Spertz Posted June 21, 2008 What's better The Plutonia Experiment or Hell Revealed? 0 Share this post Link to post
Kira Posted June 21, 2008 I like both but I have a higher preference for Plutonia... 0 Share this post Link to post
fraggle Posted June 21, 2008 Please set more descriptive titles when starting a new thread. 0 Share this post Link to post
printz Posted June 21, 2008 Plutonia is cramped, Hell not. Plutonia is with few monsters, Hell with many little ones. Plutonia is bruising, Hell is strategy (you can guess which I like more, heh). 0 Share this post Link to post
myk Posted June 21, 2008 I prefer Plutonia for single player games, but Hell Revealed for cooperative play. 0 Share this post Link to post
Graf Zahl Posted June 21, 2008 Plutonia is a piece of art - HR a piece of insanity. 0 Share this post Link to post
Death-Destiny Posted June 21, 2008 Both are amongst my favorite works, but I liked the Plutonia Expiriment just a bit better. I think that's because, like Printz said, HR is strategy-based while Plutonia is more chaotic, and I probably prefer the more chaotic WADs to the strategy-based ones, though I guess that depends on the mood I'm in. 0 Share this post Link to post
punnyone Posted June 22, 2008 Plutonia! Odyssey of Noises is one of the best and hardest city levels in the world of doom wads! 0 Share this post Link to post
Stupid Bunny Posted June 22, 2008 pizzabob18 said:Plutonia! Odyssey of Noises is one of the best and hardest city levels in the world of doom wads! Quoted for truth. That map is undoubtedly my favorite from Plutonia. 0 Share this post Link to post
Kyka Posted June 26, 2008 I prefer plutonia......Better level design, better sense of being in a game rather than a physical challenge. Can anyone tell me why the first 6 or 7 levels on HR are not very well done?? after that, HR is awesome and intense, but those early levels seem to let it down. Its like they were learning to map as they went, and by the time HR got to level 7, they had the hang of it.... Not trying to sound superior, HR rocks, was just curious is all Salutations to both wads.... they have both had such an impact on the course of dooming over the years. 0 Share this post Link to post
Death-Destiny Posted June 26, 2008 Kyka said:Can anyone tell me why the first 6 or 7 levels on HR are not very well done?? after that, HR is awesome and intense, but those early levels seem to let it down. Its like they were learning to map as they went, and by the time HR got to level 7, they had the hang of it.... I believe the first 6 maps of HR were intended to be "warm-up" maps. In this light, they were not meant to be as challenging as the maps at the end. That way, the player would be able to make some progress into the WAD and familiarize themselves with the style of level design and gameplay before it started to get more intense and difficult to progress... or at least that's what I thought, anyway. =P 0 Share this post Link to post
Kira Posted June 26, 2008 I thought this 'till I've played the demo which shows that it wasn't warm up maps but more a practice for the authors in fact... imo of course. Still they aren't so bad, it's playable so I don't care. 0 Share this post Link to post
Kyka Posted June 26, 2008 You both make good points... thanks guys... :) 0 Share this post Link to post
kristus Posted June 26, 2008 Plutonia experiment for me, I loved that very much. While I never managed to motivate myself past map03 of Hell Revealed. 0 Share this post Link to post
Black Metal Posted June 27, 2008 Hell Revealed was at times holding the trigger button for 30 minutes, which I didn't enjoy too much. Of course, it was definitely one of the better gun'n'go wads I have played. Plutonia is irreplaceable though. The level structures are cool. As much as "Sewers" sucks at some points, the level design is perfect almost. Also, map 29 blew my mind when I first played it (at the time it was the biggest map I knew). 0 Share this post Link to post