entryway Posted August 25, 2008 After little bit of testing I want to post some screenshots from upcoming Eternal's Remain3 project for GZDoom. It is interesting for me how people will take zdoom levels with simple layout, because I use zdoom only for projects which use zdoom to the fullest (like kdizd, super sonic, action doom 2, etc) This project is one of the first projects by Eternal. All maps (01-13) were 95% done before remain1 (remain1 is for doom2, remain2 is for boom, remain3 is for gzdoom) and other his levels were released. 0 Share this post Link to post
Haloless0320 Posted August 25, 2008 Looking good,I just downloaded it. 0 Share this post Link to post
entryway Posted August 25, 2008 Haloless0320 said:Looking good,I just downloaded it. You can not download that because it will be released in few days :) 0 Share this post Link to post
entryway Posted August 25, 2008 Screenshots have been changed by Eternal's request. With a fog and without a crosshair. 0 Share this post Link to post
Lizardcommando Posted August 26, 2008 Dang... this looks pretty friggin' cool. I can't wait to play this. BTW, I loved playing Remain1. 0 Share this post Link to post
Kyka Posted August 26, 2008 Looks very interesting. And someone has spent a lot of time on this. Am curious to see the finished product. *Reminds me of Soldier of Fortune for some reason. Not that that is a bad thing. Soldier of Fortune was cool. 0 Share this post Link to post
hawkwind Posted August 26, 2008 Impressive ! Does anyone have a link for remain2 for boom ? 0 Share this post Link to post
TomoAlien Posted August 26, 2008 It looks very cool! I see that you're remaking "Tricks and Traps" in one of screenshots. I am looking further into this project. 0 Share this post Link to post
Coraline Posted August 26, 2008 The first screenshot is breathtaking. I do underestimate how powerful GZDoom is sometimes. I like the lightning bolt. 0 Share this post Link to post
Kira Posted August 26, 2008 kristus said:kind of reminds me of ETQW. Seconded Nice screens here, good work ! 0 Share this post Link to post
entryway Posted August 26, 2008 Chu said:The first screenshot is breathtaking. I do underestimate how powerful GZDoom is sometimes. I like the lightning bolt. I totally agree with you That lightning bolt is dynamic with cool sound effects (burst of thunder after few second after blink). This is a map12 - the best in the mapset IMO 0 Share this post Link to post
Patrick Posted August 26, 2008 Very nice, I really love how this looks. Im a GZDoomer myself and this blows anything I've ever made out of the water. 0 Share this post Link to post
GreyGhost Posted August 26, 2008 Very nice screenshots. I'll have to pester Haloless0320 for a copy of his "leaked beta". :-) 0 Share this post Link to post
Coraline Posted August 26, 2008 entryway said:I totally agree with you That lightning bolt is dynamic with cool sound effects (burst of thunder after few second after blink). This is a map12 - the best in the mapset IMO Can easily do it in EDGE as well, but it looks really cool for some reason here. ^^ Still wouldn't use GZDoom, but you know. ;) Maybe because I see so many ports with Software and when I think OpenGL it's either EDGE or Legacy. . =) Nice use of textures and flats by the way. I love realistic looking mods. 0 Share this post Link to post
entryway Posted August 26, 2008 Chu said:Nice use of textures and flats by the way. I love realistic looking mods. Generally the wad is simple per se. Basically it is in "zdoom in doom" format, but with some gzdoom features and DECORATE. There are no scripts, detail is medium and jumps are not allowed, because this wad is a retrospective show of the classical Doom from the height of today's abilities of "zdoom in doom" format. We'll place Remain3 in idgames/incoming today 0 Share this post Link to post
entryway Posted August 30, 2008 it's ready for download http://www.doomworld.com/idgames/?id=15426 0 Share this post Link to post
Lizardcommando Posted August 30, 2008 Awesome! I'm gonna have to play this when I have free time. 0 Share this post Link to post
Patrick Posted August 30, 2008 just in time too, I just got high-speed internet installed, so now I can download this 0 Share this post Link to post
Tango Posted August 30, 2008 Don't you think you should have credited some of the texture authors? I see no mention of any of the creators anywhere. Same goes for the decorate monsters. 0 Share this post Link to post
caco_killer Posted August 31, 2008 Where am I supposed to go in Map 2 after getting the Yellow Key? I found the Computer Map in a secret area, and I still can't figure it out. 0 Share this post Link to post
entryway Posted August 31, 2008 caco_killer said:Where am I supposed to go in Map 2 after getting the Yellow Key? I found the Computer Map in a secret area, and I still can't figure it out. do you mean map01? i can't understand your problem. yellow door is in the first room. if you mean map02: http://prboom-plus.sf.net/r3_2.jpg -nomonsters demo of map02: http://prboom-plus.sf.net/r3_2.zip (gzdoom 1.1.4) 0 Share this post Link to post
caco_killer Posted September 1, 2008 entryway said:if you mean map02: http://prboom-plus.sf.net/r3_2.jpg Yeah, I meant Map02. I never noticed that tiny ledge. 0 Share this post Link to post
Naan Posted September 1, 2008 Completed it. Definitely cacoward material. I want more ! Map 13 is insane. 0 Share this post Link to post
caco_killer Posted September 4, 2008 Naan said:Completed it. Definitely cacoward material. I want more ! Map 13 is insane. Map 12 and 13 were my favorites. I had to noclip through part of Map 9, though. I just couldn't figure out how to open that gate for the last part of the level. 0 Share this post Link to post