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Shanoa

Post your Doom picture! [post in Part 2 instead]

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That a Wolfenstein dog? Must be a player skin right?

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Awesome screenshots... I see you make good use of those potals!
I finally have to get up from my lazy ass and start serious mapping again :P

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esselfortium said:

Shall I expect hitscanner madness?

What I'm glad is that Eternity has no netcode, so there's no chance for this to be a DeathMatch map.

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esselfortium said:

Various pictures from an Eternity map I'm working on...

That is easily the best looking map I've seen for any port in ages. Eternity obviously has some sweet editing features.

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Thanks everybody! Hearing so much positive feedback is really encouraging :D

Work on the map has been progressing very slowly, mainly due to how long it tends to take me to figure out what I want to build, but I'm very happy with how it's turning out so far.

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This is my around 5% completed map for "Last Man on Earth" project:-

Yes, that water is swimmable. Those crates even look like they're floating in water!

http://img340.imageshack.us/img340/1515/screenshotdoom200806202qf7.png

View from under the water:-

http://img340.imageshack.us/img340/3199/screenshotdoom200806202rz1.png

This is a hallway, but don't take this part with a pinch of salt. Be careful on all corridors in this level :P

http://img82.imageshack.us/img82/7000/screenshotdoom200806202wm7.png

There aren't a lot of enemies in the level....yet. I prefer getting the layout done before I place enemies. Unless I'm working on ambushes.

My personal favourite is the underwater part. I think I did quite well there :P

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dutch devil said:

My first Zdoom map I haven't played it in ages.As you can see I used to be an detail whore.[/IMG][/URL]


Titan 426? :D That's one of my favorite wads. I actually really loved all of your other ZDoom maps too (total control, altar of evil, z1m3). I think I probably tried to mimic your old ZDoom maps more than any other maps.

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dutch devil said:
As you can see I used to be an detail whore.

There's some pretty nasty floor height level variation abuse there, for sure. When one gets into that mapping mode every room has to "have something", and every "something" has to have a 3D border or step.

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myk said:

There's some pretty nasty floor height level variation abuse there, for sure. When one gets into that mapping mode every room has to "have something", and every "something" has to have a 3D border or step.

The detail in this is just plain stupid in some areas, completely useless and I've no idea what its supposed to be.There is really an huge load of borders everywhere, gradient lighting on places where there is no light source.Sometimes confusing and some rooms have no importance what so ever, like the room in the top shot.

Recoloured sprites, ugly textures, boring/easy gameplay.I'm currently doing some remake of this map just for fun, it should be easy to improve on it.Overall I don't think the map is bad there is some detail around from which I think that it still looks pretty cool.

The map started out as an Legacy map, but due to some problems I encountered it changed to Zdoom (doom in doom format), I think at that time I was still getting familiar with all the sourceports.

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This is a building in my "Subway" level for the LME project. Yes, that is a 3D floor, and can be accessed!: -

http://img382.imageshack.us/img382/390/screenshotdoom200806252uc2.png

View from the building: -

http://img519.imageshack.us/img519/3514/screenshotdoom200806252gm4.png

A building which cannot be accessed, just there for eye candy :P (Note: Ignore the blue techwall, that's just a placeholder): -

http://img382.imageshack.us/img382/8500/screenshotdoom200806252ki0.png

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Note to all: please avoid posting *huge* images with img tags. Either use thumbnails or bring the file size down to something reasonable. A 640x480 image needn't be much more than 100KB.

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