Patrick Posted July 9, 2010 Its a shot from ABFM (Another Brown Fucking Map) due to be released at a later time. 0 Share this post Link to post
Philnemba Posted July 9, 2010 Patrick said:Its a shot from ABFM (Another Brown Fucking Map) due to be released at a later time. Well thats a bummer but still looks great to me. 0 Share this post Link to post
DuckReconMajor Posted July 9, 2010 barf barf barf barf barf jk looks pretty cool 0 Share this post Link to post
40oz Posted July 9, 2010 Yeah it is. It's a 'main' room. It's in the very center of the map. 0 Share this post Link to post
Dutch Doomer Posted July 9, 2010 Symetry aside, it looks pretty damn cool. Is this for UAC Ultra 2. 0 Share this post Link to post
Jimmy Posted July 9, 2010 His lack of text accompanying these screenshots would seem to indicate that he wants to divulge as little information on this project as possible. ;) That said, I REALLY want it to be UAC Ultra 2. XP (And I believe it to be so, due to the darkened glove on the shotty in that screenshot. :D) 0 Share this post Link to post
40oz Posted July 10, 2010 It has been for a while. Unfortunately symmetrical rooms are the easiest for me to detail. I'm trying to steer away from symmetrical mapping but I'm pretty bad at it. The best thing I can do is attach small symmetrical rooms together in a non-symetrical layout, and/or have the player enter the symmetrical room from a weird angle so that it doesn't appear symmetrical. I did that a few times in the map I made for InsanityBringer 0 Share this post Link to post
Nomad Posted July 10, 2010 Yeah, I'm trying to learn to do more asymmetrical, organic stuff myself. It's hard sometimes. Speaking of, I haven't posted in here in a while. Fruit of my labors last night and tonight: 0 Share this post Link to post
Guest Posted July 11, 2010 scalliano said:Since when is symmetry a bad thing? Since when is symmetry a bad thing? ?gniht dab a yrtemmys si nehw ecniS Also more great screenies in the last page or so. Also, those very UAC Ultra-ish screenies had better be for a UAC Ultra sequel. U CANT DISSAPOINT DA FANZ!!1!!!!111! 0 Share this post Link to post
DoomUK Posted July 11, 2010 I'm seeing some beautiful work going on in many of these shots people are posting. Inspirational, even for those of us more accustomed to working with more modern platforms. 0 Share this post Link to post
Nomad Posted July 11, 2010 I was rather pleased with how this little hallway turned out. 0 Share this post Link to post
DaniJ Posted July 11, 2010 @Nomad that red coloured lighting for the skylight is looking a bit harsh to me. Maybe turn it down or notch or try adding more orange? 0 Share this post Link to post
Nomad Posted July 12, 2010 I've not used any colored lighting at all in this map except to color some deep-water lava... >.> Also, I've messed with the brightness and contrast of the pictures so they do look a little washed out. It looks better in game. 0 Share this post Link to post
DaniJ Posted July 12, 2010 Ok. Red carpet is red. I think its the overall colour scheme of that scene on the whole, making the deep red of the carpet the dominate focus of the room. Using a more muted colour should emphasize your ceiling/sky instead. 0 Share this post Link to post
Super Jamie Posted July 12, 2010 Meh, I like it how it is :P Don't forget to use light transfers to get rid of the ring around the top of that ceiling lamp. 0 Share this post Link to post
Nomad Posted July 12, 2010 Yeah, also part of the reason the ring around the lamp is so prominent is because I copy-pasted it from elsewhere and forgot to change the ceiling texture of that part. I didn't notice that little flub until after I looked at the screenshot a little while ago! ;D Also @Dani: Why would I want people focusing on the ceiling? 0 Share this post Link to post
Guest Posted July 12, 2010 I like the red carpet effect. Very ominous. 0 Share this post Link to post
DaniJ Posted July 12, 2010 @Nomad there isn't much of interest on the floor, thats all. I do like it though. 0 Share this post Link to post
Jimmy Posted July 12, 2010 Oh awesome, 40oz. Those textures are getting better and better. >:D 0 Share this post Link to post
darkreaver Posted July 12, 2010 UAC Ultra-tex is a bit too gritty and dark for my teastes, but great shots anyway! Really interesting shot, Khorus! 0 Share this post Link to post
Mechadon Posted July 12, 2010 Looking good 40oz! I always thought those textures had a very Doom 64 feel to them, which I really appreciate. Nice stuff as well Khorus :) 0 Share this post Link to post