Shadow Hog Posted October 14, 2014 KevinHEZ said:Guess what i'm doing: http://i.imgur.com/gLjZxGH.pngCreating interesting Moire patterns on the ground? :V More serious guess: something Quake-inspired. At any rate, that's the vibe it gives me. 0 Share this post Link to post
Obsidian Posted October 14, 2014 @Joe I'd recommend nixing those lights on the floor, they look pretty dodgy all abruptly cut off like that. 0 Share this post Link to post
Velvetic Posted October 14, 2014 Shadow Hog said:Creating interesting Moire patterns on the ground? :V More serious guess: something Quake-inspired. At any rate, that's the vibe it gives me. Close, but no. Its GZDoom64. 0 Share this post Link to post
Six Posted October 14, 2014 Obsidian said:@Joe I'd recommend nixing those lights on the floor, they look pretty dodgy all abruptly cut off like that. I think there's a step there just giving the impression that the texture is cut. Look at the medi-pack. 0 Share this post Link to post
joe-ilya Posted October 15, 2014 Obsidian said:@Joe I'd recommend nixing those lights on the floor, they look pretty dodgy all abruptly cut off like that. The whole map is steps, so yeah. 0 Share this post Link to post
Obsidian Posted October 15, 2014 Six said:I think there's a step there just giving the impression that the texture is cut. Look at the medi-pack. Ah, right. Kinda tricky to tell, I guess. 0 Share this post Link to post
joe-ilya Posted October 15, 2014 More deathmatch maps: MAP02 : The baphomet MAP08 : The race MAP09 : Browns 0 Share this post Link to post
Cupboard Posted October 15, 2014 Please don't do that 1/3 chocolate brick in the 2nd shot. The 1st shot seems like a shrine of a type, maybe make the corners more rounded, jagged, and circular in varying severity in order to create a feeling of desolation. The greyrock is a displaying too many 90 degree angles. 0 Share this post Link to post
Nomad Posted October 16, 2014 Hell yeah. More caution stripes the better! 0 Share this post Link to post
Avoozl Posted October 16, 2014 Something seems off about the + texture though. 0 Share this post Link to post
scifista42 Posted October 16, 2014 That's the TC/PC in progress, the Doom-themed one with resprited weapons, right? I like it, the textures too. All of them look cool to me. 0 Share this post Link to post
jmickle66666666 Posted October 16, 2014 Avoozl said:Something seems off about the + texture though. Care to share? Scifista: I wouldn't call it much of a TC, I've only replaced a couple weapons and all but one enemy are the same. The project is called Orange Is The New Startan, and it's just an excuse to make a ton of orange/brown textures :) 0 Share this post Link to post
Avoozl Posted October 16, 2014 I mean look at the grey part, it kind of seems clashy and plasticy. 0 Share this post Link to post
scifista42 Posted October 16, 2014 And that's the great thing about it - that it's not just rusty-rusty (and brown) like all the other textures. 0 Share this post Link to post
jmickle66666666 Posted October 16, 2014 i think it may be because of the highlight, it's giving the impression of the wrong material. I might be able to tweak it to look more like metal as intended, ty for the feedback! 0 Share this post Link to post
SyntherAugustus Posted October 16, 2014 http://imgur.com/L0fgYEW http://imgur.com/Q1Bwy8z Working on a new map that's actually going somewhere. Not sure what's going to be in the east section yet. It's going to be a research facility but I'm not quite sure what they're researching yet. Edit: The textures in this are dev textures I made a while back. 0 Share this post Link to post
joe-ilya Posted October 16, 2014 The textures suck, map itself shapes up quite well. 0 Share this post Link to post
Fuzzball Posted October 17, 2014 joe-ilya said:The textures suck, map itself shapes up quite well. Define...why they suck instead of just slagging them off. It has a unique look I think~! 0 Share this post Link to post
Breezeep Posted October 17, 2014 Joe, do you have anger issues or something? 0 Share this post Link to post
zap610 Posted October 17, 2014 joe-ilya said:The textures suck, map itself shapes up quite well. That's rich, coming from you of all people. 0 Share this post Link to post
Obsidian Posted October 17, 2014 Breezeep said:Joe, do you have anger issues or something? He's kinda young and they don't speak English as a native language where he's from. But yeah, Joe could stand to be a lot less blunt. 0 Share this post Link to post
zap610 Posted October 17, 2014 Obsidian said:He's kinda young and they don't speak English as a native language where he's from. But yeah, Joe could stand to be a lot less blunt. Except there's a difference between being blunt and being a dumbass; those are dev textures. And him of all people saying something sucks is like the pot calling the kettle black. Joe's screenshots are like the only ugly things posted in this thread. 0 Share this post Link to post
Velvetic Posted October 17, 2014 Joe's attitude is kinda douchey for his age. 0 Share this post Link to post
Velvetic Posted October 17, 2014 So, this week i experimented with something i've never done before, i made a collaboration map for the TNT: Project Geryon alongside Impboy4 named "Canyon Halls". It was a fun experience and i'm sure we'll be making more maps soon. 0 Share this post Link to post
Obsidian Posted October 17, 2014 Looks good, although I don't see many TNT textures. 0 Share this post Link to post
Velvetic Posted October 17, 2014 Obsidian said:Looks good, although I don't see many TNT textures. We took advantage to the fact that the project doesn't have any rules about tnt theme (no our fault). 0 Share this post Link to post
Impboy4 Posted October 17, 2014 Not every map from the project has to use them, it's only a resource. 0 Share this post Link to post
Obsidian Posted October 17, 2014 Fair enough. Either way it looks excellent and it's good that you guys had fun making it as well. :) 0 Share this post Link to post
FireFish Posted October 17, 2014 The chronicles of ilya : Page 497 : Joe devellops a cocoon for an attitude. Page 511 : Joe emerges from the cocoon. Page end : we all had a laugh, problem solved. This is my solution to play the BFG edition wad on the dos exe 1.9 0 Share this post Link to post