MD922 Posted May 10, 2015 Sadly, your run is invalid. Before going into the last teleporter, you didn't kill the rev. Fix that up, then you've got a real UV-Max. You got over 100% because of Archvile respawns. 0 Share this post Link to post
MD922 Posted May 10, 2015 Also, I recommend to ask the author if you can use their demo. Because you used 24 seconds of his run I personally think you should call it both your run AND Radek Pecka's run. 0 Share this post Link to post
Azuruish Posted May 10, 2015 Bad Try. So stupid comment. MD922 - you are invalid. What is rules on UV-MAX? = Ultra-Violence Max - 100% Kills and Secrets, exiting with all monsters dead (except Lost Souls). My run is non invalid. Why? Because Archvile resurrected revenant. IF YOU PRESS TAB IN END, YOU WILL REALLY SURPRISED BECAUSE I KILLED EVERYONE 106/106 kills. Do you played ever on nightmare? If according to your logic, you never f@ckin made any UV-MAX because of respawn and you will get more 100% in any case. Also special for you (MD922) I've RErun that segment and you know what? i got Kills - 102%. How to be in this case? not allow archvile resurrects someone? Damn. 0 Share this post Link to post
4shockblast Posted May 10, 2015 Azuruish said:Bad Try. So stupid comment. MD922 - you are invalid. What is rules on UV-MAX? = Ultra-Violence Max - 100% Kills and Secrets, exiting with all monsters dead (except Lost Souls). My run is non invalid. Why? Because Archvile resurrected revenant. IF YOU PRESS TAB IN END, YOU WILL REALLY SURPRISED BECAUSE I KILLED EVERYONE 106/106 kills. Do you played ever on nightmare? If according to your logic, you never f@ckin made any UV-MAX because of respawn and you will get more 100% in any case. Also special for you (MD922) I've RErun that segment and you know what? i got Kills - 102%. How to be in this case? not allow archvile resurrects someone? Damn. No, MD922 is absolutely correct, you have to kill monsters that were resurrected by archviles even if you will get above 100% kills. Moreover, I agree with MD922's that you shouldn't use Radek Pecka's run in your TAS run without permission, not to mention that it is outright pointless to use part of a non-TAS run in a TAS. 0 Share this post Link to post
Azuruish Posted May 10, 2015 DOOM2 MAP23 UV-MAX in 1:44 (rebuilt) Kills everyone means kill even if statistics show 106/106. So logically. Copyrights on demo. Wonderful. But before playing the game do we need ask game creators permissions to play? Maybe it is outlaw. WTS you both talking about? Damn. I had played the game and suddenly copied movements some else. Oh no! JAIL is waiting me. You guys are so funny.doom2_map23_tas2.zip 0 Share this post Link to post
Ancalagon Posted May 10, 2015 Azuruish said:What is rules on UV-MAX? = Ultra-Violence Max - 100% Kills and Secrets, exiting with all monsters dead (except Lost Souls). My run is non invalid. Why? Because Archvile resurrected revenant. Rules may not be too clear about it, but you must kill resurrected monsters too to make the run a proper UV-Max. Considering that it's a demo that took less than an hour there should be no problem in redoing. Edit: Posted this right when you were posting the rebuilt demo, what a coincidence. Using someone's work and say it is yours isn't nice. 0 Share this post Link to post
MD922 Posted May 10, 2015 Azuruish said:DOOM2 MAP23 UV-MAX in 1:44 (rebuilt) Kills everyone means kill even if statistics show 106/106. So logically. Copyrights on demo. Wonderful. But before playing the game do we need ask game creators permissions to play? Maybe it is outlaw. WTS you both talking about? Damn. I had played the game and suddenly copied movements some else. Oh no! JAIL is waiting me. You guys are so funny. Playing someone's game is legal IF they release it. Taking someone else's hardmade work and using a good-bit of it and calling it your run is unbelievable. If you read eariler, I allowed Clumsy to take my Resurgence TAS and edit it and help make a glide for me. So I shall credit him for his efforts. Now, taking someone else's run, going off of it and making it better, PLUS calling it your own is really unexecptable under my circumstances. I shall say that I wouldn't call that run you have there as yours. Now, this is under my opinion, so if anyone goes against my opinion, I won't be upset like you. 0 Share this post Link to post
MD922 Posted May 10, 2015 Also, before you start complaint I don't know UV-Max rules, please look through my DSDA page with nearly 100 demos then decide wether or not all my Maxes are invalid. Also, if you really would like to ask the Doom creator if you can play their game, go PM Romero, he has a DW account :) 0 Share this post Link to post
eLim Posted May 10, 2015 Taken from the DoomedSDA page: "Ultra-Violence Max - 100% Kills and Secrets, exiting with all monsters dead(except Lost Souls)." So yes, you must kill any resurrected monsters. 0 Share this post Link to post
Azuruish Posted May 10, 2015 huuh. I said this is mine? Really? Where i did mistake ? I wrote in txt file i had copied (used) 24 secs. That's mean that run i did with someone (in this case Radek Pecka). I'm not said: "that's run is mine and all. No one help me." I wrote it in txt honestly. And in what you blaming me? in copying or that i wrote this in txt? Wonderful. all such unhappy here - what the hell did you do it faster and copy movement. 0 Share this post Link to post
Memfis Posted May 10, 2015 For demos that aim for just 100% kills, no matter if there are resurrected monsters left or not, you can call them "NotMax" as Phml did. Or just clean and simple "100% kills demo". A perfectly valid category, you should just make sure that people understand the rules you follow and then there will be no complaints about that. 0 Share this post Link to post
Azuruish Posted May 10, 2015 ok ok. I get it. kill all even resurrected. You know. I like to do more UV-Speed but here i have to do this for record video: (Doom 2 - All UV-MAX World records). To be in this list... MMMM. it is so EXCITING XD Oh. I must do run on MAP26 and I'm waiting for MD922 demo to include his demo. DON'T SAY ME!!! I NOW WHAT ARE YOU THINK ABOUT!!! XD 0 Share this post Link to post
MD922 Posted May 10, 2015 I dunno if I'll continue map 03 Max. Way earlier in the thread Looper posted his map 03 unfinished max also, but it's so good. 0 Share this post Link to post
Azuruish Posted May 11, 2015 DOOM2 MAP26 UV-MAX in 2:22 Well. Almost done. Remaining maps are MAP06 and MAP03. And then I'll start record the video.doom2_map26_tas.zip 0 Share this post Link to post
MD922 Posted May 11, 2015 I think you should redo some maps, as most are waaaay off optimal. I'll be working on doing a better MAP23 for this YouTube upload. 0 Share this post Link to post
Azuruish Posted May 12, 2015 Ok. Let's look. all UV-MAX which i got now. MAP01 - 0:28 by Looper MAP02 - 0:39 by Looper MAP03 - 1:17 by j4rio // waiting for best result MAP04 - 0:29 by Looper MAP05 - 1:59 by Peo Sjoblom MAP06 - 2:22 by Anders Johnsen // I'm planning to do it faster MAP07 - 0:42 by Adam Hegyi MAP08 - 1:59 by Azuruish MAP09 - 3:41 by Esko Koskimaa MAP10 - 3:48 by Peo Sjoblom MAP11 - 2:05 by stx-Vile MAP12 - 3:13 by Esko Koskimaa MAP13 - 4:17 by Esko Koskimaa MAP14 - 1:46 by stx-Vile MAP15 - 4:44 by Peo Sjoblom MAP31 - 2:18 by Henning Skogsto MAP32 - 0:24 by Kai-Uwe Humpert //Extremely sharp but fast MAP16 - 2:23 by Azuruish MAP17 - 3:17 by Esko Koskimaa MAP18 - 2:56 by Tatsurd-cacocaco MAP19 - 3:56 by Esko Koskimaa MAP20 - 2:42 by Tatsurd-cacocaco MAP21 - 2:19 by Anders Johnsen MAP22 - 1:10 by stx-Vile MAP23 - 1:44 by Azuruish and Radek Pecka MAP24 - 4:17 by Looper MAP25 - 1:29 by Anders Johnsen MAP26 - 2:22 by Azuruish MAP27 - 3:18 by Peo Sjoblom MAP28 - 2:06 by Esko Koskimaa MAP29 - 4:05 by stx-Vile MAP30 - 0:30 by Kai-Uwe Humpert //sharp but with happy ending. Total time: 1 hour 14 min 45 sec. Coop is unacceptable. MAP03, MAP06, MAP09 and MAP29 can be improved on 10 or 20 secs. I like time on others maps. Let me know if exist faster demos on Doom2 or i did mistake somewhere here. 0 Share this post Link to post
Fredrik Posted May 12, 2015 MAP32-0:24 is UV 100% kills, not UV-MAX, isn't it? 0 Share this post Link to post
MD922 Posted May 12, 2015 Fillerish run. Map 22 Max in 1:02 TASlv22-102.zip 0 Share this post Link to post
MD922 Posted May 12, 2015 I feel it's weird to be combing TAS and non-TAS runs in one group; us and the community can probably pull off TASing every map, so that we have a full TAS demopack of D2 UV-Max. 0 Share this post Link to post
Azuruish Posted May 12, 2015 Fredrik - well. one mistake found. There is 33% secrets only. Thanks. MD922 - Only TAS compilation? Wow. Wonderful. In this case: MAP03, MAP06, MAP11, MAP14, MAP18, MAP20, MAP21, MAP22, MAP24, MAP25, MAP29, MAP31 and MAP32 must be TASED (Rerun). I feel like... I don't know. WHO WILL RERUN THESE MAPS IN TAS? ME? WITHIN TWO WEEKS? HOW fairrrrrrrrrrrrrr.... I'm planning release compilation within week but with this idea it will take more time. Whatever. Will Try to RERUN but i hate MAP24. 0 Share this post Link to post
Ancalagon Posted May 12, 2015 No matter if an human demo looks nice, a TAS will always be much faster. I think You should not be too anxious about it and wait until all maps have been TASed to make your compilation consistent. 0 Share this post Link to post
Looper Posted May 12, 2015 Compilation with TAS and non-TAS runs mixed? Ehh, I don't know about that. I don't want my runs in that kind of porridge. I can help with the D2 all TAS pack if there's more people doing them :P 0 Share this post Link to post
Azuruish Posted May 12, 2015 I got your point. I'm working with MAP06 now. Would be great if someone help me =) // with others MAPS of course 0 Share this post Link to post
Aqfaq Posted May 12, 2015 Yeah! Always nice to see max TASes. I would give half my penis for a Looper-quality full game max TAS. For an individual level demopack? Close, but no cockie. 0 Share this post Link to post
MD922 Posted May 12, 2015 That map 22 run was done in under 30 minutes. I'll work on it today and get a sub-1. I'm willing to make TASes for this demopack as a break from my Resurgence D2ALL TAS, as long as others are willing to do so also. 0 Share this post Link to post
ClumsyDoomer Posted May 12, 2015 Looper-quality What about Akse-quality? :D Also, TAS demopack sounds weird to me. A good D2ALL TAS would be so much better, because every IWAD UV-max is a serious thing. 0 Share this post Link to post
Aqfaq Posted May 12, 2015 ClumsyDoomer said:What about Akse-quality? :D Akse seems to have no max runs available, so I can't compare them to Looper-quality max runs. Oh well, having seen what all you guys can do I feel that pretty much any TAS in any category is gonna make me smile wide like a little cacodemon. I can't wait to see your next masterpiece, whatever it is. Keep being awesome! 0 Share this post Link to post
Azuruish Posted May 12, 2015 DOOM2 MAP06 UV-MAX in 2:07 I don't want do D2ALL MAX TAS because it's not my priority. I like to do more D2ALL UV-Speed. Less responsibility XD Also I saw D2ALL UV-MAX on Plutonia by Light_Speed - it was real madness. This idea (about compilation all TAS UV-MAX) looks great anyway. I dream to see the whole video (even if all demos are separated)doom2_map06_tas.zip 0 Share this post Link to post
Aqfaq Posted May 12, 2015 Azuruish said:DOOM2 MAP06 UV-MAX in 2:07 This was not bad. Really fun to watch. There were some missed shots with the plasma gun, which was bad. I think it would be great, if the spidermastermind killed all the imps, so you would not need to waste plasma shots at them at all. Just run past all the imps and shoot whatever you manage, then leave the room even though some imps are left alive. You only need luck, so that most of the imps get angry to the spider. The spider will then kill all the remaining imps one by one while you are already gone. You may need to do it a couple of times to get lucky, so that no imp is left alive. 0 Share this post Link to post
Azuruish Posted May 12, 2015 DOOM2 MAP11 UV-MAX in 1:57 MAP03,14,18,20,21,24,25,29,31 and MAP32 are remain. Oh my head... oh...doom2_map11_tas.zip 0 Share this post Link to post