CODOR Posted November 15, 2010 Looks like they were deformed in a teleporter accident or melted by nukage or something. I say make it into a selectable feature, because turning a corner and running into a regular Baron doesn't freak me out enough now... :-) 0 Share this post Link to post
Walter confetti Posted November 15, 2010 from the darkest abyss of my slowly editing, here's a room (probably the start) from the underway project "Dewm2 the way daimon and (maybe) lupinx-kassman doing slowly as slime" aka Earth Base This one replaces map08, development name "Toxic Avenger" 0 Share this post Link to post
Phml Posted November 15, 2010 The gamma level blinded me forever and I can only type this because I know the placement of the keyboard keys by heart, but before everything went dark I thought it looked like E1M5. 0 Share this post Link to post
Dutch Doomer Posted November 15, 2010 I think I overdid it with the crates... http://i54.tinypic.com/fnhgrq.png 0 Share this post Link to post
Mechadon Posted November 15, 2010 You can never have too many crates dutch. Looks nice :D 0 Share this post Link to post
Dutch Doomer Posted November 15, 2010 I try to cram them everywhere, different sizes and angles. Curious to see how it would look. 0 Share this post Link to post
Maes Posted November 15, 2010 CODOR said:I say make it into a selectable feature, because turning a corner and running into a regular Baron doesn't freak me out enough now... :-) I'll add either a "-fuckedup" command line switch or a cheat code, which will enable the buggy code ;-) Now thanks to me, people will have nightmares of mutilated and lame demons with melted stumps chasing them, spawned by unspeakable horrors inside a Java Virtual Machine. 0 Share this post Link to post
Nameless Posted November 15, 2010 Maes said:I'll add either a "-fuckedup" command line switch or a cheat code, which will enable the buggy code ;-) Now thanks to me, people will have nightmares of mutilated and lame demons with melted stumps chasing them, spawned by unspeakable horrors inside a Java Virtual Machine. Just posting so you know how cool that would be. 0 Share this post Link to post
esselfortium Posted November 15, 2010 Needs more CEMENT. (Seriously. Always more CEMENT.) 0 Share this post Link to post
Malinku Posted November 15, 2010 http://img153.imageshack.us/img153/1435/screenshotdoom201011151.png A ctf map I'm working on. 0 Share this post Link to post
lupinx-Kassman Posted November 15, 2010 Cool shot Dutch Devil =). EDIT: Malinku's post wasn't visible when I made this one, but anyway I think the lighting in the shot looks cool, but I am not sure about the the theme to be honest :P. The red marble textures don't seem to really fit with the wooden surroundings. Perhaps if they were integrated in a different way instead of having one section of the room strictly marble and the rest wooden, but I am not sure. walter confalonieri said:from the darkest abyss of my slowly editing, here's a room (probably the start) from the underway project "Dewm2 the way daimon and (maybe) lupinx-kassman doing slowly as slime" aka Earth Base image This one replaces map08, development name "Toxic Avenger" The room looks mighty bright on my screen for some reason, but its nice that you started another map. Now that you are posting screens of the project, I suppose I should too. This map is inspired by the classic types of layouts you would see in wads from 96-2000 and such. It uses the song from Memento Mori map 14. The lights in this room have a strobe effect, so I took the shot when they were lit up. Starting area. Someone said they couldn't tell what was going on in this shot in the WIP page. There is a teleporter at the far end of the room that you are trying to reach, and the SSG is an obvious (though worth the effort) trap that summons imps in from either side of the room. Green. Red key area. Another map in progress for Earth Base. This one is going to be a lot more strange, and it is inspired by Bob Reganess's weird maps. This map uses the song from System Vices map 10. 0 Share this post Link to post
Sigvatr Posted November 16, 2010 Yeah the green once is ok but still grumble grumble do i see a zombie man with orange hair 0 Share this post Link to post
lupinx-Kassman Posted November 16, 2010 Yeah, the blond zombie is a replacement for the SS Nazi. I probably shouldn't have posted the last shot since that area is still incomplete, and it looks goofier to me upon second viewing :P. 0 Share this post Link to post
DeathevokatioN Posted November 16, 2010 I also like it. The goofiness only adds to the character of the shot. :) 0 Share this post Link to post
Walter confetti Posted November 16, 2010 wow, awesome shots kassman! anyway, what map replace the last shot? 0 Share this post Link to post
lupinx-Kassman Posted November 16, 2010 I haven't decided the map slot for that particular map, so when I finish it I will let you decide where you want it. 0 Share this post Link to post
Walter confetti Posted November 16, 2010 lupinx-Kassman said:I haven't decided the map slot for that particular map, so when I finish it I will let you decide where you want it. Ok, no problem... Whatever, last Saturday my dad gave me his laptop as a "xmas gift", in these days i've added some programs and websites (like doomworld and skulltag), and i downloaded and installed doom builder 2 today, i opened it and started to make some test mapping and giving better key binds for the editor,and today when i made this test mapping i did this map, it could be a nice dm layout: 0 Share this post Link to post
valhallaist Posted November 17, 2010 Janizdreg said:I QUOTE IMAGES! I AM A MORON!! When I played through Cyb's Helm's Deep level (also don't forget the essential bonus music WAD), the friendly marines concentrated their fire on a single monster at one point. I thought it looked funny, and took the above screenshot. I think this was back in 2003. EDIT: Here's another one. I just remembered this and couldn't resist. One of my favourite wads ever 0 Share this post Link to post
valhallaist Posted November 17, 2010 http://fc09.deviantart.net/fs70/f/2010/096/5/9/Doom__The_death_of_Doomguy_by_Starmansurfer.png "Trust" by Tommie (Fatal) Quick 0 Share this post Link to post
LigH Posted November 17, 2010 @ valhallaist: Did you read the thread title? [but don't quote images] __ @ lupinx-Kassman: Classic. 0 Share this post Link to post
valhallaist Posted November 17, 2010 LigH said:@ valhallaist: Did you read the thread title? [but don't quote images] __ @ lupinx-Kassman: Classic. Yeah I did. I thought pasting the url in the message would attach the image in. I was wrong. 0 Share this post Link to post
Wagi Posted November 17, 2010 UDM3 MAP07 actually looks pretty damn sweet when it's not being palette-raped by a COLORMAP. http://srwagi.webs.com/Doom/I_CAN_RED.png 0 Share this post Link to post
Vaporizer Posted November 18, 2010 I've planned making a wad like this for few days now, and just started... This is what I have done now. Like you can see, it uses stuff from CC4 texture pack, Equinox and System Shock. The map uses ZDoom in UMDF format. I'm still very dumb at ACS, and the only script I know to make is the text that appears at the start of map. Still learning how to do ACS. I also tried putting the pistol graphics from Equinox, but when I copied them from Equinox.wad and pasted them to my wad (didn't change names) they don't appear... 0 Share this post Link to post
valkiriforce Posted November 18, 2010 lupinx-Kassman said:It uses the song from Memento Mori map 14. Do you get permission to use that music, or can you really just do that? Also, sorry for such a late reply on the sky texture; I have a program that is like photoshop that I could probably use to loop the sky texture. But how exactly can I do this? Any particular tools or actions I can use or what? 0 Share this post Link to post
Bishop Posted November 19, 2010 Here, An exclusive preveiw of an upcoming suprise (well, not anymore really eheh) http://i148.photobucket.com/albums/s24/facelessman06/Doom%20screens/Screenshot_Doom_20101119_014010.png http://i148.photobucket.com/albums/s24/facelessman06/Doom%20screens/Screenshot_Doom_20101119_014140.png 0 Share this post Link to post