ellmo Posted August 12, 2008 I don't know what I did, but I get flat errors while trying to run the map in PrBoom. GZDoom can run, ignoring the bad flats, but the flat warning entries are visible in the console. I can't find those bad sectors in DoomBuilder, since their names contain some fucked up characters. Does anybody have an idea how to find the textures? Any editor that has anything to find bad flats? 0 Share this post Link to post
ellmo Posted August 12, 2008 Okay, I'm gonna reply to myself (it can be useful for anyone encountering the same problem). Great tip from my pal Alter: Run your erroneus map with PrBoom (it will crash), and read stdout.txt file in your PrBoom direcotry. You can get your bad flatnames from there in simple text. Copy paste them to Doom Builder (or whatever you use) and fix the problem. 0 Share this post Link to post
andrewj Posted August 12, 2008 Yadex has a "Check Texture names" feature which will find bad flat names too (I just tried it). Yadex however is only a Linux program, but perhaps the editor it was based on (DEU 5.21) or another editor based on it also has that feature. 0 Share this post Link to post
Enjay Posted August 12, 2008 If GZdoom was spitting the names out at the console, you could also have have dumped that to a logfile by starting with gzdoom -file myfile.wad +logfile log.txt I know that DeePsea can check for invalid texture/flat names. Can DB not do something similar? 0 Share this post Link to post
kristus Posted August 12, 2008 Just run error check with whatever Doom editor. 0 Share this post Link to post
Remmirath Posted August 12, 2008 DB can check for invalid textures as well. Go on Tools --> Find map errors. Check the tests you want to do, and voila!!! Piece of cake! 0 Share this post Link to post
Da Spadger Posted August 12, 2008 Sorry to go off-topic Ellmo, but I sent you a PM a while ago, and I still haven't got an answer. D: 0 Share this post Link to post
ellmo Posted August 12, 2008 Oh come on guys. I would not post this if DB showed those flats in error check :] It didn't, but at the same time (when I copy-pasted their names into the find tool) showed them as invalid. I'm pretty sure DB always found any invalid texture I had. But those flats were a mystery to me. Enjay said:gzdoom -file myfile.wad +logfile log.txt Ah, that's very useful too. Thanks. Da Spadger said:Sorry to go off-topic Ellmo, but I sent you a PM a while ago, and I still haven't got an answer. D: I'm very sorry. That's just rude of me. I shall answer at once! 0 Share this post Link to post
Da Spadger Posted August 12, 2008 ellmo said:I'm very sorry. That's just rude of me. I shall answer at once! Thanks! 0 Share this post Link to post