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Alter

Xenus 1.5 Public Beta

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Do you ever thought that Ultimate Doom can't be fun, epic, long? You're definitely wrong right there... I present you my latest and probably last production of this scale, Xenus 1.5! A long anticipated Remake of crappy Xenus, this time, it's split into 8 maps to present each part of complex... I want you people to test all maps (E1M1-E1M8) in prboom+ (I did it a lot but i'm sure i'm missing some bugs!), find all bugs, give some suggestions etc.

Screens:
http://wadsinprogress.info/?a=showshot&wad=897&shot=1
http://wadsinprogress.info/?a=showshot&wad=897&shot=2
http://wadsinprogress.info/?a=showshot&wad=897&shot=3

Download: http://files.filefront.com/xenus15f2zip/;11112015;/fileinfo.html

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Pretty good Alter, love the hell portion of it. (screen3)

So it's just a remake, anything new other then detail or just same as ever?

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Mithral_Demon said:

Pretty good Alter, love the hell portion of it. (screen3)

So it's just a remake, anything new other then detail or just same as ever?

Well, i would'nt call it same, it's way different than original but still, it's a good remake, thinking i started it in January 2007... man that's a long-ass time, no wonder i'm releasing public beta now

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Nice mapset.

Bug report ...

E1M1 - Wrong texture on either line 1750 or 1751.

E1M2 - a) Lines 6688, 6689 etc needed N5META47 on their back side sidedef.

b) It is possible for the player to walk between line 6841 and line 7314/7315. This means the door sector 1203 will not shut. Upon using the switch at line 7480, the player can run to sector 1152, with the door closing behind the player ( assuming the player now crosses line 6841. The player cannot now re-enter sector 1174 ).

c) Lines 8013/8011 not lower unpegged.

E1M3 - a) Would have looked better if you Y aligned lines 3711/3714 and removed the upper unpegged flag instead and gave line 3713 and upper unpegged flag.

b) Switch at line 1933 is tagged # 10 but no sector tag # 10 - switch does not work. Maybe this could be used instead as the switch to the secret level ?

E1M4 - a) Sector 35 contains unknown sprites DoomED # 70. This is the firecan for doom2 not ultimate doom. Sort of works.

b) Lines 2040/2033 needs a Y alignment.

E1M5 - Sectors 444-447 should have had the floor flatSFLR6_1. Same for sectors 574, 580-582 ( these have no
hanging sprites).

In Dehacked and Mapinfo lumps you make mention of E1M9 , the secret level, but you do not have an E1M9, but an E4M1 instead. I'm guessing this was meant to be the secret level E1M9 ?

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hawkwind, the secret level is planned for 1.1 release which will fix bugs, add additions and the level itself, it will be a surprise what level will be like

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Hey alteworlder.....

Nice work... the screens look goodreally good, n I loved ultimate doom. Will play through it soon, to see what I can see.

Hawkwind... man its good to have someone so thorough with testing maps.... Good work

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Kyka said:

Hawkwind... man its good to have someone so thorough with testing maps.... Good work


Thanks :)

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