TropicalDeathPunch Posted April 11, 2011 It would seem from the picture here that correcting the light pattern resulted in discovering there where Demons lurking in the shadows! :) 0 Share this post Link to post
Guest Posted April 12, 2011 A magical floating building. Under construction. The final version obviously won't look like this. I always thought that having blue bottles in Doom sucked. Seems like they might have been a leftover from the early days when Doom was going to be part fantasy RPG. So I made them into mini soulspheres, by the simple method of cutting the necks off the 4 sprites. And making them bob up and down. I actually did the same thing with the helmets, so they are helmet-spheres, but I have to redo them as they are still too oval shaped. 0 Share this post Link to post
dannebubinga Posted April 12, 2011 Darkreaver: Thoose screenies looks very good. The gameplay looks like it's my cup of tea! I'll gladly test your maps if you need help :) 0 Share this post Link to post
TwinBeast Posted April 12, 2011 Nice building.. reminds me of some flying double decker bus. 0 Share this post Link to post
darkreaver Posted April 12, 2011 dannebubinga said:Darkreaver: Thoose screenies looks very good. The gameplay looks like it's my cup of tea! I'll gladly test your maps if you need help :) Thanks! I`ll keep you in mind when the time comes :) 0 Share this post Link to post
printz Posted April 12, 2011 KykaKiiiYiiiKiiiA took a level in badass during his leave... 0 Share this post Link to post
Mechadon Posted April 13, 2011 I've been trying to cobble together a sky texture for the first episode of Supplice for the past two days. I finally finished one concept. Unfortunately it didn't come out very well :/ 0 Share this post Link to post
lupinx-Kassman Posted April 13, 2011 Doesn't look particularly doomy, but it does look dream-like which is cool and could probably go well in a mod of some sort. I bet the original version looked better though, the current pic looks a little palette-raped =(. 0 Share this post Link to post
Mechadon Posted April 13, 2011 Yea, it came out a little too bright and cartoony. It's supposed to be a blue cloudy sky; the two yellow orbs are supposed to be a binary system, which is part of the story in Supplice. I experimented with a 256px high sky so player's wouldn't have to use ZDoom's option to stretch the sky. But in other ports, like PRBoom+, it cuts off a huge chunk of the texture. I should have known that from the get-go, heh. At any rate, I'm 99% sure I'm not going to be using this for Supplice. I'd be more than happy to let anyone use it; just let me know. The only thing is that you'll have to re-palettize it in Doom's palette since I'm using a custom palette for Supplice. The blue range might be trouble. 0 Share this post Link to post
Megamur Posted April 13, 2011 DOOM doesn't have many blues, no. And I've never really seen blue clouds before--they're usually white or shades of gray, even when against a blue sky--so yes, it's kind of an odd sky texture. 0 Share this post Link to post
hex11 Posted April 13, 2011 darkreaver said:Bunch of screenies from RoD http://img833.imageshack.us/i/screenshotdoom201103210.png/ Ah crap, knew I shoulda brought the BFG! 0 Share this post Link to post
LigH Posted April 13, 2011 Ed said:Runs under PRBoom fine. Wanna see this in Risen3D then, with HRT... 0 Share this post Link to post
Guest Posted April 14, 2011 Grazza said:That reminds me of Cranky Steve, one of whose review criteria was "Overuse of Colored Lighting". For example, [images].Never heard of Cranky Steve before. But the reviews I read were total win. I was particularly moved by the phrase in one of the level reviews "...and instead delivered a warm puddle of digital hamster vomit." 0 Share this post Link to post
Simon666 Posted April 15, 2011 Adding the finishing touch now! http://img716.imageshack.us/i/screenshotdoom201104150.png/ Is it just me or Imageshack make my pics look much brighter? 0 Share this post Link to post
esselfortium Posted April 15, 2011 Looks great, Simon666! What's this for? 0 Share this post Link to post
Simon666 Posted April 15, 2011 It's some sort of hell themed level i've been working on for a while. I'm using stock material, only a new sky and that's it. I hope to release it soon! 0 Share this post Link to post
Katamori Posted April 16, 2011 My absolutely nicest work ever (IMO) CC4 work-in-progress map, Callisto Anomaly Uploaded with ImageShack.us 0 Share this post Link to post
LigH Posted April 16, 2011 Reminds me a bit on System Shock, Katamori. The look of an infected virtual room. 0 Share this post Link to post
stewboy Posted April 17, 2011 Uh, yes, that's kinda what I was referring to. 0 Share this post Link to post
Katamori Posted April 17, 2011 The art of impossibility has been appeared in Doom. Wow! 0 Share this post Link to post
Guest Posted April 17, 2011 stewboy said:[image] Something I had a sudden urge to make. Katamori said:Wow!How.. On.. Earth..? Is it done using clever use of sector heights, and the pic taken from the appropriate angle? 0 Share this post Link to post
traversd Posted April 17, 2011 I believe so. Count the number of steps on each side (2x3 & 2x4) and look closely at the farthest corner. Thumbs up for reproducing that effect in the game Stewboy :o) 0 Share this post Link to post
Guest Posted April 17, 2011 Thanks traversd. Yeah I see how it's done now. Pretty neat. 0 Share this post Link to post
TropicalDeathPunch Posted April 19, 2011 stewboy said:Something I had a sudden urge to make. I had the same thought about a week ago! I didn't think it possible so I didn't bother. :) 0 Share this post Link to post
dannebubinga Posted April 19, 2011 This is where you get the weapons you'll need to progress. Theres going to be mancubus guarding those boxes of RL ammo. http://i1136.photobucket.com/albums/n487/dannebubinga/Screenshot_Doom_20110419_183043.png 0 Share this post Link to post
DeathevokatioN Posted April 19, 2011 That looks fucking awesome. Reminds me of Alien Vendetta. 0 Share this post Link to post