pavera Posted October 30, 2009 How would you describe this brilliant looking Heretic wad length wise, rf? 0 Share this post Link to post
Fletcher` Posted October 30, 2009 Krispavera said:How would you describe this brilliant looking Heretic wad length wise, rf? About seven maps, probably not terribly long. I'm still working out a few kinks on gameplay issues to make it less confusing 0 Share this post Link to post
Dutch Doomer Posted October 31, 2009 Map03 of my Riot Control mapset. Its coming along nicely, not too much editing left to do. I really like how this map is turning out. http://i38.tinypic.com/15mfync.jpg http://i36.tinypic.com/ouse45.jpg 0 Share this post Link to post
Super Jamie Posted November 1, 2009 dutch devil said:Map03 of my Riot Control mapset. That's just plain exciting. How many maps are you making? Will you release snippets before they're all done? 0 Share this post Link to post
Dutch Doomer Posted November 1, 2009 Super Jamie said:That's just plain exciting. How many maps are you making? Will you release snippets before they're all done? I'm planning four maps, as soon as I get map03 done I'll release it along with map01/02. Map04 will not be released until it hits the /idgames archives. Map04 will be quite big and have hard as hell gameplay. I also have vague plans for an sequel to this, which will be using Quake 2 textures. 0 Share this post Link to post
Nomad Posted November 1, 2009 Can't wait, Dutchy. I liked the first map, haven't gotten the chance to play the second yet, but I'm looking forward to it :) 0 Share this post Link to post
Fletcher` Posted November 1, 2009 Still needs work, don't know what. This is the hidden dragon temple behind the town (it's not necessary to complete the game, but you get summoning stones from it if you sacrifice dragon eggs) 0 Share this post Link to post
Nomad Posted November 1, 2009 What is this i don't even. The design of the ceiling reminds me of the Thundercats logo. 0 Share this post Link to post
pavera Posted November 2, 2009 I don't really like that design.. It looks like the things I did in Doom Builder in my early days that I thought were abstract, but were really just stupid looking... However, I like the look of everything else in there, and especially the beam of light coming from the ceiling onto the north wall. 0 Share this post Link to post
Dutch Doomer Posted November 2, 2009 I like it, perhaps make the curves less pointy. 0 Share this post Link to post
40oz Posted November 2, 2009 Honestly I think the points need to be sharper and more thin. I'd throw in some extra vertices too to make it a smoother curve. My only other gripe is that that material looks very thick and heavy and it looks like it wouldn't hold up without any supports. (which is why I suggest to make the curves more slender and sharp) Can I see a picture of that room in your editor? 0 Share this post Link to post
scalliano Posted November 3, 2009 FINISH HIM!! sorry, couldn't resist :P 0 Share this post Link to post
ArmouredBlood Posted November 4, 2009 I really like giving away what my maps will look like ... Don't worry that big random wall with the lovely aliasing will become more of the map. http://i37.tinypic.com/20z4q2r.jpg http://i37.tinypic.com/ilahck.jpg http://i33.tinypic.com/xnra5x.jpg 0 Share this post Link to post
Kyka Posted November 4, 2009 Almost finished this level. Finally Also, looking great AB. Even though I like slaughter maps only in small doses, I do like the look of this. Cool. 0 Share this post Link to post
ArmouredBlood Posted November 4, 2009 oh noes, slime. It looks cool kyka. And thanks for the comment. Also, gaze in awe of my awesome editing skillz (not)<-talking about windows. Should I scrap it, replace it, do without, or just give up? The building is SUPPOSED to be a palace/mansion, but it's mostly tinkering around right now. It's also only 1/4 the size I visualized ... (but then the map will quickly reach the limit as I want about 30 of these things around, plus a bunch of residential/commercial blocks and moar plazas AND dock areas branching out every so often into an inland sea-ish area. Not too tall an order eh?). 0 Share this post Link to post
DuckReconMajor Posted November 4, 2009 Awesome. I'm not too big a fan of that sky, though. Too many stars. 0 Share this post Link to post
[name_withheld] Posted November 4, 2009 I originally had this pale green sky but it looked worse. Haha. I quite liked the way this image looked and was toying with the idea of using it as the sky: 0 Share this post Link to post
Malinku Posted November 5, 2009 a few screenshots from maps that I lost in a computer crash http://i696.photobucket.com/albums/vv326/Ogerz001/DOOM0006.png http://s696.photobucket.com/albums/vv326/Ogerz001/?action=view¤t=DOOM0007.png http://i696.photobucket.com/albums/vv326/Ogerz001/DOOM0009-1.png http://s696.photobucket.com/albums/vv326/Ogerz001/?action=view¤t=DOOM0051.png 0 Share this post Link to post
Super Jamie Posted November 5, 2009 Malinku said:http://i696.photobucket.com/albums/vv326/Ogerz001/DOOM0006.png http://i696.photobucket.com/albums/vv326/Ogerz001/DOOM0009-1.png I really like these two. Are you going to try making your maps again? It might seem disheartening, but they'll probably end up even better the second time round. 0 Share this post Link to post
Malinku Posted November 5, 2009 well the marble one is being remade in Out of Darkness (map 02) and the second one was hard to create once :P but there will be a better map with thoses texture (as that one was badly cramped. 0 Share this post Link to post
Kyka Posted November 5, 2009 KingKill33 said:I originally had this pale green sky but it looked worse. Haha. I quite liked the way this image looked and was toying with the idea of using it as the sky: [image] DUDE!!!1!1! That looks amazing. If you don't wind up using it, do you mind if I do? Heh. Also, the screenies of the map itself look pretty cool too. 0 Share this post Link to post
gravitar Posted November 5, 2009 Just played scythe map 26 for a quick blast, finished with 1 health/1 armor/all items and ammo collected ^^ http://img190.imageshack.us/img190/5918/doom00.jpg 0 Share this post Link to post
[name_withheld] Posted November 5, 2009 Kyka said:DUDE!!!1!1! That looks amazing. If you don't wind up using it, do you mind if I do? Heh. Also, the screenies of the map itself look pretty cool too. I couldn't get a result I liked with it so I gave up. Personally, I don't mind if you use it, though the guy who made it may. :p If you wanna give it a crack, here's the guy's devART if you wanna get said permission: http://shyshadow.deviantart.com/ He has tons more space paintings that could prove useful. *nods* 0 Share this post Link to post
gemini09 Posted November 5, 2009 That space painting has awesome perspective on the planets. 0 Share this post Link to post
Khorus Posted November 5, 2009 http://img22.imageshack.us/img22/663/e1m5.png E1M5 of my Base Ganymede wad. 0 Share this post Link to post
Super Jamie Posted November 5, 2009 gravitar said:Just played scythe map 26 for a quick blast, finished with 1 health/1 armor/all items and ammo collected ^^ http://img190.imageshack.us/img190/5918/doom00.jpg I thought this was pretty cool. 0 Share this post Link to post
Patrick Posted November 5, 2009 @ kingkill, that really reminds me of the space levels of DVII or Scythe X. good stuff! 0 Share this post Link to post
Dutch Doomer Posted November 6, 2009 Map03 of my upcoming Riot Control project, an mapshot for an chance. Only an little bit of editing left to do, then comes all the level testing. 0 Share this post Link to post