Nuxius Posted April 5, 2008 Kaiser said:I am using a huge chunk of the Project 64 emulation code to play the music... so unfortuently, expect that to show up in d64EX.. Well I hope you fix this: http://img377.imageshack.us/img377/7613/doom64failuu4.jpg Kind of ruins the levels atmosphere, don't you think? ;) Janitor said:Emulators are amazing Emulators Fail: http://img127.imageshack.us/img127/3684/saturndoomfailnb2.png http://img214.imageshack.us/img214/8346/jagdoomfailzu8.png Heh. j/k ;) 0 Share this post Link to post
Kaiser Posted April 5, 2008 Nuxius said:Well I hope you fix this: http://img377.imageshack.us/img377/7613/doom64failuu4.jpg Kind of ruins the levels atmosphere, don't you think? ;) I don't get it.. 0 Share this post Link to post
_bruce_ Posted April 5, 2008 Kaiser said:I don't get it.. Guess he means the fog. 0 Share this post Link to post
Lizardcommando Posted April 6, 2008 Woah. What the hell is that and what's going on in those pictures? 0 Share this post Link to post
TimeOfDeath Posted April 6, 2008 It's a rocket jumping map. The theme was pretty much copied from Nestea's rjump_n1 map. The top pic is the original map and the bottom pic is after making all jumps higher over a year later. 0 Share this post Link to post
zap610 Posted April 7, 2008 http://img207.imageshack.us/img207/7513/screentm0.png Just something I'm working on, going to be pretty quiet about it even though nobody cares. 0 Share this post Link to post
Mechadon Posted April 7, 2008 Would I happen to know about that? If so then looks awesome...well regardless is looks awesome :P 0 Share this post Link to post
zap610 Posted April 7, 2008 Mechadon said:Would I happen to know about that? If so then looks awesome...well regardless is looks awesome :P Yes, it's what I was talking about the last time we spoke. And glad to know you like it. :) 0 Share this post Link to post
Trilinear Posted April 7, 2008 Mechadon said:looks awesome...Indeed. Very Alice-like. 0 Share this post Link to post
whatah Posted April 7, 2008 Recreated the map from alpha doom 0.2 - tech demo. http://img291.imageshack.us/img291/7273/forgetadac0.png http://img143.imageshack.us/img143/3453/tisk02nn5.png 0 Share this post Link to post
BoldEnglishman Posted April 7, 2008 @zap610: Looking good. Definetly a level I'm looking forward to seeing now. 0 Share this post Link to post
zap610 Posted April 8, 2008 Thanks, I'll probably put up a WIP entry when I'm about 50% done. 0 Share this post Link to post
Dutch Doomer Posted April 8, 2008 zap610 said:http://img207.imageshack.us/img207/7513/screentm0.png Just something I'm working on, going to be pretty quiet about it even though nobody cares. Thats an great looking map. 0 Share this post Link to post
Shanoa Posted April 9, 2008 I agree with the above poster the map is good...ok guys i sorry i havent posted a lot lately...i know i said i would but now i will post some pic really :P im about to play and ill take a few screenies. 0 Share this post Link to post
Shanoa Posted April 9, 2008 Sry for the double-post...anyway here are some pictures...all taken from the Megawads named Mars Wars http://i15.photobucket.com/albums/a385/Undeadpriest123/DOOM/Marswarslvl3.png http://i15.photobucket.com/albums/a385/Undeadpriest123/DOOM/Lvl3ofMarswars.png These 2 are from the 3rd lvl http://i15.photobucket.com/albums/a385/Undeadpriest123/DOOM/MarsWarslvl4.png lvl 4 http://i15.photobucket.com/albums/a385/Undeadpriest123/DOOM/Marswarslvl6.png lvl 6 Hope you guys like these pics 0 Share this post Link to post
Artillery Posted April 9, 2008 zap610 said:http://img207.imageshack.us/img207/7513/screentm0.png Just something I'm working on, going to be pretty quiet about it even though nobody cares. A level floating in space? A Surreal level? GIMME! 0 Share this post Link to post
printz Posted April 9, 2008 OK, but does the void indeed kill the players, or are they glass (F_SKY1) floors? 0 Share this post Link to post
zap610 Posted April 9, 2008 The area is like a vortex with light, color, and particles flowing in both directions. I just happened to screencap it when it was dark, otherwise it would look odd without motion. If you fall off you will certainly die. I'm not sure yet exactly how, one thought was to have the player sucked out of the vortex and just die in nothingness. 0 Share this post Link to post
Coopersville Posted April 9, 2008 KDiZD, 1EM7 I think. 'Forget what the monster is suppose to be called. 0 Share this post Link to post
40oz Posted April 9, 2008 Soul Harvester. Their fun to fight but their attack is so unbearably gay. 0 Share this post Link to post
Haloless0320 Posted April 11, 2008 JohnnyRancid said:Soul Harvester. Their fun to fight but their attack is so unbearably gay. Yeah,all they need to say now is "HADOKEN!" 0 Share this post Link to post
printz Posted April 11, 2008 JohnnyRancid said:unbearably gay. More like incredibly annoying. 0 Share this post Link to post
Ryan_Cordell Posted April 12, 2008 Doom 2, some map in it. Can't remember to which I warped to. Particularly the Genesis Saga mod I'm working on. Not much to show there though, could've had a better screenshot. 0 Share this post Link to post
Shanoa Posted April 14, 2008 Alright tonight i downloaded a wad who sounded amazing...called 1monster and wow....its,personally,challenging ** http://i15.photobucket.com/albums/a385/Undeadpriest123/DOOM/TotaldestructionXD.png Thats a pic of one lvl only with shotgunguy <3333 carnage Also i must say i like the song of the lvl 13 for those who wonder what is it...its an Iron Maiden song called Holy Smoke but edited to fit in Doom pretty well done...and the lvl are amazing im at the one called Zumma (the lvl after the one with Mancubus only) 0 Share this post Link to post
Stupid Bunny Posted April 14, 2008 These are some screenshots from a Commander Keen-based Doom WAD I had been working on. I still have an insane amount of work to do with it and have mostly moved on to other things, but I thought I'd share what I have. The level itself was unfinished at the time I took these screenshots, so it's not very refined. http://i91.photobucket.com/albums/k284/KeegTech/DOOM0000.png http://i91.photobucket.com/albums/k284/KeegTech/DOOM0003.png http://i91.photobucket.com/albums/k284/KeegTech/DOOM0005.png http://i91.photobucket.com/albums/k284/KeegTech/DOOM0006.png 0 Share this post Link to post
_bruce_ Posted April 14, 2008 StupidBunny said:These are some screenshots from a Commander Keen-based Doom WAD I had been working on. I still have an insane amount of work to do with it and have mostly moved on to other things, but I thought I'd share what I have. The level itself was unfinished at the time I took these screenshots, so it's not very refined. http://i91.photobucket.com/albums/k284/KeegTech/DOOM0000.png http://i91.photobucket.com/albums/k284/KeegTech/DOOM0003.png http://i91.photobucket.com/albums/k284/KeegTech/DOOM0005.png http://i91.photobucket.com/albums/k284/KeegTech/DOOM0006.png Great! ^^ 0 Share this post Link to post
printz Posted April 14, 2008 Coopersville said:KDiZD, 1EM7 I think. 'Forget what the monster is suppose to be called. http://i160.photobucket.com/albums/t167/coopersville/kdizd.jpg The screenshot is from Z1M6 Central Processing, beyond that very tall shaft leading into a roof. As for Z1M7, I couldn't get past the first part from pistol starting. I will try now on Hurt Me Plenty. 0 Share this post Link to post