Fletcher` Posted May 14, 2010 StupidBunny said:Replace them with rainbows for un-genericness Unholy Temple of the Sparkledog. HEY THERES AN IDEA 0 Share this post Link to post
Abyssalstudios1 Posted May 15, 2010 http://img7.imageshack.us/img7/332/unitcircle.png 0 Share this post Link to post
_bruce_ Posted May 15, 2010 40oz said:I'm just playing around with my new textures. I definitely need some alternatives to that monk statue. [img]... Looks great. 0 Share this post Link to post
SaladBadger Posted May 16, 2010 http://basementnet.us/ryan/IceCaves.png I swear, this used to look cooler. 0 Share this post Link to post
40oz Posted May 16, 2010 Do those textures animate? i swear I've been wanting to make some wall textures that look like light reflecting off of rippling water for a while now. You stole my idea! 0 Share this post Link to post
esselfortium Posted May 16, 2010 40oz said:Do those textures animate? i swear I've been wanting to make some wall textures that look like light reflecting off of rippling water for a while now. You stole my idea! Laz Rojas did it in Arctic Wolf years and years ago :) 0 Share this post Link to post
SaladBadger Posted May 16, 2010 40oz said:Do those textures animate? i swear I've been wanting to make some wall textures that look like light reflecting off of rippling water for a while now. You stole my idea! they don't, but it probably wouldn't be too hard to animate them. 0 Share this post Link to post
Foodles Posted May 16, 2010 Work in progress (the sky in the last screenshot is not the sky that I am going to use) http://www.mediafire.com/imageview.php?quickkey=nmjtgmw4jhg&thumb=4 http://www.mediafire.com/imageview.php?quickkey=yyoun2nwyzy&thumb=4 http://www.mediafire.com/imageview.php?quickkey=wwzccjjyiim&thumb=4 http://www.mediafire.com/imageview.php?quickkey=nzmnjomj4mm&thumb=4 http://www.mediafire.com/imageview.php?quickkey=a3hngoh1zyo&thumb=4 0 Share this post Link to post
Mechadon Posted May 16, 2010 40oz said:Do those textures animate? i swear I've been wanting to make some wall textures that look like light reflecting off of rippling water for a while now. You stole my idea! I was gonna try to make something like that as well, though I got the idea from DN3D :P 0 Share this post Link to post
Super Jamie Posted May 16, 2010 Foodles said:http://www.mediafire.com/imageview.php?quickkey=yyoun2nwyzy&thumb=4 I like this. Simple but good contrast. The one with the star kinda looks silly. I don't think that face texture on the pillars really suits tiling in that fashion and the star kinda gives a playful air to it, the overall impression I get is more like a circus tent than a Doom map. A pentagram would suit a lot better. 0 Share this post Link to post
Coraline Posted May 16, 2010 http://lh4.ggpht.com/_5ZuQ6ZdYe_A/S_B2UMKDJLI/AAAAAAAABHo/zLMEd0DfALM/s800/shot02.png [pistol model is WIP] http://lh3.ggpht.com/_5ZuQ6ZdYe_A/S_B3sWbBYQI/AAAAAAAABHs/ScHCA5d_49o/s800/shot01.png 0 Share this post Link to post
Foodles Posted May 17, 2010 Super Jamie said:The one with the star kinda looks silly. I don't think that face texture on the pillars really suits tiling in that fashion and the star kinda gives a playful air to it, the overall impression I get is more like a circus tent than a Doom map. A pentagram would suit a lot better. I see what you mean, now that I think about it, it does look like something off of Mario, chose a star because of the star in e1m8 but I think that I will change it thanks 0 Share this post Link to post
DeathevokatioN Posted May 18, 2010 dutch devil said:Something simple and classic. Looks great! 0 Share this post Link to post
_bruce_ Posted May 18, 2010 dutch devil said:Something simple and classic. Yummy. 0 Share this post Link to post
esselfortium Posted May 18, 2010 Work-in-progress scene from one of my Vaporware maps, now with a functional hanging ceiling fan. 0 Share this post Link to post
Super Jamie Posted May 18, 2010 esselfortium said:now with a functional hanging ceiling fan. "It's getting hot in here..." :P Nice as always. I think you need me to playtest again :) 0 Share this post Link to post
Mechadon Posted May 18, 2010 Ceiling fan! Haha, that is pretty wicked :D 0 Share this post Link to post
Pirx Posted May 18, 2010 40oz said:I'm just playing around with my new textures. I definitely need some alternatives to that monk statue. i'd take the ultimate doom orange sky too. the textures are mostly metallic and rusty, they need a colorful counterpoint. you could replace the monk with an archvile which is sort of praying to hell. good work. 0 Share this post Link to post
printz Posted May 19, 2010 That's subjective, and both Doom 2 RSKY1 and Doom SKY4 work well there. Personally, I prefer RSKY1, because it looks stormy and makes less contrast than sun-burnt SKY4. 0 Share this post Link to post
kristus Posted May 19, 2010 esselfortium said:http://sl4.poned.com/screens/vapor/05.18.10/etrn1715.png Work-in-progress scene from one of my Vaporware maps, now with a functional hanging ceiling fan. It rotates? 0 Share this post Link to post
esselfortium Posted May 19, 2010 kristus said:It rotates? Yeah, it works similarly to the ceiling fans in RTC-3057. 0 Share this post Link to post
kristus Posted May 19, 2010 ah, I thought when you said that that it might have been a polyobj between two layers of portals and that SoM had made the portal close to whatever flat the sector got whenever it doesn't fit with the other side. Instead of getting HOM. That would have been totally awesome. 0 Share this post Link to post
Philnemba Posted May 19, 2010 dutch devil said:Something simple and classic. Classic is good :D esselfortium said:Work-in-progress scene from one of my Vaporware maps, now with a functional hanging ceiling fan. Thats an unusual large Ceiling fan you made there and I think it looks awesome! 0 Share this post Link to post
Guest Posted May 21, 2010 Essel, your architecture, as usual, is impressive. It conveys a great sense of design and spacing. Nice work. Here are a few screenies from level 07 of my little project. It is an abandoned warehousing/storage facility/Military complex/techbase type thing. Sorry if a few of the screenies are a bit dark. http://img263.imageshack.us/i/screenshotdoom201005091.png/ Storage area http://img64.imageshack.us/i/screenshotdoom201005071.png/ Lift area http://img34.imageshack.us/i/screenshotdoom201005100.png/ Experimental tech http://img85.imageshack.us/i/screenshotdoom201005120.png/ Military outpost 0 Share this post Link to post
esselfortium Posted May 21, 2010 Thanks Kyka! I like the atmosphere in your first two shots, particularly the first one. The third shot with all the step textures could use some rethinking, though, I'd say. The extremely tight grid of midtex to make a fake ceiling doesn't look nearly cool enough for how excessively taxing it is for the renderer to draw that many 2-sided lines, and the use of step textures on the floor and walls looks rather tacky IMO. 0 Share this post Link to post
Mechadon Posted May 21, 2010 Is your project for Skulltag or ZDoom Kyka? I noticed that Skulltag Minigun in that first shot, so I was just curious. Anyways, I agree with essel about the bridge and the step texture being used as a flat. It would probably look better if you could work in some sort of fancy design into the bridge midtextures instead of trying to make it look "solid" with a bazillion little square sectors. Saves you from potential performance issues and it would probably look a little better as well. Since it's for ZDoom, I wonder if that would be any way to hack together some sort of fake solid ceiling/floor for the bridge with stacked sectors or portals or maybe even transfer heights. Actually, probably scratch the transfer heights idea; I think I tried that a long time ago and it didn't really work :P The other shots look great though! I've said it before but you really seem to like doing those intricate looking details. Generally whenever I try to do intricate looking stuff, it either looks horrible or it just gets in the way. Not to mention I don't seem to have the patience for that kind of detail work anymore. But you seem to be able to pull it off pretty well :) 0 Share this post Link to post
Dreadopp Posted May 21, 2010 Those sceenshots look pretty awesome, Kyka, and I also like the atmosphere. 0 Share this post Link to post
Snakes Posted May 21, 2010 Glad to see work on UAC Ultra 2 has started, 40oz! :P 0 Share this post Link to post