage of liquids and minimalist texturing. I'd love to see that level in action at some point. 0 Share this post Link to post
plums Posted September 11, 2014 Crispy Doom HUD with transparency. Looks a bit strange there because of the silver framing. Otherwise I really like it, all the numbers etc are in the same place as they are with the statusbar. When I first saw it I thought it was a bit lame but it really grew on me after playing with it for only a minute. 0 Share this post Link to post
Snakes Posted September 11, 2014 Been a while since I poked my head in this thread and all I can say is that there's a lot of promising-looking stuff coming down the pipeline. Keep at it in general, dudes. 0 Share this post Link to post
Lutz Posted September 11, 2014 plums said:Punching out a whole bunch of spectres in the same spot. I think we all need to step back and appreciate the incredible awesomeness of this screenshot. 0 Share this post Link to post
joe-ilya Posted September 11, 2014 Lainos said:Deneb Colony. Soon. [img]http://i63.fastpic.ru/big/2014/0911/8a/37e48ff9926a3f255f57ed6454751c8a.jpg[img] Looks cool, but it's just a hallway, honestly. ---------------------------------------------------- Expanded MAP04 of Doom0 by 2x, here's how it looks now. 0 Share this post Link to post
Avoozl Posted September 11, 2014 Lainos said:Deneb Colony. Soon. http://i63.fastpic.ru/big/2014/0911/8a/37e48ff9926a3f255f57ed6454751c8a.jpg Sweet, I love your map style and textures of your previous two maps so I'll be looking forward to it. 0 Share this post Link to post
Tango Posted September 11, 2014 joe-ilya said:Looks cool, but it's just a hallway, honestly. why do you have to be so negative about every shot in this thread that's even vaguely detailed, honestly. 0 Share this post Link to post
Tristan Posted September 11, 2014 joe-ilya said:but it's just a hallway, honestly. No it isn't. 0 Share this post Link to post
CorSair Posted September 11, 2014 Lainos said:Deneb Colony. Soon. *claps hands excitedly* 0 Share this post Link to post