Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Suggestion for how XWE saves files.

Recommended Posts

I'm an active user of XWE, and there's one major part that tends to tick me off.

It's how it saves file, if the WAD file is in use by accident, and you make a change the WAD file usually ends up heavily corrupt. Or at least it does for me a lot.

My suggestion is that you remove the auto-save, and implement save / save as (or both).

I just think it'd be so much easier, and more easier in terms of lost work from corruption, and possibly making a bunch of changes, realizing it doesn't work, and then trying to change it all back.

I'm an active programmer, so I can offer one way of how to accomplish save as / save without an as heavy rewrite. My idea was create a temporary file in the users temporary directory, and save changes to there when changes are made. When the user selects to save / save as, copy that temporary file over the one the user selects.

There are other ways to accomplish this, I just thought I'd give my 2 cents programming wise.

Anyways, I think implementing save / save as would be great.

Share this post

Link to post

I'd like XWE to have this, but the problem is that the author of XWE has misteriously disappeared from the face of the earth, and he hasn't released the source code...

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now