Captain Toenail Posted May 25, 2008 Hi, I've shown an interest in FreeDoom for the last few months (I'm a Skulltag/ZDoom mapper and modder), I really want to get involved and help you. I noticed that the existing Cacodemon projectile sprites were sort of blocky and ugly, so I've created new ones from scratch. I tried following the instructions and uploading to the specified site but it won't load up or work for me, so I've posted a link here: http://www.zshare.net/download/12546181a276d85f/ I hope you find them useful, alternatively I'm sure they could be used as the Imp's fireballs instead if you want. 0 Share this post Link to post
Catoptromancy Posted December 11, 2008 bash-3.1$ unzip cpttoenail_cacodemonprojectile.zip Archive: cpttoenail_cacodemonprojectile.zip End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-part archive. In the latter case the central directory and zipfile comment will be found on the last disk(s) of this archive. unzip: cannot find zipfile directory in one of cpttoenail_cacodemonprojectile.zip or cpttoenail_cacodemonprojectile.zip.zip, and cannot find cpttoenail_cacodemonprojectile.zip.ZIP, period. bash-3.1$ file cpttoenail_cacodemonprojectile.zip cpttoenail_cacodemonprojectile.zip: ASCII C++ program text Apparently this is a text file, reupload. 0 Share this post Link to post
Jon Posted December 24, 2008 You probably forgot to set the transfer mode to "binary". This means the most-significant bit in each byte was unfortunately lost. 0 Share this post Link to post