Super Jamie Posted December 22, 2009 Nomad said:I will when I figure out how, haha. I'm sure it's really simple but haven't had to do it before. Import SKY1, add it to PNAMES and TEXTURE1, remove the old SKY1 entry from TEXTURE1. You could also just take my wad, remove everything except those three entries and merge it with yours :) 0 Share this post Link to post
Nomad Posted December 22, 2009 I figured it out with ZDoom Wiki, but thanks! I do need to steal that sky, though. Doom 2's SKY3 doesn't look as good. 0 Share this post Link to post
Nomad Posted December 23, 2009 I found another sky that I liked better, actually. The buildings in yours didn't fit my map that well. 0 Share this post Link to post
Super Jamie Posted December 23, 2009 Cool cool, keep us posted on your progress, looking good so far :) 0 Share this post Link to post
Sergeant_Mark_IV Posted December 23, 2009 The First level of my wad, a post-apocalipse city's downtown. (The Sky is not definitive. I'm searching for a better one. 0 Share this post Link to post
PhilibusMo Posted December 23, 2009 Sergeant_Mark_IV said:The First level of my wad, a post-apocalipse city's downtown. (The Sky is not definitive. I'm searching for a better one. [/img] can I please playtest that, I am also working on a wad set in realistic earth locations and would like to see your take on it. 0 Share this post Link to post
Sergeant_Mark_IV Posted December 23, 2009 Thanks. PhilibusMo, The test version is currently 0.4, and its still pretty raw. When I finish the 0.5 I will tell you. Is there any forum at Doomworld to upload work in progress wads? 0 Share this post Link to post
Super Jamie Posted December 23, 2009 That's looking very Duke3D, will be interesting to see the end result! You can post screenshots and stuff at Wads In Progress - http://www.wadsinprogress.info/ If you want to post a testing thread, do so in the Wads & Mods subforum here, use Megaupload or Sendspace or Mediafire for your file hosting, though those will get deleted after a period of inactivity unless you pay for an account. If you want something a bit more permanent, open a Google Sites homepage. 0 Share this post Link to post
Sergeant_Mark_IV Posted December 24, 2009 @ Super Jamie, thank you for the info :) @KingKill33, looks good, but it miss something... barrels or lightning at the center, maybe? 0 Share this post Link to post
Shanoa Posted December 24, 2009 I kinda forgot to back up my wad in progress when i switched from Vista to Windows 7 all recently so i remade my episode 3 themed map from Ultimate Doom. Here's 2 early shots. Eventually i should start mapping for Doom 2. Do you guys think that 2nd shot is a bit too dark? 0 Share this post Link to post
Nomad Posted December 24, 2009 Second shot looks OK to me, brightnesswise! 0 Share this post Link to post
darkreaver Posted December 24, 2009 archvile78: those dark supports (cant remember which is which of 2 and 3) looks better than the light ones. Very much more "safe", but yeah, have to admit it looks better. Looks cool :) 0 Share this post Link to post
Coraline Posted December 25, 2009 Man, lots of great shots in here, 2010 will be an amazing year for DOOM and it's numerous offspring. 0 Share this post Link to post
Shanoa Posted December 25, 2009 darkreaver said:archvile78: those dark supports (cant remember which is which of 2 and 3) looks better than the light ones. Very much more "safe", but yeah, have to admit it looks better. Looks cool :) Well thanks for the comments, i'm still planning the layout in my head and hopefully will be able to deliver a quality map both design AND gameplay wise. 0 Share this post Link to post
esselfortium Posted December 25, 2009 Had some difficulty the last time I tried doing these sloped portal windows for my second Vaporware map, but I was feeling brave today and tried it again. It's a Christmas miracle :D http://sl4.poned.com/screens/vapor/etrn08.png Also detailed a curvy hallway that had been sitting around plainly since forever, and did some more adjustments to the cavern area: http://sl4.poned.com/screens/vapor/etrn06.png http://sl4.poned.com/screens/vapor/etrn09.png http://sl4.poned.com/screens/vapor/etrn10.png (Before anyone else mentions the computer screens on the floor, that shot is a couple days old. I've since changed them to green metal2-based lights by popular request. :p ) 0 Share this post Link to post
negke Posted December 25, 2009 Whoa, those shots look awesome. Does the rock ceiling have an actual terrain-like surface or does the texture only make it seem this way? 0 Share this post Link to post
esselfortium Posted December 25, 2009 Thanks :D The rocks are made with lots of slopes, though the detailed rocky texture is a major part of what makes it look believable. 0 Share this post Link to post
xepop Posted December 25, 2009 This is for speedrunners: doom2, map20, NIGHTMARE fail... (darn!) Can´t upload a demo because (I think) it involves a new trick and I want to be a first to implement it. My aim is 39 (old is 43) 0 Share this post Link to post
Pedro VC Posted December 25, 2009 Lucifer's Rising screenz Different types of the imp death 0 Share this post Link to post
Patrick Posted December 25, 2009 @Pedro VC - looks awesome @sl4 - what the ... 0 Share this post Link to post
Terminus Posted December 26, 2009 Essel's pics blew my mind away. Holy freaking... The stones man. THE STONES. Pedro VC, that weapon in the before-last screenshot... two guns AND a rifle? The player has 3 hands? Silly silly. 0 Share this post Link to post
Pedro VC Posted December 26, 2009 The two plasma guns are coupled in the rifle. Anyway, i will redo these sprites, putting a cable (or something) connecting the rifle with the plasma guns. 0 Share this post Link to post