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Enjay

New Risen3D?

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I've just been over at the Risen 3D site and it looks like a new version was released about a week ago. In addition, there have been updates to existing model packs and maps to work with the new version and Sitters' new map "Doomdragon" is there too. I haven't downloaded it yet as I'll need quite a bit of time for my slow connection to get all those files.

I haven't noticed it mentioned anywhere else but, if it hasn't been, surely someone who knows a bit more of the details than me should post a news item?

http://risen3d.newdoom.com/

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Sound works fine for me in Vista. Just make sure you add Risen3D to ALchemy.

I believe they are having some minor issues with the auto-installer (it isn't registering the dlls used by the launcher correctly under Vista 64) hence why the release hasn't been announced yet (I presume they intend to make a further release imminently).

Note that I was unable to run this latest Risen3D without also installing the modelpacks.

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Doesn't work well with FreeDOOM. It tries to force doom derived 'enhanced graphics' over things. Isn't that illegal for a GPL engine to forcefully include those in its base package? Ditto for the non-Free Half-Life sounds as well

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leileilol said:

Isn't that illegal for a GPL engine to forcefully include those in its base package?



No. According to the GPL's logic that's 'mere aggregation'. You could theoretically run a completely proprietary and copyrighted game with a GPL engine.

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leileilol said:

Doesn't work well with FreeDOOM.


Utter rubbish ! Works very well with FreeDoom. If you are having problems - and I cant see why - run it in basic doom mode. I have actually made some fixes - maps and such - for FreeDoom, so I know what I'm talking about.

DaniJ is right ( I know you have been in correspondence with Abbs ;) ). Just some minor issues to work out and another release done shortly.

I was advised by Abbs not to make an official announcement until the whole team was happy with the release and receive an ok from him first.

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Fair enoughski. I'll hold off on the downloads until the "proper" version is out but I'm looking forward to playing with this new version and trying out Doomdragon.

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DoomDragon is awsome this is my favorite map by sitters.
with chiller castle on risen3d.
I am stuck at the end though ,maybe I missed something.

I wonder if sitter want to make a gzdoom version.

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DoomKn1ght said:

I am stuck at the end though ,maybe I missed something.

I wonder if sitter want to make a gzdoom version.


I'm guessing you have powered down the launch facility and are wondering why the game has not ended ?

HINTS --- force fields ? Mine destruction ? ---

There will be no GZDoom version.

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hawkwind said:

I'm guessing you have powered down the launch facility and are wondering why the game has not ended ?

HINTS --- force fields ? Mine destruction ? ---

There will be no GZDoom version.


Well I have triggered some switches and broke some blue energy vats
and then I am stuck in the part between mine and rockets.

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To begin with I was quite enjoying DoomDragon but it soon turned into nothing more than a switch hunt.

Normally, that would be fine (this is DOOM after all) however the problem being that because of the new-found scripting features of Risen3D; I had absolutely no idea what might trigger events and further my progress and what didn't. Thus after ten mins of wall/valve/rock humping and shooting random objects on top of seemingly, a complete lack of hints other than "you can't do X yet", I gave up on the map and never got to see the end (which hopefully is worth seeing?).

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Heh, I still need to install this. I've been looking forward to DoomDragon for a while now. :)

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DoomKn1ght said:

I am stuck in the part between mine and rockets.


I'm thinking that you haven't yet destroyed the 6 energy rods, where the 6 energy shields were\are ?

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OK, I couldn't resist and downloaded everything. Doomdragon is indeed impressive. I like it a lot. The use of models is so total (as it often is with Sitters' maps) that it is hard to tell where Doom architecture stops and models start. It's a tough map with lots of hitscan enemies, but I quite like that.

I too was stuck at the same point as DoomKn1ght and I'm guessing my solution is the same as what he needs. I'd blown the 6 enery thingys but I still needed to find the plunger for the TNT in the mine. I wandered all over the place until I noticed a none-too obvious little panel in the area in front of the TNT cave where there is a ceiling grill where some of those knights drop in to see you. If you open that little panel, you may well find what you are looking for.

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I really like Sitters' new gore models (mainly then hanging corpses). They aren't as faithful to the sprites as some models, but I think they look really good and gory. The hanging guys really look as if their deaths (assuming that they are dead) were very unpleasant.

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