The Green Herring Posted January 5, 2009 Well, here's my actual first Plutonia 2 demo. Which, of course, is for the level that uses my favorite song for the project. I felt it was appropriate. :) Differing from the way I usually handle demo posts, I'm attaching this one instead of uploading it to my webspace, just so it can always be available here. P224-019 - MAP24: Outpost of the Evil Dead in 0:19 (UV speed)p224-019.zip 0 Share this post Link to post
ReFracture Posted January 5, 2009 Glad to hear this is sticking with -complevel 4/Final Doom's .exe. One question though, why were the music tracks set using the Dehacked? Couldn't the new music been added into the wad normally? 0 Share this post Link to post
The Green Herring Posted January 5, 2009 Mike.Reiner said:Glad to hear this is sticking with -complevel 4/Final Doom's .exe. One question though, why were the music tracks set using the Dehacked? Couldn't the new music been added into the wad normally? In this post, myk said: The renaming [...] allows you to see the initials of each author on the lumps, instead of the names of tracks from DOOM II, as credit for their work on the new music. [Also], you can use original Plutonia tracks from different levels (such as in 23) without having to add the lump back into the WAD. 0 Share this post Link to post
runkman Posted January 5, 2009 Hello, improved my previous map02 run by 4 seconds :) Jump over water trick is very sneaky, but might be annoying because of all the cg:s. Enjoy!p202-25.zip 0 Share this post Link to post
kimo_xvirus Posted January 5, 2009 OK, here's a UV max run of MAP30 in 1:13. it looks easy but it required a lot of luck and tries to get it this down :) recorded in doom2.exe (Final Doom version) Enjoy ! BTW, I've stolen your txt template TGH :Pp230-113.zip 0 Share this post Link to post
Guiddqd Posted January 5, 2009 Since we got Henning back with pl2 let's hope this run will give us a chance to see Sedlo back to business.p202-013.zip 0 Share this post Link to post
kimo_xvirus Posted January 5, 2009 Nice demo Guiddqd Here's a faster MAP15 demo UV Speed/Pacfisit 0:08p215-008.zip 0 Share this post Link to post
dew Posted January 6, 2009 map03 UV-speed in 0:18 blood, sweat and few hours of waiting for the right alignment of stars... and imps :)p203-018.zip 0 Share this post Link to post
gggmork Posted January 6, 2009 pl2-02, uvmax, 4:thirty7pl2-02-437ggg.zip 0 Share this post Link to post
myk Posted January 6, 2009 I added a note on demo naming (pattern) to the first post. 0 Share this post Link to post
kimo_xvirus Posted January 6, 2009 I just made an even faster MAP15 Pacifist 0:07 should be optimalp215-007.zip 0 Share this post Link to post
kimo_xvirus Posted January 6, 2009 Here's a UV Pacifist/Speed secret exit of MAP15 0:12p215s012.zip 0 Share this post Link to post
tatsurd-cacocaco Posted January 6, 2009 xit-vono said:try joy_b speed 29 Tnank you, Xit Vono. Map 32 UV-Speed in 4:29 Map 16 UV-Speed in 0:09p2_tatsurd.zip 0 Share this post Link to post
kimo_xvirus Posted January 6, 2009 Nice runs Tatsurd =) I was inspired by your MAP16 speed & made a 6 seconds pacifist for this map MAP16 UV-pacifist in 0:06p216-006.zip 0 Share this post Link to post
gggmork Posted January 6, 2009 myk said:I added a note on demo naming (pattern) to the first post. How about also putting the first 3 letters of your alias at the end of the text file (if desired). I just find it annoying to see a bunch of similarly named demos without immediately visually knowing who made which (without opening each individual text file). So maybe an example would be: p202-437.lmp p202-437-ggg.txt (both in a zip) That way I'd assume the demo pattern whatever software would still work since the lmp is still named right, while the txt would give the benefit of easily seeing who made which demo (if the folder's sorted by name anyway). Actually, since I remember its best to keep the lmp names 8 or fewer characters if possible whereas the txt length maybe doesn't matter, maybe the txt TITLE contain all the info with no need to actually write anything inside it (unless a comment is desired etc): p202-437.lmp p202-437-ggg-uvmax-complevel4-whateverElse.txt As long as the txt also starts with p202-437, it should be alphabetized right after the respective lmp. I cut the lmps/txts out of the zip folders then paste into the respective p2 wad folder, and play w/ drag/drop.. which seems odd because I never bother to unzip/extract them, yet they still work. 0 Share this post Link to post
DeDo Posted January 6, 2009 I don't really think that craming the name of the text file with imo unnecessary information is a good idea. It makes the text files confusing and the names toooooo long. What is really important for a first look is the wad, level and time. The body of the text file is for everything else. Just my 2 cents. 0 Share this post Link to post
dew Posted January 6, 2009 map06 UV-speed in 0:23 it worked, cool! and to think i kept going for RL blindly, max style :)p206-023.zip 0 Share this post Link to post
kimo_xvirus Posted January 6, 2009 MAP15 UV max 3:27 This map is absolutely hard for UV maxp215-327.zip 0 Share this post Link to post
dew Posted January 6, 2009 map08 UV-speed in 0:15 this demo is from Devisin who's waiting for a registration confirmation e-mail and doesn't want to get sidelined in the meantime :)p208-015.zip 0 Share this post Link to post
Guiddqd Posted January 6, 2009 A bit of an improvement of the MAP09 UV speed (also pacifist):p209-012.zip 0 Share this post Link to post
kimo_xvirus Posted January 6, 2009 Hell YES, finally!!!!!! I've got 0:12 in MAP08, It took me 3 hours. My heart was beating at the end when I arch-jumped to the platform, I was scared if a mancubus fireball or revenant's could hit me! Maybe I could have gotten 0:11 if I ran straight to exit, pff! But I couldn't see well from the red screen :Dp208-012.zip 0 Share this post Link to post
Anima Zero Posted January 6, 2009 I'm still playing through Plutonia 2 (Just got to map26), but I thought I'd take some time to do my first demo for it. It's a UV-Max for map 7. Time for the run comes to 5:24. Not the best run by any standards as I make some rather stupid mistakes at parts. If you have some weird drinking game you play where you take a drink whenever a player runs into a projectile that he/she was clearly out of the way of...I'd suggest getting that drink ready. Then again, if you like seeing me low on health, then the run is for you. I spend at least half the map or more around 50 health or lower. I think the time could go at least 10 seconds lower or more. Attaching the demo now.p207-524.zip 0 Share this post Link to post
myk Posted January 7, 2009 gggmork said: How about also putting the first 3 letters of your alias at the end of the text file (if desired). It's not DOS friendly (DOSBox is a viable playback platform) and tons of demos already use the 8 character format. You have to get used to clicking on TXTs anyway. If you personally want to do that, so be it, at least you're making sure the demo itself is named normally. Belial said: Is map17 safe to record on? Nothing is sure (a nasty bug could presumably pop up anywhere, anytime) but I haven't seen any bug reports or fixes on it. 0 Share this post Link to post
DeDo Posted January 7, 2009 I can finally contribute something myself. Nothing great, but better then nothing, right?:p So, anyway, map12 max in 6:51.p212-651.zip 0 Share this post Link to post
Gusta Posted January 7, 2009 Damn ... I forgot to tell. Map 12 also came through some very little node-build changes so there is a possibility that the demo will desync in Re-Released version. I hope that we will Re-Release it to the end of this week, it seems that number of found bugs is final already. The maps where will be IMO possibilty of desynch are 12,25,27,29. Maybe 28. Map 03 also needs one small node-build change but I hope that the demos stay compatible. Belial: Map17 should be safe, I only make there one small texture change (to me it more obvious what yellow key switches open) 0 Share this post Link to post