Karnizero Posted August 2, 2008 I made a TITLEPIC 800x600 and 32 bit colors. Someone knows how to make Vavoom to scale it correctly? Actually, when launch Vavoom, i can only see the top left corner of the image... Any tip? Thanks in advance. 0 Share this post Link to post
leileilol Posted August 3, 2008 You should provide your solution so googling this question won't be such a blank. 0 Share this post Link to post
Karnizero Posted August 4, 2008 leileilol said:You should provide your solution so googling this question won't be such a blank. Sure man :-) [cry]Thats a thing Vavoom still needs to implement.[/cry] At now, Vavoom only supports 320x200 size TITLEPIC. The engine will escale that size image to the current game resolution. I think engine multiplies the original resolution to fill the user resolution. If you use a larger image, for example 800x600, you will see only a part of it (usually the top left corner), cause the engine multiplies it, as a 320x200 size image. There are two ways to show larger TITLEPIC images: 1.- Make use of wads that don't use progs modifications (i really dunno how to do this) 2.- Make a TITLEMAP, so the camera is looking at a linedef with a Titlepic image texture. 0 Share this post Link to post