Snakes Posted March 7, 2011 It's like... you're doing a speedrun and you think, "everything's fine, everything's good...." and then you realize, BAM!! Every monster hits you at once. 0 Share this post Link to post
ducon Posted March 7, 2011 Heh, picked up a rocket... in your face. ;) 0 Share this post Link to post
Varis Alpha Posted March 7, 2011 "Hey, maybe this speedrun wasn't so bad after all... oh look, a roc-FFFFFFFFFFF." 0 Share this post Link to post
DeathevokatioN Posted March 7, 2011 Haha, I had that on "Die Hard" from Momento Mori. I was on 200 life 200 armor and I was in disbelief at how quickly I was blazing through the level, killing everything along the way, until the part where I teleported to where the cyberdemon was. It hit me THREE times in row with it's rockets square in the face... and sadly that was that. :P 0 Share this post Link to post
Memfis Posted March 7, 2011 TREE3.WAD E1M3, yellow key area. 3 years before "The Sky May Be". Uploaded with ImageShack.us 0 Share this post Link to post
darkreaver Posted March 9, 2011 Starting to get somewhere with this http://i51.tinypic.com/200697s.png 0 Share this post Link to post
dannebubinga Posted March 9, 2011 darkreaver said:Starting to get somewhere with this Looks very epic. Great work! Got a room done for map 4 for my wad combat: http://i1136.photobucket.com/albums/n487/dannebubinga/Screenshot_Doom_20110309_171009.png 0 Share this post Link to post
Dutch Doomer Posted March 9, 2011 darkreaver said:Starting to get somewhere with this That looks really good. 0 Share this post Link to post
iHaveToPee Posted March 9, 2011 After that I had to take a break from doom building for 3 weeks cuz of exams i returned to build maps, since I disliked my older few maps (I began using doombuilder 6 months ago) I decided to retry building some good stuff. I call this one "Muddy Water" and if I decide to make a wad it will be the first map, here are some pics. http://www.iimmgg.com/image/cf66dbc3b24367e2210e619e1d01acea http://www.iimmgg.com/image/b29151a09127ac9e26f2af8025c7f29b http://www.iimmgg.com/image/a33092094a4442618bb68d4f32d845ce http://www.iimmgg.com/image/e00163996052bd328f14eabc99a01bc8 http://www.iimmgg.com/image/c20383ef238431edb168953a2fbb0ad9 It took me 3 days to build it, I didn't show the blue door area and a little house with the blue key, I enjoyed playing it, well you need to kill some cacodemons and 1 or 2 revenants with a chainsaw at least on UV. 0 Share this post Link to post
iHaveToPee Posted March 9, 2011 Wow the pic with the tnt episode 3 sky looks amazing! btw, how can I use that sky with XWE? I know that it is in 4 textures but i don't know how to put them together as one sky. 0 Share this post Link to post
esselfortium Posted March 9, 2011 Looks awesome, Darkreaver! The gstone/gothic theme and open-air layout style remind me of Iori's maps, like "Songs of the Damned". I'd fix the x-alignment on the tan-trimmed green sewer bricks on the lower left to center the trim pattern better (unless it's already centered and just looks off due to perspective) and replace the support3+grass steps with a nicer-looking combination. 0 Share this post Link to post
darkreaver Posted March 9, 2011 esselfortium said:Looks awesome, Darkreaver! The gstone/gothic theme and open-air layout style remind me of Iori's maps, like "Songs of the Damned". I'd fix the x-alignment on the tan-trimmed green sewer bricks on the lower left to center the trim pattern better (unless it's already centered and just looks off due to perspective) and replace the support3+grass steps with a nicer-looking combination. Thanks alot :) No, its not centered, and I`ll make sure it will be :) And I have thought about those steps and ground texture there...I`ll most probably make some changes! The map is getting pretty darn big now. Its SUPER non-linear. You can go anywhere, from anywhere :) 0 Share this post Link to post
esselfortium Posted March 9, 2011 Sounds great, I look forward to it :D 0 Share this post Link to post
purist Posted March 9, 2011 iHaveToPee said:Wow the pic with the tnt episode 3 sky looks amazing! btw, how can I use that sky with XWE? I know that it is in 4 textures but i don't know how to put them together as one sky. I got it working by importing the 4 textures (place between PP_START/PP_END), add to TEXTURES and PNAMES then in TEXTURES find SKY*, change the width to 1024, change the first patch to the first TNT sky patch (A) and add three more. Change these three to the subsequent TNT sky patches (B,C,D). XWE will automatically align them correctly as long as you place the patches in the correct oder. Oh, and save at every step. XWE likes to forget! 0 Share this post Link to post
DeathevokatioN Posted March 9, 2011 Still a work in progress, been very inspired by Icarus & Memento Mori's base maps lately. :) I'll probably end up removing the torch... That screenshot looks awesome, Darkreaver! Also dannebubinga, looks very promising but also looks a little copy pasty with repeated details. Keep it up though. :) 0 Share this post Link to post
lupinx-Kassman Posted March 9, 2011 Nice theme you have going on there =). 0 Share this post Link to post
Varis Alpha Posted March 9, 2011 You don't see those kind of textures sitting next to eachother that much today. Nevertheless, it looks good. It's easy on the eyes and the textures compliment eachother very well. 0 Share this post Link to post
darkreaver Posted March 9, 2011 Very soothing color scheme there deathevo :) I like the mix of textures! ps: Essel: you mentioned Iori maps, I was actually inspired by Drip Feed and Nemesis (AV map11) when I started this one :) Has turned out rather different now, but hey :P I have never played "Songs of The Damned", shame on me I guess hehe! 0 Share this post Link to post
iHaveToPee Posted March 10, 2011 purist said:I got it working by importing the 4 textures (place between PP_START/PP_END), add to TEXTURES and PNAMES then in TEXTURES find SKY*, change the width to 1024, change the first patch to the first TNT sky patch (A) and add three more. Change these three to the subsequent TNT sky patches (B,C,D). XWE will automatically align them correctly as long as you place the patches in the correct oder. Oh, and save at every step. XWE likes to forget! I added the 4 patches and changed sky3 to 1024x128, now I don't know what to do :) EDIT: I used photoshop to make it 1024 and its working. Thank you for the help :) 0 Share this post Link to post
Marnetmar Posted March 10, 2011 Latest version of my E1M3 map for DTWID: Download it here: http://www.mediafire.com/?9ahv7fie1ixnv9a 0 Share this post Link to post
DeathevokatioN Posted March 11, 2011 Thanks for the feedback Lupinx, and Darkreaver. :D Doomhuntress said:You don't see those kind of textures sitting next to eachother that much today. Nevertheless, it looks good. It's easy on the eyes and the textures compliment eachother very well. Haha thanks, glad you like it, I've been experimenting with texturing and I'm having a lot of fun with that modwall texture. It's actually one of the coolest textures to work with when it's used right, IMO. A pity it isn't used more often. :) 0 Share this post Link to post
gemini09 Posted March 11, 2011 bytor said:Argh. Scrap pile. http://i869.photobucket.com/albums/ab257/8ballbr549/screenshots/scrapo999.png Inspiring :D Cool stuff 0 Share this post Link to post
bytor Posted March 11, 2011 Thank you, gemini09. I got frustrated with it and started over. That was a "strategic" screenie in that you don't see the mess down the sides of the structure. Also, with my texture selection, I thought it looked horrible. I spend more time trying to decide on textures than I do laying sectors down! I'll stop calling it "scrap pile" and, instead, call it "A Study of ZDoom Slopes and Portals". Another version is in the works. Still experimenting with textures. http://i869.photobucket.com/albums/ab257/8ballbr549/screenshots/20110311_1.png 0 Share this post Link to post
Walter confetti Posted March 11, 2011 a map for TNT i working in trough progressive fiction map16 revamp, conceptually similar to the Dom 2 Unleashedd map "Broken City Resort": Also, today in a boredom time i drawn "bribiri" on doombuilder: beat this 0 Share this post Link to post
Daiyu_Xiaoxiang Posted March 13, 2011 This picture is captured from one of my run in PL2 map31. At that time I got a very silly mistake when I shoot the 3rd BFG to the Cyberdemon. I got hit, and he got blasted to death. 0 Share this post Link to post
esselfortium Posted March 13, 2011 Sure is a lot of mygreatscreenshot.jpg in this thread lately. 0 Share this post Link to post
tempun Posted March 13, 2011 esselfortium said:Sure is a lot of mygreatscreenshot.jpg in this thread lately. ? 0 Share this post Link to post