leileilol Posted August 9, 2008 How come when I replace graphics in ROTT, it looks very jumbled?! And I have to keep hexing my wad file to give it an IWAD header too There is also tutti-frutti when viewing masked textures in XWE Also is there any chance of supporting the special FONT lumps? 0 Share this post Link to post
Godspeed Posted October 17, 2008 its simple, just modifie the sprites to doom's pallete 0 Share this post Link to post
leileilol Posted October 17, 2008 Godspeed said:its simple, just modifie the sprites to doom's pallete What happened to using the brain? 0 Share this post Link to post
jute Posted October 17, 2008 So is this indicative of a possible OpenRott? 0 Share this post Link to post
leileilol Posted October 18, 2008 Nope, I just wanted to change scott's mystical head. I wouldn't even dare do such a project with a hostile 3D Realms. 0 Share this post Link to post
Use Posted October 18, 2008 It really sucks they canned your other projects. 0 Share this post Link to post
jute Posted October 18, 2008 Thought so. It's a shame, too: since basically the only user content for ROTT is map stuff, there could be a new palette and everything. 0 Share this post Link to post
leileilol Posted October 18, 2008 If someone does do one, it'll be a high chance of something totally lame from kooltore. 0 Share this post Link to post
myk Posted October 18, 2008 I've been having some problems with the XWE version I've been using (the latest beta); it tends to have issues with the TEXTUREx lumps. Maybe its ROTT support is imperfect or incomplete, in any case. 0 Share this post Link to post