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Shanoa

Post your Doom picture! [post in Part 2 instead]

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Eris Falling said:

It's a proud moment for me. I didn't have a clue how to do this first attempt, even with the ZDoom Wiki. Therefore, I'm probably the only person who appreciates this shot. I look forward to using 3D floors in maps soon!

http://i.imgur.com/ayT0T9hl.png

Yeah, 3D Floors can be fun. I remember my first time dabbling with them, with SRB2 editing back in the early 2000s. Took me ages to realize that you could stack multiple 3D Floors atop one another by giving them the same tag...

scalliano said:

I'm reminded of DM-Morpheus from Unreal Tournament and UT2004.

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You really have a thing for crates, don't you dutch?

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scalliano, that second shot reminds me of the original Unreal Tournament. Lookin' good!

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dutch devil said:

Yeah whats a uac base without crates, I stick them everywhere.

Yeah, but you have a terrible 'straight to crate' score right now.

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Snakes said:

Yeah, but you have a terrible 'straight to crate' score right now.


Alfonzo and I have decreed that Start to Crate is no longer used, it's Start to Helipad

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schwerpunk said:

OC? Either way, these are disturbingly infantile and wonderful.

Nah, I found them in Google images while I was attempting to find a cover picture of a shovelware cd that I had back in 94. I looked at the host site briefly to see what it's in relation to, but I didn't find out.

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I'm loving that nature shot. Hard to believe it's vanilla doom.
I like the rock texture on the ground, Mr. Dutch Devil. But do as you wish. And that lab has good (creepy dark) atmosphere, scalliano.

The cute monsters are hilarious. More fan art!

A semi-epic map. Sort of a surreal-ish green-ish theme. Super incomplete.

http://imageshack.us/a/img89/1571/doom01.png
http://imageshack.us/a/img90/2985/doom30.png
http://imageshack.us/a/img24/1230/doom04.png
there is going to be like... 5 more big buildings. I think that slime brick box in the middle of the slime pit on the grnrock is probably going to be a central location of the map.
http://imageshack.us/a/img7/1774/doom08.png
http://imageshack.us/a/img843/6258/doom12.png
dont know if this arch looks more appropriate or is more functional than
http://imageshack.us/a/img38/8924/doom27.bmp
this arch.
http://imageshack.us/a/img689/5072/doom28.png
http://imageshack.us/a/img27/3838/doom29.png

pretty much a non-linear semi-slaughter. mostly old school style is what im going for... hopefully with some novel fresh flair

Does anyone know of any WADs that make good use of zimmer8 or grnrock? Also, I would like to find a sky that is a better fit, are there any skies that are mostly green and do not tile poorly?

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glenzinho said:

... while I was attempting to find a cover picture of a shovelware cd that I had back in 94.


Like this one?

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LigH said:

Nah, although that elephant man cover has a cool vibe to it. It also looks like it's from '96 with Quake, Hexen & Duke 3D written on it. Mine was called <something> Doom Explosion or just Doom Explosion. I had it before Doom 2 was released so it only contained pwads just for Doom 1 as well as the classic utilities such as Deu and WadEd. I have another cd from PC Zone April 1995, which had some of the first Doom 2 & Heretic wads & utilities, but I miss the first one.

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glenzinho said:


Someone should make a Doom WAD where everyone is toddler. A lot of cartoons have similar spinoff, e.g. Looney Tunes.

Imagine baby Doomguy with the armor that is bigger than himself with a toy pistol as he shoots that cacodemon in a diaper!

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Katamori said:

Someone should make a Doom WAD where everyone is toddler. A lot of cartoons have similar spinoff, e.g. Looney Tunes.

Imagine baby Doomguy with the armor that is bigger than himself with a toy pistol as he shoots that cacodemon in a diaper!


Although not the same, I had the idea after I drew the Doom Powered Up image that someone should totally do it.



Cutesy sounds, super-deformed enemies, colourful textures, the works.

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Fiend said:

A funny thing happened on the way from ZDoom format to UDMF.

This map stayed intact:

http://i.imgur.com/EA8UxUp.png

Except every linedef looked like this:

http://i.imgur.com/4Q27PhX.png

PANIC MODE ACTIVATED.

Good thing there were backups.

Open two instances of DB2, and copy and paste the map from the Hexen-format map to an empty UDMF one. This should yield saner results, though in my experience it for some reason creates precision errors occasionally, where vertices or things will be off by 0.01 or something. It's enough to screw with fake-contrast and vertex slopes, at least.

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esselfortium said:

Open two instances of DB2, and copy and paste the map from the Hexen-format map to an empty UDMF one. This should yield saner results, though in my experience it for some reason creates precision errors occasionally, where vertices or things will be off by 0.01 or something. It's enough to screw with fake-contrast and vertex slopes, at least.


Thanks! I'll try that.

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glenzinho said:

That's the one! How can I get my hands on this, or the contents at least? I can vaguely remember reading somewhere here about a place you can upload disc images of shovelware cds, or am I mistaken?

I found my copy on eBay, there was one listed fairly recently as "Red Hat Doom". As for ISO images, the Internet Archive has a bunch but not that one (maybe soon), and if you want to start drawing up a wishlist - take a look at this collection.

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Butts said:

I like the rock texture on the ground, Mr. Dutch Devil.

Thanks, the rock texture on the ground will remain. I like your shots cool texture combo, I've never seen it before. Cool map design also.

Snakes said:

Yeah, but you have a terrible 'straight to crate' score right now.

I never understood the whole hatred for crates. So I people are probably going to see another crate infested map from me.

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dutch devil said:

I never understood the whole hatred for crates.


There's no real hate in their usage. I've just observed the fact that in the majority of the screenshots i've seen of yours, there's always crates, sometimes looking really out of place.

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