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tycp_08

skulltag map

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He probably promoted it there as well, and it's perfectly fair to plug your work in multiple forums, as most people don't frequent every Doom community.

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why i released it here? its under classic doom (doom 2) and its WADs and MODs, which is what this is, a new WAD made for Doom 2 to be played with the SkullTag port

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Alright, about the map;
The outside area is a bit too dark. I'm guessing the point is to just defend the base? Its also quite bland, I wouldn't be surprised if it used less than 20 sectors. It needs something else, like towers, or low walls, or something. Anything, really. Its to a point to where I have nothing else to say, really. It just needs to be more... mappy.

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Walligig, sorry if it sounded like i was getting snappy, just so used to people calling my work nothing but a piece of shit.

and i've just updated it, it's slightly brighter, has a couple of towers, and a couple of little walls.

it seems to be easier to play it if you turn off autoaim and put infinite ammo on


so...good? bad? its a piece of shit?

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