scalliano Posted April 25, 2010 Simon666 said:Some screens from my map in progress: http://img707.imageshack.us/i/screenshotdoom201004250.png/ http://img62.imageshack.us/i/screenshotdoom201004250.png/ http://img192.imageshack.us/i/screenshotdoom201004250.png/ http://img532.imageshack.us/i/screenshotdoom201004250.png/ http://img193.imageshack.us/i/screenshotdoom201004250.png/ And finally, a centered version of a gun from an old project of mine! I'd like feedback on that one, would it fit well with the other weapons? http://img153.imageshack.us/i/railgun.png/ Coloured lighting FTW. 0 Share this post Link to post
printz Posted April 25, 2010 Now I really wish I had access to portals, so I could advance beyond those steel plates indefinitely... Perhaps the only way is down, now :) Too bad it's acid. 0 Share this post Link to post
esselfortium Posted April 25, 2010 Simon666 said:http://img193.imageshack.us/i/screenshotdoom201004250.png/ Heh, is that my startan I see? o_o 0 Share this post Link to post
Simon666 Posted April 25, 2010 Yeah i've been trying to get in contact with you to get your ok to use them, if you don't want to i'll use the stock Doom 2 material :) 0 Share this post Link to post
esselfortium Posted April 25, 2010 Well, I never officially released those, as they were created as part of an unannounced project I was working on a year or so ago, where I was making a whole bunch of tech textures and some folks were making some vanilla maps with them. I guess you can use 'em if you want, but please ask in the future. 0 Share this post Link to post
DeathevokatioN Posted April 25, 2010 [i]printz said: Now I really wish I had access to portals, so I could advance beyond those steel plates indefinitely... Perhaps the only way is down, now :) Too bad it's acid. [/B] Looks great!! Are those custom monsters I see there? 0 Share this post Link to post
printz Posted April 25, 2010 Yeah, they are satyr bowmen, like in Diablo. They're assembled by CodenniumRed who built Necrosis. 0 Share this post Link to post
SaladBadger Posted April 26, 2010 doesn't this look like a superprojectile of some sort? (yes my directory structure is stupid -- it's the remains of when I used to suck at using explorer) 0 Share this post Link to post
printz Posted April 26, 2010 Do you really think I'd take my time to rummage to where you saved your shots? Heh, but the fire wave probably belongs to a super maulotaur, right? ...or a mage? 0 Share this post Link to post
DeathevokatioN Posted April 26, 2010 printz said:Yeah, they are satyr bowmen, like in Diablo. They're assembled by CodenniumRed who built Necrosis. Pretty cool, so I take it your building a megawad or something big with this? Would be awesome! :) 0 Share this post Link to post
printz Posted April 26, 2010 DeathevokatioN said:Pretty cool, so I take it your building a megawad or something big with this? Would be awesome! :) Nah, it's just one level for HPack, a community project of GZDoom maps for Heretic. I don't have the force and willpower to build a megawad myself. Its homepage is at the realm667.com forums, visible after you register. Maps in there are a mixed bag, I dare say, as in any community project that isn't Doom. My point with those screenshots was actually to show how I can't map beyond those steel walls, because I'd bump into other parts of the map. 0 Share this post Link to post
DeathevokatioN Posted April 26, 2010 printz said:My point with those screenshots was actually to show how I can't map beyond those steel walls, because I'd bump into other parts of the map. Ahh, well I had the same kind of problem in my Heretic map. Well if all else fails then I guess you could just replace the door with a portal? Or doesn't zdoom let you? This what I did. Just a suggestion though. 0 Share this post Link to post
soulsweat Posted April 26, 2010 http://i872.photobucket.com/albums/ab285/dodongo3331/doom00-1.jpg 0 Share this post Link to post
Mechadon Posted April 27, 2010 Nice stuff Malinku! I was thinking of working with lots of the metal textures for one of the maps in Vela Pax. Probably map02 or something. 0 Share this post Link to post
Snakes Posted April 27, 2010 Heh... looks like what ptoing's been working on. Could be the angle of the screenie, but stone1 looks a little odd, IMO. 0 Share this post Link to post
Malinku Posted April 27, 2010 Snakes said:Heh... looks like what ptoing's been working on. Could be the angle of the screenie, but stone1 looks a little odd, IMO. well its just in the shot you only see the part of the stone that is angled it looks better when your looking at it head on. 0 Share this post Link to post
Fletcher` Posted April 27, 2010 That ship is just a placeholder until I make something better. 0 Share this post Link to post
ArmouredBlood Posted April 27, 2010 I like that lava rf'. not so much the rock, but eh it's descent, with the rather stripey textures. 0 Share this post Link to post
gemini09 Posted April 27, 2010 The ship is already looking pretty good! 0 Share this post Link to post
ArmouredBlood Posted April 27, 2010 Ok it's more the diagonal striping and general sameness of the texture - looks like they excavated it with a saw at a 45 degree vertical angle. And using the same texture as a flat looks really weird - maybe there's a fine red dust type of texture you can make sand dunes out of? idk what descent had in its range of textures, or if rf' is expanding on them. 0 Share this post Link to post
Fletcher` Posted April 27, 2010 ArmouredBlood said:Ok it's more the diagonal striping and general sameness of the texture - looks like they excavated it with a saw at a 45 degree vertical angle. And using the same texture as a flat looks really weird - maybe there's a fine red dust type of texture you can make sand dunes out of? idk what descent had in its range of textures, or if rf' is expanding on them. I'm still working on it. The map is like an hour old. 0 Share this post Link to post
kristus Posted April 27, 2010 ArmouredBlood said:Ok it's more the diagonal striping and general sameness of the texture - looks like they excavated it with a saw at a 45 degree vertical angle. And using the same texture as a flat looks really weird - maybe there's a fine red dust type of texture you can make sand dunes out of? idk what descent had in its range of textures, or if rf' is expanding on them. http://www.scienceclarified.com/images/uesc_08_img0459.jpg 0 Share this post Link to post
ArmouredBlood Posted April 27, 2010 rf` said:I'm still working on it. The map is like an hour old. Thought it might be that. Sorry for assuming it was close to done. @ kristus - I have a feeling there'd be quick a few quake effects then ;P 0 Share this post Link to post
kristus Posted April 27, 2010 ArmouredBlood said:I have a feeling there'd be quick a few quake effects then ;P I'm sorry, but I can't understand what you're saying. 0 Share this post Link to post
ArmouredBlood Posted April 27, 2010 kristus said:I'm sorry, but I can't understand what you're saying. Striation like that happens where plates overlap, or fault lines that cause earthquakes. It looks kinda common according to the map here, but it still looks less than 1% of the world's geography. Oh and something else interesting http://geology.com/nasa/mars-plate-tectonics.shtml Sorry for taking this so off-topic. E: oops, said quick instead of quite. What happens when you post around 1 am after a long day. 0 Share this post Link to post
kristus Posted April 27, 2010 Yes they are created at fault lines. Those fault lines aren't static throughout history though. These things shift. That's their thing. So because something had these things happen once upon a time. That doesn't necessarily mean it still do. Sweden and Norway got a rocky stretch that is really old. We don't have earth quakes anymore. But that doesn't mean you won't find angled layers of rock here. They don't simply disappear because the plates moved. 0 Share this post Link to post
ArmouredBlood Posted April 27, 2010 Mk. I'm no geologist nor particularly interested in rock formations nor thought particularly hard about this. 0 Share this post Link to post
Super Jamie Posted April 29, 2010 To summarise the last few pages: nice work ptoing, AB, rf, malinku and snakes :) 0 Share this post Link to post