MmM Posted June 6, 2008 Golem, a "boss" monster from the 2002 Konami "Castlevania: Harmony of Dissonance" Game Boy Advance video game. Materials: Newsprint, Kleenex, white/hot glue, wire twist ties, paperclips, nail polish, and acrylic paint. Dimensions*: (*The dimensions given for this figure are approximations, as the height/width can vary considerably, depending on how the joints are positioned.) 6.0 cm/2.4 in. x 5.2 cm/2.0 in. (highest point x widest point) Articulation: Twenty-eight points total: Mid-torso, waist, shoulder, elbow (2), wrist, fingers (14), hips (2), knees (4), and ankles (2). Additionally, all of the links in the chain can move freely. Time: Approximately three days; I started this project on 6/3/08 and finished it on 6/5/08. For comparison purposes, below is the Golem game sprite. More info: http://kramwartap.fortunecity.com/golem.html 0 Share this post Link to post
Creaphis Posted June 6, 2008 Cooool. Though I imagine it would be very hard to swing that ball effectively. When I animate a golem to guard my castle of horror, his wrecking-ball arm will be cut off at the elbow instead of the shoulder. 0 Share this post Link to post
Tango Posted June 6, 2008 HoD huh? I was playing that game just a few days ago. Great job as always :D 0 Share this post Link to post
VileSlay Posted June 7, 2008 nice. my lil' brother was actually playing HoD today. gotta show him this tomorrow. 0 Share this post Link to post
Inferno Posted June 8, 2008 Very cool. Like that very first pick with the rock on sign. Harmony of Dissonance is sweet. 0 Share this post Link to post
MmM Posted June 9, 2008 Thanks for the comments, everyone. HOD is mighty sweet indeed; it’s my favorite Castlevania game after Symphony of The Night. Creaphis: I agree, the ball-and-chain arm isn’t a terribly effective design, both in gameplay and real-world physics—it’d be awful difficult to strike with any force with it mounted in that fashion. In the game, the creature only uses it when it turns around, whirling it in a short circle, and even then it will only harm you if you’re standing close. In my write-up, on the web page, I voiced my opinion that it might have been added to act as a counter-weight to the huge left arm. Having actually built it, I think that hypothesis has a fair amount of merit, as the ball-and-chain does help with the center of gravity, particularly when the arm is outstretched. 0 Share this post Link to post
Shapeless Posted June 15, 2008 Yo, I saw this when you first posted it, but have procrastinated from posting a comment. It reminds me of clayface from Batman but with a special arm. maybe he can hang out with the Tantacle Commando from D3 and they can both discuss how they are outcasts due to their clumbsy arm always knocking things over. 0 Share this post Link to post
Inferno Posted June 16, 2008 Lol I'm sure the commando woulden't be AS upset as the golem would be, at least he can control his tentacle. 0 Share this post Link to post
MmM Posted June 16, 2008 I also noticed the similiarity to Clayface when I was painting it--all he'd need is another arm, and an angry looking face, with yellow/white pupils, and it'd be a pretty close approximation. In retrospect, it's kind of funny I actually made this guy--when I first saw the Golem's sprite, years ago, before I owned the game he comes from, I thought it was the stupidest looking golem design I had ever seen. What can I say? He grew on me. 0 Share this post Link to post
Kyka Posted July 22, 2008 Really nice model...... I don't think I would like to have an arm like that...... I would hit myself in the nuts all the time...... 0 Share this post Link to post
MmM Posted July 23, 2008 Likely not a problem when your nuts are made out of solid quartz. :) 0 Share this post Link to post