MmM Posted June 18, 2008 Two new figures: Harpy (warning: the figure has bare breasts) http://kramwartap.fortunecity.com/majyuuou_harpy.html Mixmash http://kramwartap.fortunecity.com/mixmash.html 0 Share this post Link to post
exp(x) Posted June 18, 2008 That second one looks more like diarrhea on a cloud than gravy-covered mashed potatoes, but so does the sprite, so it's not your fault. You reproduced it quite well. 0 Share this post Link to post
printz Posted June 18, 2008 VERY interesting models you have, that would fit Doom/Doom 3's bestiaries so nicely (especially the Harpy, she's so much like a Doom 1 Demon/Spiderdemon/Vagary). You probably have a gigantic set of similar monster models. Any chance for them to be represented in the Doom games? 0 Share this post Link to post
Inferno Posted June 19, 2008 Mixmash did not have a lot of detail in it's original sprite, but just as exp(x) said, you replicated a fine figure. I am very impressed with the harpy. Wicked detail on all parts of the figure. The colors are very appealing as well. Good job! 0 Share this post Link to post
Mechadon Posted June 19, 2008 The first thing that went through my mind after seeing these was "Wow, the Harpy has some pretty big knockers, heh". Neat replications :D 0 Share this post Link to post
Creaphis Posted June 19, 2008 Very impressive stuff. My only complaint is the lack of detail/expression in the harpy's human face but I suppose that getting the look just right at that scale must be next to impossible. 0 Share this post Link to post
MmM Posted June 20, 2008 Thnx for the comments, everyone! Creaphis: Yeah, it's tricky to do facial details on a small scale. She didn't turn out too bad looking I guess--the face, at least in the close-up photo, kind of reminds me of a young Jane Seymour (sp?). printz: Not quite sure at what you mean by "Any chance for them to be represented in the Doom games?" If you're talking about converting my models into sprite frames and then putting them into a DOOM mod, that's beyond my know-how. 0 Share this post Link to post
printz Posted June 20, 2008 MmM said:that's beyond my know-how. If parts are mobile, then take photos of the model, eight for each angle. You'll have a working monster for the game. 0 Share this post Link to post
exp(x) Posted June 20, 2008 You'd have to do A LOT of cleaning up in an image editor to make the resulting sprites not look like shit. 0 Share this post Link to post
printz Posted June 20, 2008 exp(x) said:You'd have to do A LOT of cleaning up in an image editor to make the resulting sprites not look like shit. What?! Weren't some of the Doom monsters (those with Punchatz models) done this way? photos of sculptures? 0 Share this post Link to post
MmM Posted June 24, 2008 Printz: Yeah, taking the photos would be relatively easy, but I don’t know what to do with them after that, as far as getting them to function as a working monster in the game (I can make WADs, usually with WADauthor, but that’s as far as my DOOM modding knowledge goes, I’ve never done anything more complex than that). I imagine the sprite frames would have to be a certain resolution, etc. to work properly too. It would be kinda neat to see my Vagary, or some other figure, running around in DOOM as an animated sprite . . . exp(x): Maybe the photos would need a lot of cleaning up, maybe not. It would depend on what you did with the images and what resolution they started out as. There’s probably some filters, in an art program, that one could apply to clean/fix things up fairly painlessly, if need be. 0 Share this post Link to post
Shapeless Posted June 30, 2008 Good stuff MmM. She reminds me of a creature design from Prey. 0 Share this post Link to post
exp(x) Posted June 30, 2008 printz said:What?! Weren't some of the Doom monsters (those with Punchatz models) done this way? photos of sculptures? Yes, but the photos were hand edited by Adrian Carmack. 0 Share this post Link to post