[name_withheld] Posted January 18, 2012 http://img.photobucket.com/albums/v716/dabloodbath/Screenshot_Doom_20120102_020941.png http://img.photobucket.com/albums/v716/dabloodbath/Screenshot_Doom_20120118_055059.png 0 Share this post Link to post
Katamori Posted January 18, 2012 KingKill33: You are my newest favourite mapper. 0 Share this post Link to post
TomoAlien Posted January 18, 2012 KingKill33, that reminds me of Alien Vendetta :P. 0 Share this post Link to post
Khorus Posted January 18, 2012 @KingKill33: Those shots are rather messy for my tastes. @Memfis: Looks great as usual, and with plenty of space for running around. Whatever it is you're working on, it's what I'm looking forward to right now. :) 0 Share this post Link to post
RjY Posted January 18, 2012 ArmouredBlood said:http://img827.imageshack.us/img827/5535/screenshot149u.jpgLooks interesting, but symmetric... hope you can avert the feeling of having to do everything twice. 0 Share this post Link to post
esselfortium Posted January 18, 2012 Khorus said:@KingKill33: Those shots are rather messy for my tastes. Agreed. Way too many colors and shapes stuffed together into a tiny space, competing for attention. The structures don't seem to add up into coherent, appealing shapes, the colors and lines are just all over the place. I think part of it is just that the space is way too small for that much stuff. Also, why is there a sand dunes floor randomly juxtaposed with a dark brown rock wall next to the waterfall in the first shot? 0 Share this post Link to post
The_MártonJános Posted January 18, 2012 @KingKill33: Somehow look much like a modern 1024 experiment, but with too vivid colors and too illogical constructions, etc. it seems to be thrown together in a worse way. 0 Share this post Link to post
Ed Posted January 19, 2012 WIP I like those shots Kingkill. I like the color pallet personally, I think the sand texture is a little misplaced though. 0 Share this post Link to post
esselfortium Posted January 19, 2012 Looks killer, Ed! I'm really looking forward to that project of yours :) The odd spike hanging down from right side of the dark antenna structure on the upper right confuses me, though. It might just be the angle of the screenshot. 0 Share this post Link to post
Guest Posted January 19, 2012 @KingKill33. The first shot does look a bit jumbled with too many different themes competing for attention. But the second shot has that classic KingKill design, with tight, tense, detailed use of space and layout. I for one am a fan of all the KingKill maps I have played. @Ed. Looks really amazing. Just so you know, however, this thread is for screenshots of maps made using the Doom engine, not whatever newfangled engine you are using there. :P 0 Share this post Link to post
Snakes Posted January 19, 2012 Well done Ed. I've quite mapping. Again. You. Bastard. 0 Share this post Link to post
Mechadon Posted January 19, 2012 KiiiYiiiKiiiA said:Just so you know, however, this thread is for screenshots of maps made using the Doom engine, not whatever newfangled engine you are using there. :P Actually I think he's using GZDoom or something similar. (I'm not entirely certain your being serious here though...:P) 0 Share this post Link to post
Guest Posted January 19, 2012 Mechadon said:(I'm not entirely certain your being serious here though...:P) :D 0 Share this post Link to post
franckFRAG Posted January 19, 2012 Wow Ed! I drool, the Quakish atmosphere is very successful :D 0 Share this post Link to post
Katamori Posted January 19, 2012 Ed: I agree with the others. Fantastic! 0 Share this post Link to post
Nomad Posted January 19, 2012 How many stacked portals is that? 3? Or are you using genuine 3d floors? 0 Share this post Link to post
esselfortium Posted January 19, 2012 As opposed to ingenuine 3D floors? :s 0 Share this post Link to post
Nomad Posted January 19, 2012 I'd consider portals "fake" 3d floors. :P 0 Share this post Link to post
Ed Posted January 19, 2012 Thanks guys! No portals in that shot - It's all grade-a genuine 3d floors. I'm somewhere in the ballpark of 50 sector tags in that shot. It's getting a little confusing in DB Essle: That spike comes down and angles towards the entrance at a 45 degree angle. It's almost in the shape of an old fashioned can opener. 0 Share this post Link to post
Walter confetti Posted January 19, 2012 awesome shots guys! I really liked the memfis and ed pics... 0 Share this post Link to post
[name_withheld] Posted January 19, 2012 http://img.photobucket.com/albums/v716/dabloodbath/Screenshot_Doom_20120119_102504.png This is the room beyond the metal bars from shot 2. [I am aware of the bleed-through] http://img.photobucket.com/albums/v716/dabloodbath/Screenshot_Doom_20120119_102607.png Alternate of shot 1, the sand rock has since been changed, although I don't believe you can see it in this pic. 0 Share this post Link to post
esselfortium Posted January 19, 2012 Nomad said:I'd consider portals "fake" 3d floors. :P I'd be more inclined to consider 3d floors fake portals. 0 Share this post Link to post
Katamori Posted January 19, 2012 KingKill33 said:http://img.photobucket.com/albums/v716/dabloodbath/Screenshot_Doom_20120119_102504.png This is the room beyond the metal bars from shot 2. [I am aware of the bleed-through] http://img.photobucket.com/albums/v716/dabloodbath/Screenshot_Doom_20120119_102607.png Alternate of shot 1, the sand rock has since been changed, although I don't believe you can see it in this pic. I'm still thinking: you are my newest favourite mapper. Are those texture are your own work? If not, can you tell me where are they from? 0 Share this post Link to post
The_MártonJános Posted January 19, 2012 Mechadon said:Holy shit Ed, that looks fantastic. That structure on the right shows you a middlefinger, don't you see?... @KingKill33: those latter two shots are more consistent. 0 Share this post Link to post
elic Posted January 19, 2012 Ed: Holy fucking shit, that looks amazing! 0 Share this post Link to post
[name_withheld] Posted January 20, 2012 @Katamori I wish I made them! Lol. Anyway, for this map I'm using: cc4-tex (an outdated version I think) cage_tex the texures from Claustrophobia 1024 marinecorpses doompotpourri decontex I like having a large palette to use. :) @Cell I thought an alternate view of the area would provide a better idea as to how it's structured and it's overall theme. 0 Share this post Link to post