Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
hardcore_gamer

What is your very first Doom/Doom 2 map/WAD and how good/bad was it?

Recommended Posts

Mine was featured on DoomCenter a long time ago for a project that showcased mappers' first maps. Architecturally, it was essentially a maze, because I hadn't figured out how to work with sectors and couldn't do anything but put two blocks in the start room. Still, I had a knack for gameplay, and everybody who played it said it was surprisingly fun and that they even played it a few times. That was its only release though, and its availability ended with DoomCenter.

Share this post


Link to post
Captain Ventris said:

So, my first map was just a square, right? And there was this pit in the middle, and no textures on the walls of the pit. It was just an HOM. And I totally put a cyberdemon in the pit.

It was sweet.


Heh, that sound like wow.wad

Share this post


Link to post
Steeveeo said:

My first real map (I made one faux-colliseum in DMapEdit back when I still used a DOS editor, just a bunch of stairs) was a Doom 1 map called Base. It started out nicely with a base my brother made for a neat DM arena (4 walkways in a + shape with a rocket launcher in the center, all surrounded by nukeage and walls with imps), but I ended up screwing it completely over by adding just about 2.5 miles worth of running in circles backtracking.

EDIT: Not to mention all the perfectly hidden required doors (may wanna either look at the map in DB or keep your automap on).

Check it! And dont forget to stretch. :P


Those round tunnels looks quite nice how did u make those?

Share this post


Link to post

My first maps were a bunch of 11 crappy levels in a file named pauldoom.wad made back in 1996 on a 486dx266 using DoomCAD 5.1. Every level was very simple, just rooms connected with doors and lotsa texture misalignments and tutti frutti. I'd give it an 0/5 all day long. The first four of these maps are the secret levels in The New Adventure.

I also made a few levels using the Wolfenstein textures which were never released. There's an 11 map Wolfenstein themed episode that I never got around to releasing and various other piles of ditto.

My first released wad was The Twilight Zone.

Share this post


Link to post

I had a thing for fighting cyberdemons so I made a map called theduel which was a crappily detailed square room. It had ammo and an exit switch which made the map rather pointless. Then I added another cyberdemon to keep things more interesting. Crapfest hazzaaar

Share this post


Link to post

My first map was actually 3 maps. The first map consisted of a rip off of map01 from Icarus, with nothing but zombies. The second map took place in a shuttle where you were preparing for your next mission. There were about 20 chainguns, 50 clip boxes, 17 stimpacks,8 back packs, and 4 suits of mega armor. The third map was extremely easy. There were a couple revenants, but besides that, nothing but imps and hell knights.
As for how the map looked.. well, imagine what a 1994 map would look like if it was created by a caveman who had never used a computer or even gotten a glimpse of Doom before. Now imagine said caveman came from an inbred family and was dropped on his head about 7 times when he was a baby, and ate nothing but paint chips. Yeah, that's how bad the map looked.

Share this post


Link to post
Craigs said:

As for how the map looked.. well, imagine what a 1994 map would look like if it was created by a caveman who had never used a computer or even gotten a glimpse of Doom before. Now imagine said caveman came from an inbred family and was dropped on his head about 7 times when he was a baby, and ate nothing but paint chips. Yeah, that's how bad the map looked.

Torn said:

Heh, that sound like wow.wad


lol.

Share this post


Link to post

my first map that ended up being more than just a room was a small marble/gothic temple with no detail but with a decent amount of lighting/shadows. it was also full of traps.
i made it with deu sometime in 1994. took ages since most of the time when i attempted to add sectors inside of sectors for minimal detail/lighting i ended up with HOM and unclosed sectors.
i think i still have it on a floppy somewhere, along with a couple other very early maps.

Share this post


Link to post
Creaphis said:

This thread is not the place to look for mapping inspiration.

That depends on your level of expertise. I haven't yet mastered the art of illuso-pit construction. :P

Share this post


Link to post
Creaphis said:

This thread is not the place to look for mapping inspiration.


I dunno... listening to some of these ideas makes me feel better about the map I made for BloodSkull's community map pack (which to be honest, wasn't even finished :X)

Share this post


Link to post

I just realized I never cited any actual examples.

I did a fair bit of levels that featured the following:

a) Horrid music
b) Somewhat competent, but often lousy level design complete with misaligned textures
c) Horrid sound replacements
d) Bad embossed titlepics for one-level PWADs

One of them was atlantis.wad

The text files make me feel so embarrassed to this day.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×