tycp_08 Posted December 4, 2008 doom 2 skulltag map. its map 00, it has no end, just nothing but killing stuff. http://ioj.com/u/get_file.php?id=545792&file=sure....zip go ahead and flame it all you want, im going to be looking on this page in about an hour... 0 Share this post Link to post
walligig Posted December 5, 2008 tycp_08 said:doom 2 skulltag map. then why are you realising it here and not on the skulltag forums? 0 Share this post Link to post
Creaphis Posted December 5, 2008 He probably promoted it there as well, and it's perfectly fair to plug your work in multiple forums, as most people don't frequent every Doom community. 0 Share this post Link to post
tycp_08 Posted December 6, 2008 why i released it here? its under classic doom (doom 2) and its WADs and MODs, which is what this is, a new WAD made for Doom 2 to be played with the SkullTag port 0 Share this post Link to post
walligig Posted December 6, 2008 ok i was just asking, everyone always gets so defensive when i say something... :-( 0 Share this post Link to post
Mik57 Posted December 6, 2008 Alright, about the map; The outside area is a bit too dark. I'm guessing the point is to just defend the base? Its also quite bland, I wouldn't be surprised if it used less than 20 sectors. It needs something else, like towers, or low walls, or something. Anything, really. Its to a point to where I have nothing else to say, really. It just needs to be more... mappy. 0 Share this post Link to post
tycp_08 Posted December 6, 2008 Walligig, sorry if it sounded like i was getting snappy, just so used to people calling my work nothing but a piece of shit. and i've just updated it, it's slightly brighter, has a couple of towers, and a couple of little walls. it seems to be easier to play it if you turn off autoaim and put infinite ammo on so...good? bad? its a piece of shit? 0 Share this post Link to post