DoomKn1ght Posted March 28, 2008 I will be good to have a support for hirestex and floor and ceiling panning. And I resuggest this one: multiple sector locked height incrementation or decrementation or whatever you call it. where the ceiling and floor height is adjust at the same time like ++64 or --10 just like for things and of course several sector at once. That would be handy and speedy to fix the height of a room or of a 3D floor and that would please me a lazy mapper. sorry about making a new thread about this but It wouldn't hurt to try. 0 Share this post Link to post
scorpion Posted March 29, 2008 What I usually do is select all the sectors I wish to make into, say, stairs, press Home two times (to increment floor height by 16 in this case), deselect the first sector, press Home two times again, deselect the second sector, etc. For me, this goes fast and fluently, I would probably spend at least as much time filling out fields on a popup/wizard designed to automatically do this.Home/End : Floor up/down by 8PgUp/Dn: Ceiling up/down by 8Ctrl+PgUp/Dn: Light level in-/decrease by 8. 0 Share this post Link to post
ChupaReaper Posted March 30, 2008 If DB2 could load the HIRESTEX lump that GZDoom uses, that would be nice. 0 Share this post Link to post
DoomKn1ght Posted April 5, 2008 It would be cool also if in texture browser you can choose what textures reguarding the wad can be viewed like slumped: IWAD PWAD1 PWAD2 PWAD3 ... I hope I explain this good. 0 Share this post Link to post
ChupaReaper Posted April 12, 2008 Yea, some way to customize/organize the texture browser would be good and with texture preloading before 3D mode (normally I have to wait for textures to preload when entering 3d mode, disabling this means I have to wait when I enter the 3d mode texture browser). 0 Share this post Link to post
DoomKn1ght Posted April 20, 2008 that would be cool to have also features similar to 3D editors like extrude, spin, subdivide, align x align y, or that feature that draw line or sector between selected vertices(already requested though). and btw latest zdoom has a new feature HIRESTEX can now mimic texture1 lump and do composites textures dunno if db2 will support this if codeimp think it's useful. Well I shouldn't suggest to much things I am not a coder and don't know if this is even doable. 0 Share this post Link to post