CacodemonLeader Posted December 24, 2001 When I created a skin with a new Status Bar face, I tested it in Skull Tag and the Doomguy's Status Bar Face was not changed! I assumed that Status Bar Face support is broken, right? 0 Share this post Link to post
Rancid-Radio Posted December 28, 2001 status bar skins not working allways makes me sad too :( 0 Share this post Link to post
Carnevil Posted December 28, 2001 Wait, when you change the face graphics they don't update? 0 Share this post Link to post
deathz0r Posted December 28, 2001 well, it's possible to do it in zdoom and legacy, so i don't see how it's not possible in skulltag. 0 Share this post Link to post
Carnevil Posted December 29, 2001 well, it's possible to do it in zdoom and legacy, so i don't see how it's not possible in skulltag. Yeah, that's what I was thinking. I haven't really touched that section of the code... at least I don't think I have... 0 Share this post Link to post
CacodemonLeader Posted December 31, 2001 well, it's possible to do it in zdoom and legacy, so i don't see how it's not possible in skulltag. Yeah, that's what I was thinking. I haven't really touched that section of the code... at least I don't think I have... When I went to test my version of the Hyena Skin (All skin info and sound arrangements from scratch), I included a status bar face, but when I went to test it in Skull Tag, the status bar face still stayed at the Doomguy's face! The Sprites have changed after selecting the skin, but not the status bar face! Deathwarrior/deathz0r you are right, the status bar face would work on ZDOOM and Legacy (Provided that Legacy have unknown sounds blocked out of skin definition lump) 0 Share this post Link to post