Stever1009 Posted June 23, 2008 I found a few bugs in MAP02: 1. In the barrel room, I found a HOM: 2. In one of the other rooms, I found a two faced switch: 0 Share this post Link to post
hawkwind Posted June 23, 2008 Regarding pic1 there is no fault in the map itself. I suspect it is port related. Which port are you using ? Pic 2 is not a bug per-se. The texture used is sw1strtn, which is 64 units in width, but the author put it on a line 128 units in length, hence seeing the texture twice. Granted, it would have looked better on a line with a length of 64. 0 Share this post Link to post
fraggle Posted June 23, 2008 Yeah, that's my level. It's not finished yet - the part with the double switch is supposed to lead to a whole new area but it isn't done yet, so I put the switch in as a stopgap measure so you can at least complete the level. I haven't noticed any HOM before, though. Are you using hardware or software rendering? 0 Share this post Link to post
GreyGhost Posted June 23, 2008 That looks like the HOM I saw using ZDoom. GZDoom also produced a HOM using the slime floor from the upper level. 0 Share this post Link to post
Stever1009 Posted June 23, 2008 I'm using software rendering in ZDoom. 0 Share this post Link to post