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Dima

Intresting...

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Great bumpmaps example in there. They only lack self-shadowing when compared with the real array of meshes. But that's something we won't see.

If you ask me, I'll say the low-poly version has no lighting conditions, since this is extracted from the hi-poly version. Imagine, you calculate the combination of light, bumpmaps, glossiness maps and shaders in your hi-poly version, and using a process called UVW Unwrap you export the new "look" of the skin into the low-poly version, therefore acquiring lighting, shadows, proper bumpmaps and a general incredible amount of detail.

It's like the skin matched EXACTLY the conditions the model's on. Each frame.

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Well, I know shit about programming, coding and everything that has to do with modeling.

But as a plain human I can tell you: They look really cool...

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I have very little idea what they are talking about (though I would like to learn one day), but it seems very interresting to me. I could read this stuff all day.

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I have very little idea what they are talking about (though I would like to learn one day), but it seems very interresting to me. I could read this stuff all day.

Perhaps I should rant even more. ;)

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