The_MártonJános Posted June 12, 2013 Antroid said:It's a vent, I love vents! http://i41.tinypic.com/23jn0d5.jpg (yes it's a wooden vent, and a wooden garage door also) Hell yeah! Then I'll do some vents made from DEM1_6, SLIME14, SLIME15, SLIME16, etc. :D 0 Share this post Link to post
Antroid Posted June 12, 2013 Well you say that like it's weird, but I've got a lot of vents made out of SLIME14 and 15, and I may have one or two made out of 16. DEM1_6 hasn't occured to me yet though, and that makes me sad. But SLIME14 and 15 are my primary textures for vents (14 for sides and 15 for bottoms), FLAT3 is more of an exception for when things need to look cleaner. Should've made a thread about vents. 0 Share this post Link to post
The_MártonJános Posted June 12, 2013 Have you tried to make vents out of FLOOR4_1 and FLOOR4_5?! ;) 0 Share this post Link to post
Antroid Posted June 12, 2013 Sadly no, but I'm thinking of branching off and going FLAT20/CEIL3_3. That would be pretty adorable, no? 0 Share this post Link to post
DeathevokatioN Posted June 12, 2013 Great shots Kassman Jimi said:a Cyberdemon got surrounded by his fanclub or a gang of stalkers who all wanted to have a part of him. And later some imps decided to tear apart a Spiderdemon.. not that they ever even appeared to hit it. They were just so mad for revenge, they didn't even have anything funny to say about it.Ugh... can you save this crap for the blog forum, please? 0 Share this post Link to post
The_MártonJános Posted June 12, 2013 Antroid said:CEIL3_3. That is a pretty bitch. It took me a sad investigation that it is not 4x4, but 4x5, that means the vertical tiling doesn't have an int digit to be divided by. Anyways, FLAT20 is a way to go, but too tiny I suppose. Better try some FLOOR0_3, DEM1_5 or even the 32x64 ones to make it more varying. 0 Share this post Link to post
C30N9 Posted June 12, 2013 #Terrain. Yeah it's not the best but still better than flat rocks. 0 Share this post Link to post
Tristan Posted June 12, 2013 BEWARE THE TWILIGHT! Turning a shitty drawing into a map. Just a rough version, I'm trying to get to grips with UDMF. Will look much better in GZDoom :D 0 Share this post Link to post
The_MártonJános Posted June 12, 2013 The "shitty drawing" is actually less shitty than my sketches on which Doomep47 bases on. Anyways, that dark hall with the two containers(???) kinda reminds me of some kind of Tropicario or whatsoever. 0 Share this post Link to post
Tristan Posted June 13, 2013 Cell said:The "shitty drawing" is actually less shitty than my sketches on which Doomep47 bases on. Anyways, that dark hall with the two containers(???) kinda reminds me of some kind of Tropicario or whatsoever. Haha thanks. They aren't containers, just STAR textures (it's a test map, I really didn't put much into it) , but ZDoom's coloured light is really bad :P I'm hoping - when I actually do this room properly in god-knows-how-much -time, that I can get the reactors to start rotating at some point during the map, seeing as they're kinda hard to see while stationary. 0 Share this post Link to post
ComicMischief Posted June 13, 2013 I know some folk around here don't like when levels get platformy; I do, if it mixes up the combat somewhat. Work-in-progress from my MAP08, where things get only mildly platformy. 0 Share this post Link to post
durian Posted June 14, 2013 Not much time for matters DOOM over the past week or so, but just took a quick swing at this inlet/lift/switch thing (previous version here). Still some fiddling to do, but happier with it now. @ComicMischief +1 for platformy! It seems to me to be underexplored aspect of DOOM's mechanics. 0 Share this post Link to post
The_MártonJános Posted June 14, 2013 ComicMischief: I'm not that kind of folk that finds platformy maps annoying, straight the contrary! I'm really enjoying them sometimes, at least, giving this glance at MAP08 suggests some really fun play in the near future. Durian: ah, the Master of Lights is back! Seriously cool stuff. 0 Share this post Link to post
Ledillman Posted June 14, 2013 Nice shot, but those lights at the floor looks kinda... idk.. weird to me 0 Share this post Link to post
Marcaek Posted June 14, 2013 ComicMischief said:-cool pic- I know some folk around here don't like when levels get platformy; I do, if it mixes up the combat somewhat. Work-in-progress from my MAP08, where things get only mildly platformy. Platforming is great, fuck the police. 0 Share this post Link to post
Obsidian Posted June 14, 2013 I like a bit of platforming myself, although maybe not when combined with damaging floors. It's interesting to see what you can come up with, especially when you factor no jumping into the mix. EDIT: Heheh, I got wood.. 0 Share this post Link to post
Acid Posted June 14, 2013 "Magnet" duel release. Build time: 3-5 hours?-ish. Check out my spam thread in the wads/mods section 0 Share this post Link to post
esselfortium Posted June 14, 2013 Looking nice, BloodyAcid. The outer ceiling wall thingy in the first shot looks a bit thin for its height, though -- maybe thicken it to be 32 wide, and/or double it up with another sector as a 32- or 48-tall trim around it. 0 Share this post Link to post
maggot_army Posted June 14, 2013 little something ive been working on, open world style zombie mod http://i273.photobucket.com/albums/jj216/immortalundead/doom/Screenshot_Doom_20130612_235144.png http://i273.photobucket.com/albums/jj216/immortalundead/doom/Screenshot_Doom_20130612_235228.png http://i273.photobucket.com/albums/jj216/immortalundead/doom/Screenshot_Doom_20130612_235041.png http://i273.photobucket.com/albums/jj216/immortalundead/doom/zombiemaps.png 0 Share this post Link to post
Avoozl Posted June 14, 2013 Well the atmosphere you got going there is nice but the sky looks to be riddled with ugly jpg artifacts. 0 Share this post Link to post
Nomad Posted June 14, 2013 Haha, yeah. The sky looks like it's being displayed by a giant CRT. Looks really incredible otherwise! 0 Share this post Link to post
maggot_army Posted June 14, 2013 the sky is only temporary, just haven't found a suitable replacement yet :) 0 Share this post Link to post
Da Werecat Posted June 14, 2013 Avoozl said:Well the atmosphere you got going there is nice but the sky looks to be riddled with ugly jpg artifacts. I've seen much worse. In Hell Ground, for example. 0 Share this post Link to post
Canofbacon Posted June 14, 2013 maggot_army said:little something ive been working on, open world style zombie mod http://i273.photobucket.com/albums/jj216/immortalundead/doom/Screenshot_Doom_20130612_235144.png http://i273.photobucket.com/albums/jj216/immortalundead/doom/Screenshot_Doom_20130612_235228.png http://i273.photobucket.com/albums/jj216/immortalundead/doom/Screenshot_Doom_20130612_235041.png http://i273.photobucket.com/albums/jj216/immortalundead/doom/zombiemaps.png Looks good. 0 Share this post Link to post
Katamori Posted June 15, 2013 BloodyAcid I swear you are becoming better and better. In maggot_army's pics, the sky is OK, I think. 0 Share this post Link to post
maggot_army Posted June 15, 2013 The sky's a placeholder at the moment as I have made the decision to go from EDGE to Zdoom (UDMF). The level design is first priority before I start making new textures. 0 Share this post Link to post
TwinBeast Posted June 16, 2013 BloodyAcid: Nice details. maggot_army: It could be brighter, or have some lights somewhere... -- Started making another level... it's some sort of Gantlet inspired level. There could be some more of these long narrow areas with monsters on both sides. Maybe one of them could be curved... 0 Share this post Link to post
Walter confetti Posted June 16, 2013 from the 100 linedefs map challenge... ...and a room i made using cc4 textures, probably will come out from that a level too. 0 Share this post Link to post
Acid Posted June 16, 2013 Katamori said:BloodyAcid I swear you are becoming better and better. Jimi said:BloodyAcid: Nice details. Thanks! Everyone strives to improve :D I'll probably have another map up by the end of next week, if finals don't murder me halfway. Maybe something classic, idk. Here, have some teaser images. It's a lame brick water base, with as messed up of a layout I could possibly come up with. (Oh, and don't mind the high gamma) 0 Share this post Link to post