Retog Posted February 20, 2013 (empty) said:Use imgur instead of Imageshack. Thanks 0 Share this post Link to post
Icytux Posted February 20, 2013 http://i.imgur.com/fKwp8is.png Crosspost over 3 forums. 0 Share this post Link to post
Tango Posted February 20, 2013 more bullshitvania http://i.imgur.com/Mo5d5aL.png 0 Share this post Link to post
Mechadon Posted February 20, 2013 Wow, nice castle you've got going on there Tango :D 0 Share this post Link to post
Ribbiks Posted February 20, 2013 purple, now featuring excessive amounts of brown. 0 Share this post Link to post
Tango Posted February 20, 2013 looks like tormentor and his old avatar had a baby ps thanks mek :D no lie i keep opening your maps for inspiration lols 0 Share this post Link to post
schwerpunk Posted February 20, 2013 Nice map, Ribbiks. Some people complain about brown, but I love it. Especially when one contrasts it nicely with blacks and purples, like you have here. Although I think those areas could use some more brightness variation - like in the cubbies where the imps are standing, for instance. 0 Share this post Link to post
Shadow Hog Posted February 20, 2013 It just occurred to me that if you swapped green for purple, then Barons of Hell/Hell Knights are gonna bleed purple, too, aren't they? 0 Share this post Link to post
Spazman Posted February 20, 2013 Still working on it. Hope to get the Command Control / Marine Quarters done by the time Summer hits. 0 Share this post Link to post
Tristan Posted February 20, 2013 It's bugged sadly so I'll have to do it again, but here's an updated monastery entrance from my last gothic post. Click to enlarge: 0 Share this post Link to post
esselfortium Posted February 20, 2013 Why is the entire floor so bumpy ;_; 0 Share this post Link to post
Impboy4 Posted February 20, 2013 I'm pretty sure that it's an inverted room (floor is ceiling and ceiling is floor) but I see your point. Maybe have the lights be a little more level with the surrounding area it would work better. 0 Share this post Link to post
Tristan Posted February 20, 2013 I see your point. When I get round to redoing that room I'll switch them. Thanks guys. @Cell below: Ah crap I thought those were aligned. I may scrap this room entirely and rebuild it as something else. 0 Share this post Link to post
The_MártonJános Posted February 20, 2013 Eris Falling said:I see your point. When I get round to redoing that room I'll switch them. Thanks guys. And don't forget to avoid those repeating flats with non-fitting lower (upper) edging textures. IMHO that looks horrible how the metal barriers "cut" those rocks. 0 Share this post Link to post
Gez Posted February 20, 2013 If the standard you're using is at least Boom, you can keep the aesthetic effect of the sunken lamps without making the floor bumpy while playing through use of transfer height specials. (In ZDoom, you can alternatively place invisible bridge things or invisible 3D floors.) 0 Share this post Link to post
_bruce_ Posted February 20, 2013 TheSpazztikOne said:... Still working on it. Hope to get the Command Control / Marine Quarters done by the time Summer hits. Nice! 0 Share this post Link to post
Memfis Posted February 20, 2013 N_MARIKO by Yukio Ide. It's a pretty fun level with varied action. And 1996 silliness is always welcome. 0 Share this post Link to post
Ribbiks Posted February 20, 2013 Shadow Hog said:It just occurred to me that if you swapped green for purple, then Barons of Hell/Hell Knights are gonna bleed purple, too, aren't they? indeed. they also throw purple shit at you, it takes a bit to get used to :) 0 Share this post Link to post
Shadow Hog Posted February 20, 2013 For some reason, carrying over the whole green/purple thing to blood makes me think of those oddly-colored Heinz ketchup bottles from way back when. 0 Share this post Link to post
The_MártonJános Posted February 20, 2013 Ribbiks said:indeed. they also throw purple shit at you, it takes a bit to get used to :) Punch-flavoured ice cream! Oh wait, it was just a PUNCH :D 0 Share this post Link to post
Tristan Posted February 21, 2013 Crossposting from D2INO MAP22: Get Out Of My Catacombs III (not really) 0 Share this post Link to post
Memfis Posted February 21, 2013 have you thought about reducing the symmetry a bit? 0 Share this post Link to post
Icytux Posted February 21, 2013 Been mapping for more than 24 hours straight with only short breaks... Got quite a lot done. http://imgur.com/a/7z6oJ http://imgur.com/a/4xEAa 0 Share this post Link to post
Tristan Posted February 21, 2013 Memfis said:have you thought about reducing the symmetry a bit? To what extent? IMHO, this wouldn't look too great if it was unsymmetrical, but I could certainly move the pillars around a bit. 0 Share this post Link to post
TwinBeast Posted February 21, 2013 Icytux: Great looking Heretic stuff! 0 Share this post Link to post