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Jimmy

"Bricks 'n' Grass" - Oldskool-ish CTF!

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This project is my main mapping priority at the moment. Copied from my Skulltag forum thread:

"Bricks 'n' Grass" Capture the Flag (or BNGCTF) will be a 16-map (but you know me... this is liable to change) CTF and OFCTF WAD that aims to combine newschool game elements with the oldschool-ish feel of Greenwar and Dwango, by having, as the name implies, lots of brick and grass textures. I promise simple but pleasing architecture, a *medium* level of detail, but most of all, HIGH GAMEPLAY VALUE. It will also HOPEFULLY include new music by me. :)

Here's a status report on the maps so far.
01: Celtic Gardens - 80%
02: Tattered Lair - needs redoing
03: Quagmire - 10%
04: Blood Omen (Lite) - 50%
05: Sky Edge - 100%
06: "O" of Deception! - 30%
07: City of Nomads - 100%
08: Opposing Towers - 20%
09: Waterwurx - 0%
10: Carvery - 5%
11: Proving Grounds - 0%
12: Draining Plant - 5%
13: Hideout - 0%
14: The Abandoned Helipad - 0%
15: Simplicity - 80%
16: Canyon Turbines - 15%

Total WAD Completion: 30.9375%

Have some screens.









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Whoa that looks awesome. You've come a long way since I saw your stuff when I was still a part of the ST forums.

You could use some new skies though. I just uh, happen to have one or two if you can't find any others.

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I see you've been branded with a very suitable new title. I look forward to whatever MIDIs you manage to come up with for this project. =)

And the maps too, of course. ;-P

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Bucket: Thanks - I may release a beta soon, so I'll keep it up. ;P

Tango: Hehe, thanks, but I'm seriously aiming for an oldschool look with this mod, as I know a lot of people like it (or else people wouldn't still be playing Dwango5 and Greenwar) so I don't think I'll be including any new skies. And yes, I feel like I've improved a lot since I made my first "Skulltag Singleplayer" posts on the ST forums. :P

Death-Destiny: Hehe, "Midi91". :P Yes, I'll be using some old MIDIs of mine in this mod and maybe composing new ones specifically for it.

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Oh those screens are nice, looks like there are few interesting spots for fighting.
I like the 'Dead Simple' remix also.

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Jimmy91 said:

...so I don't think I'll be including any new skies.


D: You're at least still keeping the e4 sky, right? :P

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Nice bricks! ...and grass! The design and theme is looking very solid.

Also: "The Abandoned Helipad"? That made me chuckle a bit. :-]

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deathz0r said:

I take it this is for ST only, or will it work in Odamex as well?

I'm gonna guess for ST only since the last screenshot has a minigun in it.

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Heh, I was wondering if this would crop up. ;) Yes it is Skulltag-only at the moment, but perhaps I'll release a ZDaemon/Odamex-compatible version if popularity demands so.

I was aiming to combine newschool game elements (ie. those in Skulltag) within an oldschool-looking mapset here, hence why you see a few Skulltag-unique elements in the screenshots. However, having not kept an eye on the updates fo ZDaemon or Odamex as much as Skulltag, I'm a little unsure as to the formats they can support. I guess they have complete Vanilla Doom and Boom compatibility since they're based off ZDoom?

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Odamex would be Boom-compatible I believe...that's what the 32in24 CTF maps are made in. I really don't know about ZD, but I assume it also supports Boom-compat.

Anyways yea, a version for Odamex atleast would be nice :D

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Jimmy91 said:
03: Quagmire - 10%


Giggity-giggity.

Looks cool, I normally like metal and tech themes more but these brick themes actually look pretty good to me.

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