esselfortium Posted January 2, 2009 printz said:If he dropped the constraints of vanilla and chocolate mapping, then his map wouldn't have been anything special. I dunno about you but I thought Crucified Dreams, Blackrock, and Eternal Doom 4 were pretty special. 0 Share this post Link to post
iceman57 Posted January 2, 2009 esselfortium said:I dunno about you but I thought Crucified Dreams, Blackrock, and Eternal Doom 4 were pretty special. Crucified Dreams is an important part of my documentation. This excellent WAD certainly gave me the most inspiration for texture capability in Doom, while the epic DVII offered me a vision of Doom non limited architecture capacity. Any "bad" comment about my map ?... Please be really bashing, that'll help to rapidly progress in this work. 0 Share this post Link to post
iceman57 Posted January 2, 2009 esselfortium said:...Crucified Dreams... Most instructive parts : MAP 04 : Architecture X1300 Y400 MAP 04 : Architecture X295 Y-1100 MAP 07 : Lights MAP 12 : Lights MAP 13 : Lights, colors MAP 17 : Flame pots MAP 19 : Windows HY_ADL08 MAP 21 : Tainted glasses MAP 23 : Main architecture MAP 26 : Light over sword, marble floor MAP 27 : Main architecture, tainted glasses MAP 28 : Vitrals, broken vitrals MAP 29 : Wood bridge X-200 Y650 MAP 30 : Grid, lanterns MAP 37 : 45° iron bars OLA_W9_1 OLA_W9_2 MAP 40 : Marble stairs MAP 41 : Lights MAP 98 : Progressive light MAP 99 : Snow effect 0 Share this post Link to post
Eternus Posted January 3, 2009 iceman57 said:Crucified Dreams is an important part of my documentation. This excellent WAD certainly gave me the most inspiration for texture capability in Doom, while the epic DVII offered me a vision of Doom non limited architecture capacity. Any "bad" comment about my map ?... Please be really bashing, that'll help to rapidly progress in this work. DVII was certainly my primary drive to start higher quality mapping. Although I've only released one map I've many sitting in the dark waiting for my permission to come up and get used again. 0 Share this post Link to post
Butts Posted January 3, 2009 bash time! .... uhhh.... im done. good job. 0 Share this post Link to post
iceman57 Posted January 4, 2009 Skills are progressing each day, version 65 done, about to duplicate the saint sacrement chapel and the 3 east side chapels. As I've to earn time for my thesis, I had many discussions with various mappers and players, here is the bottom line : Present : I'll make exclusively the Vanilla version compliant with Doom and Doom2. Mapping will follow its way at my own speed and relayed on 3 major information networks : - Doomworld - Communaute Francaise de Doom - Wads in progress Comments, e-mails, MSN chat are welcome, especially bad comments to seek the failures and bugs (as the step ones on benches...) or ideas from people knowing the original monument. There's no announced ETD because of other private coming events (my 80 pages thesis rules). Future : Once released, "Eternus" that followed the tests since the beginning will handle the Vanilla non-limit job on GZDOOM by duplicating the missing architectures from the Vanilla ones (I'll of course communicate him all my current photographies and floorplan documentation). If "Eternus" decides to pimp the monument with any various other element or decoration or ambiance or anything else, I've no problem with it as it would be an artistic work from his own mind. "Eternus" will get assistance from "MW9" that offers gameplay testing feedbacks and from "Selfdestructboy" that offers MIDI music. 0 Share this post Link to post
iceman57 Posted January 4, 2009 Jacques Villon's tainted glasses test. Round effect close to the original provided by the upper arches. http://img386.imageshack.us/img386/7555/villonlw3.jpg 0 Share this post Link to post
iceman57 Posted January 18, 2009 Architecture under progress... reached version 76 with all mini-chapels done (see red color for updates). http://img513.imageshack.us/img513/752/v76vc4.jpg Amount of sectors hadn't yet been optimised, target is a total of 70... 0 Share this post Link to post