Gez Posted October 23, 2014 mrthejoshmon said:Bleh, here is some of my 90's style TNT crap just to ruin the good streak: http://i.imgur.com/D36fmk6.png http://i.imgur.com/L4JkQjn.png http://i.imgur.com/PifFmix.png http://i.imgur.com/A6I7c2V.png Where is your detail god now? I think that sandstone brick texture works better in low light levels. It's a bit garish in bright light. 0 Share this post Link to post
Demon of the Well Posted October 24, 2014 In that A.L.T. map? That's pretty cruel, right there. Good work, whoever was responsible. 0 Share this post Link to post
Yuki Senmatsu Posted October 24, 2014 http://puu.sh/cobcj/fb6b094124.png *TOO BIG FOR IMG TAGS - READ THE FAQ* 0 Share this post Link to post
Obsidian Posted October 24, 2014 Whee splat. I'd recommend lowering the ceiling a bit in the centre so you don't see the abrupt cutoff of that texture. That DRSILV texture needs some aligning as well. 0 Share this post Link to post
Rayziik Posted October 24, 2014 Another one down, MAP17: Incendiary Back to MAP16. 0 Share this post Link to post
Velvetic Posted October 24, 2014 Looking great as always Rayzik, can't wait to play it. 0 Share this post Link to post
LigH Posted October 24, 2014 @ mrthejoshmon: Alignment may be hard with such big sandstone blocks; check the second shot, the "window frame" in the right half: Isn't that low left slice a bit narrow? Well, not sure if that would get obvious during gameplay, but here, in the forum, I have time to study your work. 0 Share this post Link to post
Toxie Rocks Posted October 24, 2014 So I'm back with another batch of screens from my in-progress double wad, Escape from the Fortress of Count Reifert. This is the second map which still has loads of work to go, but there's plenty to show off. Again I gathered the pics without monsters around. Let me know what you think. Spoiler The next four are from the scrapyard section. That last one shows a busted up table. There are so many, let's break it up into separate sets: Spoiler 0 Share this post Link to post
Obsidian Posted October 24, 2014 Nice sundial. I might put one of those into my stuff. :P 0 Share this post Link to post
mrthejoshmon Posted October 24, 2014 Gez said:I think that sandstone brick texture works better in low light levels. It's a bit garish in bright light. Yes, yes it is very garish. The problem I am having is that the sand bricks are being used in large outdoor areas and in some very bright places and I really want to use the Egyptian textures... Anyway I have dulled the lights around most areas indoors significantly so it is (at the very least) not complete and utter eye devastation all over the place. LigH said:@ mrthejoshmon: Alignment may be hard with such big sandstone blocks; check the second shot, the "window frame" in the right half: Isn't that low left slice a bit narrow? Well, not sure if that would get obvious during gameplay, but here, in the forum, I have time to study your work. Thanks for pointing that out, that looks absolutely horrendous! I went on to fix that problem by adding metal bars to the windows to hide the issues and give the windows more character: - Also these: Helpful symbols so you at least know what activates what: And the most "totally nothing will go wrong" looking room I have ever conceived (Hint, everything will go wrong): (This room needs a bit more work on the ceiling and walls, so I guess that last shot is very WIP) 0 Share this post Link to post
Hambourgeois Posted October 24, 2014 Are you dead set against adding new textures? It might be worth it to replace those with a less noisy texture with the same general color and brick pattern. 0 Share this post Link to post
Tango Posted October 25, 2014 yeah, TNT as they are, those tan bricks are pretty awful haha. otherwise it all looks really nice though! 0 Share this post Link to post
Avoozl Posted October 26, 2014 mrthejoshmon said:[images]Is that custom brick texture supposed to be sandstone? 0 Share this post Link to post
Velvetic Posted October 26, 2014 Avoozl said:Is that custom brick texture supposed to be sandstone? Its not a custom tex, its a tnt stock one. 0 Share this post Link to post
Chris Hansen Posted October 26, 2014 mrthejoshmon said:Yes, yes it is very garish. Exactly. Now you just need to do something about it. Like replacing those brick textures with ones that are much better looking :) Here's three examples from retres.wad: 0 Share this post Link to post
Buckaroo Posted October 26, 2014 Drew this months ago. http://fc05.deviantart.net/fs70/f/2014/134/b/0/doomed_once_again_by_buckarooskij-d7hzxb3.jpg 0 Share this post Link to post
dew Posted October 26, 2014 Memfis said:A very sexy titlepic I found: Oh my, most excellent! 0 Share this post Link to post
Ed Posted October 26, 2014 Thanks. Yeah, UDMF. I had a portal in there with some Castlevania type spires in the background, but it stopped working when I started going sector crazy around the edges of the open area. 0 Share this post Link to post
Velvetic Posted October 26, 2014 Ed said:Thanks. Yeah, UDMF. I had a portal in there with some Castlevania type spires in the background, but it stopped working when I started going sector crazy around the edges of the open area. For it to stop working like that it must have been a ton of sectors. Looking forward to this one. 0 Share this post Link to post
joe-ilya Posted October 26, 2014 Buckaroo said:Drew this months ago. http://fc05.deviantart.net/fs70/f/2014/134/b/0/doomed_once_again_by_buckarooskij-d7hzxb3.jpg R.I.P and tear, heh. 0 Share this post Link to post
franckFRAG Posted October 26, 2014 Some screens, a Plutonia map, and a map that I began yesterday. http://i39.servimg.com/u/f39/18/93/74/01/screen19.png http://i.imgur.com/t8xWO5cl.png http://i.imgur.com/PlGTbMNl.png 0 Share this post Link to post
Z0k Posted October 26, 2014 i know im a slow mapper, but im almost done with map02 of complexe.wad for doom64ex now i only need to work the area that hold the blue key. http://i.imgur.com/ocKkZ3Q.png http://i.imgur.com/jTNFqc6.png http://i.imgur.com/iNE5uh5.png i would like to get some orientation with monster placement since idk if too easy because i made the map 0 Share this post Link to post
chexwarrior Posted October 26, 2014 Looks awesome Z0k, great to see something for Doom64 Ex. 0 Share this post Link to post