Simon666 Posted June 29, 2014 http://i.imgur.com/jBQDms7.png?1 http://i.imgur.com/IrZYxVk.png?1 WIP! 0 Share this post Link to post
Tango Posted June 29, 2014 a lot of great shots lately. Simon where are those textures from? 0 Share this post Link to post
NuMetalManiak Posted June 29, 2014 i'm not sure how some people on this forum do speedmaps. for me, i just improvise a layout on the spot and just go along with an improvisation. is it a good idea to do that, or to have something on paper first? oh, this is another DM map btw. 0 Share this post Link to post
Breezeep Posted June 29, 2014 Simon666 said:http://i.imgur.com/jBQDms7.png?1 http://i.imgur.com/IrZYxVk.png?1 WIP! Damn, son. also, the first level for my scythe inspired wad is finished. BRB playing TF2 0 Share this post Link to post
mouldy Posted June 30, 2014 Just something that made me laugh while playing AV bfg blasted a cyberdemon onto a mastermind's head. Neither of them seemed happy with the situation. 0 Share this post Link to post
Memfis Posted June 30, 2014 casually admiring the view and taking screenshots with 4 hp xd 0 Share this post Link to post
mouldy Posted July 1, 2014 I died a few micro-seconds after taking that pic, then spent several more deaths trying to make it happen again. 0 Share this post Link to post
synthsequence Posted July 1, 2014 From Cyberdreams, might look a bit crappy but it's a great WAD for Doom II. Puzzle-y while also maintaining the run and gun feel (more run than gun) of the original. Check it out, it's a 32 level megawad! 0 Share this post Link to post
Ribbiks Posted July 1, 2014 I think you'd be hard-pressed to find someone around here who's not familiar with cyberdreams, but yah, wonderfully fun mapset :) 0 Share this post Link to post
Memfis Posted July 1, 2014 32 maps was too much maybe, I never played it till the end. 0 Share this post Link to post
NuMetalManiak Posted July 1, 2014 thought i'd repost this quote for new images. Getsu Fune said:i'm not sure how some people on this forum do speedmaps. for me, i just improvise a layout on the spot and just go along with an improvisation. is it a good idea to do that, or to have something on paper first? oh, this is another DM map btw. BTW median brightness here is actually 112. it's not that bright i swear. 0 Share this post Link to post
Fuzzball Posted July 1, 2014 I really have the urge to play Cyberdreams now... I think I will after dinner! C: 0 Share this post Link to post
joe-ilya Posted July 1, 2014 synthsequence said:[img]http://oi60.tinypic.com/v7qpkz.jpg[img] From Cyberdreams, might look a bit crappy but it's a great WAD for Doom II. Puzzle-y while also maintaining the run and gun feel (more run than gun) of the original. Check it out, it's a 32 level megawad! That shit lags on advanced doom ports. 0 Share this post Link to post
Springy Posted July 1, 2014 Started another SF 2014 map, I need to finish the other started maps too (there's about 4 started). Still a huge WIP and it is currently using placeholder textures as per usual. If anyone knows to re-size in imgur, I would be grateful as "small square" is too small, "original" too big and "Large Image" (used here), is still too big. 0 Share this post Link to post
plums Posted July 1, 2014 Large looks fine to me, it's only 640x480, but you can use medium (m suffix) if you prefer: 0 Share this post Link to post
IMX Posted July 2, 2014 Making it clickable would be great too; also I completely forgot how it's done. I think is (url=full image url)(img)thumbnail(/img)(/url) 0 Share this post Link to post
gemini09 Posted July 2, 2014 http://imgur.com/kDAHiMT Hey hey Memfis.. I think your comment inspired me to focus more on lighting. I added a ceiling and lighting and I think it turned out great.. http://imgur.com/fSm3ClA 0 Share this post Link to post
mrthejoshmon Posted July 3, 2014 That is one gorgeous view gemini09, I like how the trees are placed in the opening to the right, gives that 3D feeling to it. 0 Share this post Link to post
Simon666 Posted July 3, 2014 Look really nice Gemini, looking forward for this! 0 Share this post Link to post
gemini09 Posted July 3, 2014 Glad ya like it. :) The area is supposed to be quiet, but otherwise monsters like Imps and Lost Souls would fit quite snugly in here... But I might borrow the bird sprite from Batman Doom. That could be pretty cool... 0 Share this post Link to post
tourniquet Posted July 3, 2014 This looks indeed quite awesome gemini09. 0 Share this post Link to post
joe-ilya Posted July 3, 2014 Memfis said:32 maps was too much maybe, Don't worry, the maps are fairly short. 0 Share this post Link to post
Marnetmar Posted July 3, 2014 gemini09 said:<snip> http://imgur.com/kDAHiMT Hey hey Memfis.. I think your comment inspired me to focus more on lighting. I added a ceiling and lighting and I think it turned out great.. http://imgur.com/fSm3ClA I WANT THIS, GIMME GIMME GIMME! 0 Share this post Link to post
Tango Posted July 6, 2014 gemini I love the atmosphere of all those canyon shots you've been posting. also the floor texture as that other tanrock texture looks much better to me than using the wall textures for the floor again 0 Share this post Link to post
NuMetalManiak Posted July 6, 2014 http://i.imgur.com/l7SoPjt.png?1 i don't even... 0 Share this post Link to post
Dexiaz Posted July 6, 2014 Yeah, it's a Max Payne 1 training map (W.I.P.) 0 Share this post Link to post
joe-ilya Posted July 7, 2014 @DeXiaZ & @Doom Dude : I usually dislike realistic maps but whatever, it still looks nice. 0 Share this post Link to post