Icytux Posted August 11, 2010 the SSG is cool, but it seems like the contrast is upped quite alot, and some areas are on it is a little dark. there also seems to be very dark outlines on everything, which makes it look a little cartoony 0 Share this post Link to post
Six Posted August 11, 2010 Didn't touch the contrast, just manually darkened/lightened certain areas, these modifications are what probably give out the "cartoony" look, but then this is doom we're talking about here. In my opinion the whole game looks cartoony. 0 Share this post Link to post
Foodles Posted August 11, 2010 gemini09 said:I'm sorry to say but I think the triple-barreled SG looks down-right silly. Yes, it looks like you've just stuck a black rocket on top of the super shotgun... the other guns look good though 0 Share this post Link to post
gemini09 Posted August 11, 2010 Six said:Nothing spectacular, just touched up the super shotgun: I think it looks great. I'd use it in the blink of an eye, if it wasn't the single sprite that looked better than everything else.. :) 0 Share this post Link to post
Fletcher` Posted August 11, 2010 Foodles said:Yes, it looks like you've just stuck a black rocket on top of the super shotgun... the other guns look good though How would you suggest I fix it then? 0 Share this post Link to post
40oz Posted August 11, 2010 You can fix it by finishing your other mods in progress 0 Share this post Link to post
Six Posted August 12, 2010 gemini09 said:I think it looks great. I'd use it in the blink of an eye, if it wasn't the single sprite that looked better than everything else.. :) Thanks for that. I was originally going to do a complete revamp of all weapon sprites, then eventually the enemies and so forth, but i've not quite got around to doing it though. I touched up the chain gun a while back, but since then accidentally deleted it on a clear out. 0 Share this post Link to post
printz Posted August 12, 2010 40oz said:You can fix it by finishing your other mods in progress Yeah, from those screenshots rf` looks like a genius, I don't really get it why people poked fun at him and called him gaybar soap. 0 Share this post Link to post
hobomaster22 Posted August 12, 2010 Here's an idea I had started 3 years ago and didn't get very far. Now I'm compelled to work on it because I haven't done any doom mapping in a long time. It was supposed to be an Inferno inspired replacement, kind of like kdizd except for gzdoom. I realized it was probably too ambitious on my own but here's what I have for Hell Keep: I'm using gothic_tx as I felt this texture set fit the episode the most. The plan was to use the names of the levels and/or the image of the level in the interpic for inspiration. Hopefully you can see this from the first screen. I wanted to use monsters.wad and maybe create some custom ones, maybe a custom gun or two but I don't have the time for it. I at least plan on finishing this one level. 0 Share this post Link to post
Philnemba Posted August 13, 2010 Thats a badass look for a Hell Keep on the first pic and the fourth pic has that "Quake" look to it(at lease to me) in a good way. Also thats got to be one of the most beautiful hell skies that I've ever seen! 0 Share this post Link to post
40oz Posted August 13, 2010 The fourth pic reminds me a lot of one of the early maps from Scythe 2, minus the 3D bridge nonsense 0 Share this post Link to post
esselfortium Posted August 13, 2010 Looks great, with the exception of http://i768.photobucket.com/albums/xx321/hobomaster22/gzdoom_inf3.jpg The pebble texture looks rather awful and wallpapery on the edge of a platform so decidedly flat. I don't think it'd really work on anything other than an inner floor sector. 0 Share this post Link to post
Reaper978 Posted August 13, 2010 Six said:Nothing spectacular, just touched up the super shotgun: I think that looks truly great. It has a sort of airbrushed, full color graphic novel style to it that, as far as I am concerned, only complements Doom. Did you touch up all the reloading frames too? 0 Share this post Link to post
DaniJ Posted August 13, 2010 If I'm not mistaken thats not a sky texture but is in fact a sky box from Slide's old jDEP addon for Doomsday. 0 Share this post Link to post
Six Posted August 13, 2010 Reaper978 said:Did you touch up all the reloading frames too? Just the idle frame you see, but i can do the rest since i had planned to originally. I'll most probably get around to it during this weekend. 0 Share this post Link to post
Fletcher` Posted August 13, 2010 printz said:Yeah, from those screenshots rf` looks like a genius, I don't really get it why people poked fun at him and called him gaybar soap. No, you got it entirely wrong. That's my name for ralphis 40oz said:You can fix it by finishing your other mods in progress Its not exactly like I can help having some weird ass mix of OCD and the attention span of a gnat. If its any consolation I AM still working on the heretic project. :( 0 Share this post Link to post
Captain Toenail Posted August 13, 2010 Hobo that looks really cool, not sure about the fog though 0 Share this post Link to post
Fletcher` Posted August 13, 2010 This is all for now. I have to go to work. :P 0 Share this post Link to post
40oz Posted August 13, 2010 sorry to interrupt but i was just looking at that modified bfg10k sprite and I noticed how easily a piece of that sprite can be chopped off and tilted to translate into some kind of assault rifle type weapon held at an angle. This isn't a good example to use as a base since it still has some of your hud tacked onto it and is kinda poorly rotated and not sized for doom at all, but here's a pic to give you an idea of how it could look. I like your rocket launcher made out of plasma gun stuffage btw. 0 Share this post Link to post
Fletcher` Posted August 14, 2010 THat's actually pretty awesome. You should go with it and see what you can do! I'm trying to refrain from angled weapons myself as i feel they've become overused in doom. :P 0 Share this post Link to post
ArmouredBlood Posted August 14, 2010 Proof I'm still working on Newgothic map 21. It's just really slow going. Over 32k lines now, but the whole layout is now finished and just 4 large areas left to detail. Then finish monster placement and then playtesting the heck out of it. Also need a sky for ep3. Hope I finish before classes start in two weeks ... That structure is ~5k units away. heh. The horde outside. Gonna trim off some guys before I playtest ... inspired by AV map20. Messing around with my bound rockets and RL in a small room. 0 Share this post Link to post
Guest Posted August 15, 2010 @hobomaster. Simply amazing. Those screenies are dripping with spooky doom ambiance. And also great architecture. @AB Looking good as usual. How many maps you done now? 0 Share this post Link to post
ArmouredBlood Posted August 16, 2010 Kyka said:@AB Looking good as usual. How many maps you done now? In newgothic or just since I started that map? heh. I skipped from 16 to 21 in newgothic, and I've done a few random maps here and there since. and thanks pedro, the response I want to hear ;) 0 Share this post Link to post