XiaoYangGuang Posted September 18, 2008 Anyone got a good wad example for these things, I am in desperate need for it :D thanks for all help related to solving these issues 0 Share this post Link to post
Kyka Posted September 18, 2008 Did you mean as a tutorial, or just a good example of 3D floors etc? KDiZD is worth a look, if you haven't already. 0 Share this post Link to post
kristus Posted September 18, 2008 KDIZD doesn't have any 3d floors. As for detail texturing. I don't know if he's asking for detail textures as in applied tiled bumpmaps to give close look extra detail to otherwise lower resolutioned textures. Or if he's referring to the procedure of detailing your level with textures. 0 Share this post Link to post
Remmirath Posted September 18, 2008 About detail and texturing, there's the High Detail Guide on http://www.realm667.com; texturing is about yourself...you gotta learn how to use textures properly to fit the ambient that you want. There's not a tutorial to teach how to texture. About sloped 3D-floors, i guess you're referring to GZDoom, so i can help you here. The method to do sloped 3d-floors is the same as 3d floors; control sectors and tagging. But you have to slope the control sector to affect the tagged sector in the map. And the most important thing is that the control sector and the tagged map sector have to be "aligned". I mean, they gotta have the same angle; Well, to clarify everything, you can look at this example wad i've posted: http://www.zshare.net/download/1898878036fbe91c/ This example wad shows how it's set up. You can see how i put the slope in the control sector, and how the sectors are "aligned". If you're good enough, you can see what i mean...=P 0 Share this post Link to post
XiaoYangGuang Posted September 18, 2008 Thanks for the replies, obviously Im not so bad. What I meant was detailtexturing as a second layer over the first texture, that is a graphical effect to fake that the textures are higher res than they are 0 Share this post Link to post