hardcore_gamer Posted September 1, 2008 How is it possible to create things like that with the Doom engine? See this: Is this some sort of a mapping trick or a feature of some map editor? Plz don't flame me of this is something most people know how to do but i don't. Also, if that is a port only feature, then what ports support it? 0 Share this post Link to post
Gez Posted September 1, 2008 Those are slopes. ZDoom and derived support them, Vavoom as well, and the latest version of EDGE can use slopes for their look only (as far as collision and physics go, they're still flat). Probably others as well. 0 Share this post Link to post
hardcore_gamer Posted September 1, 2008 Gez said:Those are slopes. ZDoom and derived support them, Vavoom as well, and the latest version of EDGE can use slopes for their look only (as far as collision and physics go, they're still flat). Probably others as well. mmmmmmm ok, How do i use/make them? 0 Share this post Link to post
Patrick Posted September 1, 2008 Ask the all knowing ZDoom wiki. EDIT: so does Risen3D 0 Share this post Link to post