mrthejoshmon Posted March 10, 2014 Katamori said:Why does it even need a factory, Josh? :P there are painfully few "pure mountain/cave only" maps. It may be a nice-looking one. Dat acid gotta come from somewhere :P The map was going to be some sort of assault on a huge complex (Hence the name "Acid Assault") but I guess it couldn't hurt to remove the factory... But what will I do in between cave systems? 0 Share this post Link to post
Katamori Posted March 11, 2014 mrthejoshmon said:Dat acid gotta come from somewhere :P Acid planet? :P 0 Share this post Link to post
mrthejoshmon Posted March 11, 2014 Katamori said:Acid planet? :P "You have been sent to planet Zephry to test out the new UAC prototype HEV suit, the suit will render you impervious to the acidic liquids upon the planet Zephry's scolded surface. However, the UAC didn't tell you that this was also a combat deployment, upon reaching your set destination you were attacked b a very familiar foe... The UAC suit will sustain you in the acid, but it will not save you from gunfire, plasma and other projectiles and having only brought your sidearm you will have to scavenge weapons from this abandoned rocky wasteland. Don't worry though, the UAC still has some left over supplies and weapons left over from failed combat ops on this rock, hopefully you can find a plasma rifle or two." Textfile sorted :P 0 Share this post Link to post
Springy Posted March 11, 2014 Got bored so I opened the editor. Not for any particular project and too much brown at the moment. 0 Share this post Link to post
Blastfrog Posted March 11, 2014 Should I bother to finish this? If so, is there anything that should be changed about it? I could add color to the headlamp, a warning stripe at the bottom and a UAC logo plate over the storage compartment if I do continue. 0 Share this post Link to post
Obsidian Posted March 11, 2014 Good lord, you're going to make Maes even more insufferable at this rate. X-D 0 Share this post Link to post
glenzinho Posted March 11, 2014 Soda, what's happening with Koliko's Adventure? 0 Share this post Link to post
_bruce_ Posted March 11, 2014 Sodaholic said:Should I bother to finish this? If so, is there anything that should be changed about it? I could add color to the headlamp, a warning stripe at the bottom and a UAC logo plate over the storage compartment if I do continue. Haha - love it! Maybe try adding a logo. 0 Share this post Link to post
_bruce_ Posted March 12, 2014 @Soda - awesome. It looks so cool and funny at the same time. Nice shading and detail. Imagine him hovering to work and as soon as traffic slows down he readies his BFG and... lots of huge gutted employees went missing that morning. 0 Share this post Link to post
Shadow Hog Posted March 12, 2014 Glad to know combat tubs are in use, even amongst the UAC. 0 Share this post Link to post
Katamori Posted March 12, 2014 I couldn't resist for the desire anymore: I make my dream come true, and started creating a map that based on the 2nd chapter of the (in?)famous indie game, Super Meat Boy. I Doomificate all the levels of The Hospital as I can. It's gonna be as hard as SMB was, don't even think about easy runs. For example, skull textures hurt you. ALL OF THEM. I hope I can contribute this map to Doomworld Mega Project 2014. 0 Share this post Link to post
mrthejoshmon Posted March 12, 2014 Please don't tell me there will be FPS platforming in that map :( 0 Share this post Link to post
Katamori Posted March 12, 2014 there will be FPS platforming in that map I'm gonna try to make it playable, but I must do this! 0 Share this post Link to post
LigH Posted March 13, 2014 LigH said:I guess Sgt. Phil has one word for that... And nobody got this reference? 0 Share this post Link to post
Katamori Posted March 14, 2014 Have you ever seen a flying UAC base? You'll see, I swear...you'll see somewhere in future...I mean: Somewhere in Time! Less than an hour of work, I didn't sleep last night. How bizarre that I can do mapping better in this state than in case of being relaxed. Still WIP, though. 0 Share this post Link to post
Katamori Posted March 14, 2014 I don't know what is funnier: your comment, or the fact that I can seriously imagine this name as the actual name of the map... :O 0 Share this post Link to post
LigH Posted March 14, 2014 Well, I find the repetitive patterns a bit disturbing; with a different texture I might have suggested "S.H.I.E.L.D. HQ" instead. 0 Share this post Link to post
Katamori Posted March 14, 2014 Nah, just joking - I already have some ideas. (Airbase Infiltration, Skytech HQ, UAC Flybase, The Floating Station, etc.) Also, I'm working on polishing at the moment, but visplane overflow was a small but significant problem. Probably better now: 0 Share this post Link to post
A.Gamma Posted March 14, 2014 Some screenshots of Dimensions of Hell, Map 08: Clickable thumbnails as always 0 Share this post Link to post
joe-ilya Posted March 14, 2014 Katamori said:Have you ever seen a flying UAC base? Yes, in MAP20 of CC4 and scifista made one for DMP2013 too. But this is good nevertheless. EDIT: Say something about my map I just posted. :p 0 Share this post Link to post
Katamori Posted March 14, 2014 Joe, those are spacebase maps, my map isn't. Look at the sky, that is NOT space :P About your pic: you're slowly but surely improving, good luck! 0 Share this post Link to post
Obsidian Posted March 14, 2014 Digging the floating UAC base. Nice and shiny. :) 0 Share this post Link to post
joe-ilya Posted March 14, 2014 Katamori said:Joe, those are spacebase maps, my map isn't. Look at the sky, that is NOT space :P About your pic: you're slowly but surely improving, good luck! But it floats and the sky is blue. 0 Share this post Link to post
plums Posted March 14, 2014 Whatever the location, that looks really cool Katamori. 0 Share this post Link to post