Lizardcommando Posted April 20, 2008 http://voxelstein3d.sourceforge.net/ Has anyone else played this before? I just found out about it today and it's kinda neat. It feels a bit buggy and I wasn't able to beat it or anything, but it's interesting to play with nonetheless. 0 Share this post Link to post
leileilol Posted April 20, 2008 it's really stupid and the author is also stupid took forever to find him a coder and his voxel>polys propaganda and self promotion posting is aggravating 0 Share this post Link to post
Bboy TYS Posted April 20, 2008 Hah game was tight man. Talk about it, I only got past the first level then I had to reformat my PC. I think Wolfen Doom is better. However, I didn't know we had some Volxenstein players here. The author was an average coder, the graphics was the best part. The game was good, but it was kinda hilarious. 0 Share this post Link to post
Udderdude Posted April 20, 2008 The first screenshot has a voxelized photo of some holocaust victims. Now that is fucking CLASS. 0 Share this post Link to post
fraggle Posted April 21, 2008 The screenshots for this basically demonstrate why voxels are an inferior technology and never stood a chance. 0 Share this post Link to post
Remilia Scarlet Posted April 21, 2008 The engine concept is interesting (I remember the cave demo for Voxlap), but it feels outdated. I do like the destructible environments, though. The levels also feel pretty childish in places. 0 Share this post Link to post
myk Posted April 21, 2008 The furniture and artificial objects mostly look nice, but the characters end up looking like LEGO or Fisher-Price figures. 0 Share this post Link to post
Bank Posted April 21, 2008 myk said:The furniture and artificial objects mostly look nice, but the characters end up looking like LEGO or Fisher-Price figures. Yes, I first looked at the hanging corpse next to the birdcage and thought it was pretty good, but once I saw a guard I immediately rethought that statement. I did, however, like the ragdoll effect. 0 Share this post Link to post
Dco16 Posted April 21, 2008 NO HUMAN BEING WOULD STACK BOOKS LIKE THIS lol, voxels. Ugly characters, and I spent five minutes chipping away at that fucking cell door. The detailed walls and surroundings are kind of cool, but everything else is really, REALLY ugly. EDIT: Why didn't I try that cheat earlier? 0 Share this post Link to post
MasterSyphadias Posted April 21, 2008 It reminds me of a game set in the Dire Straights: I Want My MTV music video universe. It sounds interesting though! 0 Share this post Link to post
Maes Posted April 21, 2008 fraggle said:The screenshots for this basically demonstrate why voxels are an inferior technology and never stood a chance. They looked kinda "cool" actually when typical game resolutions were much lower than today, and when the alternative was either fast untextured polygons or slow texture mapping, e.g. compare Commanche: Maximum Overkill with Cyberbykes (yeah, sadly this was a 1995 game, not too light on system resources either). Our beloved Doom was really a major exception in visuals quality/performance, unmatched by anything that appeared in its time or that came after it :-) Also, in the past there was far more room for experimenting with graphics technologies: Check out Ecstatica and its ellipsoid graphics. But yeah, I'll agree that mainstream 3D acceleration and texture mapping more or less killed everything else off. E.g. up to 1996, even demosceners still considered Phong shading to be "the shit" yet it was totally forgotten just a couple of years later. 0 Share this post Link to post
iori Posted April 21, 2008 Scuba Steve said:I want my voxel Doom objects. 0 Share this post Link to post
caco_killer Posted April 21, 2008 It's an interesting concept, but I'd prefer if it was used for a completely original game. Is it just me, or was BJ like 3 ft tall in the game? He should've been as tall as the Nazis. 0 Share this post Link to post
Csonicgo Posted April 21, 2008 fraggle said:The screenshots for this basically demonstrate why voxels are an inferior technology and never stood a chance. Or why Voxels were, and are, never used intelligently. 0 Share this post Link to post
Sharessa Posted April 21, 2008 The only game I ever played that used voxels extensively was Alpha Centauri. They worked really well, since the game was like Civilization with a 3d map, and if they used pixels, they would have gone through terrain and such instead of snapping to it. I didn't even notice they WERE voxels until after about a year of playing. 0 Share this post Link to post
leileilol Posted April 21, 2008 C&C Red Alert 2 and Tiberian Sun used a lot of voxels for their vehicle units 0 Share this post Link to post
Quasar Posted April 21, 2008 Maybe someday when we can make voxels the size of molecules within the game engine, they'll be truly viable ;) 0 Share this post Link to post
kristus Posted April 21, 2008 The dopefish lives. I think this proves that Voxels for Doom is possible. I'd be very interested seeing a monster, or preferably all of them, from doom. Brought over as Voxels. Just because these characters aren't that good, doesn't mean that it's not possible. 0 Share this post Link to post
chungy Posted April 21, 2008 Those screenshots remind me of Quake 2 in a way. 0 Share this post Link to post
Bboy TYS Posted April 21, 2008 I like this wolfenstein clone for a bit, it just got boring when I went into that hall. That hall in the first level scares me :O. The game was fun, kinda scary too lol. 0 Share this post Link to post
Creaphis Posted April 22, 2008 Interesting engine. Somebody should use it to make a game that doesn't suck. The engine kind of reminds me of this game: http://www.indiegames.com/blog/2007/09/spout.html It has destructible 2D voxels. 0 Share this post Link to post
Snarboo Posted April 22, 2008 Creaphis said:It has destructible 2D voxels. Aren't those just pixels then? Voxels are known as volume pixels because they are cubes rather than flat boxes like pixels. 0 Share this post Link to post
caco_killer Posted April 22, 2008 I forgot to mention this in my previous post. What is the cheat code for this? 0 Share this post Link to post
Dco16 Posted April 22, 2008 caco_killer said:I forgot to mention this in my previous post. What is the cheat code for this? I pity you. MIL or LIM or ILM or such all held down all at once. 0 Share this post Link to post
caco_killer Posted April 22, 2008 Fiend said:I pity you. MIL or LIM or ILM or such all held down all at once. Uh, thanks? I don't really know Wolfenstein codes. 0 Share this post Link to post
AirRaid Posted April 22, 2008 Quasar said:Maybe someday when we can make voxels the size of molecules within the game engine, they'll be truly viable ;) This was what I was going to say. Wouldnt they be viable option if they were done at a decent resolution? I understand that would exponentially increase render times, but, eh. Look at the way Hardware is going. 0 Share this post Link to post
Shaviro Posted April 22, 2008 AirRaid: If that were possible, it'd be a very good solution for standardization of the geometry with advantages in both visuals and physics. 0 Share this post Link to post
david_a Posted April 22, 2008 One of the big problems with voxels is the data structure used to hold them... Sure you could render something nice if you have enough voxels, but how do you store that? If you had to keep track of every one of them it would be gigantic. That is similar to the problem that real-time raytracing has - raytracing itself is well understood (and Intel's mythical version is supposed to be damn fast), but storing all that data efficiently is not. 0 Share this post Link to post