SirBardCat Posted September 2, 2008 after figuring out acs, i'm trying to see what i can do visually within the limits of doom2.exe. i didn't get very far before i received this error message when trying to run it in chocolate doom. W_CacheLumpNum: 16032933 > = numlumps" double checked my resource wad and map and nothing seems wrong. 0 Share this post Link to post
alien8 Posted September 2, 2008 Mordeth said back in 2001: You have inserted flats and/or sprites in your wad. When you use the vanilla Doom2 engine you'll need to insert all other flats/sprites, too. For this you can use eg. deusf, available in our 'utilities' section. More information in the docs. If you want to use a port to run your wad, make sure you have inserted your flats and/or sprites between the appropriate entry markers. See the documentation of your source port for more information. Some tips on inserting extra flats/sprites in your wad for vanilla Doom can be found at Doomworld's Editing Tutorials. Hope this helps, Found this when I googled "W_CacheLumpNum" and it looks like it should solve your problem. 0 Share this post Link to post
EarthQuake Posted September 2, 2008 Stick flats between FF_START and F_END for vanilla. You can't do sprites like this though. 0 Share this post Link to post
esselfortium Posted September 2, 2008 Use the -merge command instead of the -file command. This will make Chocolate Doom emulate using DeuSF merging the iwad resources into your wad (emulated in memory; it doesn't actually alter your wad), which was needed to add new resources in vanilla. 0 Share this post Link to post