Brandon D. Lade Posted January 8, 2009 There is always a debate on what a Doom wad must contain to be considered a "megawad". Personally, I have a simple rule: It must replace 24 of the 32 non-secret maps in Doom I (3 episodes minus secret levels), and in Doom II, 20 of the 30 non-secret levels are replaced (two of the three "episodes". What is your opinion of what defines/are the requirements for a "megawad"? And, using those requirements, what good wads meeting those requirements have come out in the last couple of years? (Since 2006, I already know of NDCP, CC3, and PL2), but are there others I am missing? 0 Share this post Link to post
Siggi Posted January 8, 2009 A wad which replaces at least one episode, where an episode for Doom 2 is 10 levels following on from each other. 0 Share this post Link to post
gggmork Posted January 8, 2009 They should list you in the plutonia 2 credits as official viral advertiser. 0 Share this post Link to post
myk Posted January 9, 2009 Anything with two episodes or the equivalent. Exceptions can be made for less levels if the levels are particularly large. One episode is just "an episode". If some people think an episode is a megawad, it's probably due to KDiZD, but it's an exception. If the levels are particularly large and lots of additional content is provided, it is not unreasonable to consider a single episode a megawad. A set of smaller levels is not a megawad, though. What I'm going by is more or less a fact, rather than an opinion, as the word "megawad" was made popular through the /idgames archive, and that's what it uses, 15 or more levels: The 'megawads' directory contains files that contain a large scale replacement of 15 or more levels, but which don't qualify for the themes/ directory. DM-only megawads are in the 'deathmatch/megawads' directory. 0 Share this post Link to post
ReFracture Posted January 9, 2009 No less than 1 episode (Doom) or 10 levels (Doom II) in my opinion. But as stated, epicness can bend the rules. 0 Share this post Link to post
Brandon D. Lade Posted January 9, 2009 Well, interesting to note that the overall consensus is considerably less strict than the rule I made myself. I just guess the "mega" doesn't have to be quite as "mega" as I am making it out to be. What are some quality wads from the past 5 years or so that you would consider to be megawads? 0 Share this post Link to post
Creaphis Posted January 9, 2009 I say we avoid rigorously defining "megawad" so that no wad suffers Pluto's fate. 0 Share this post Link to post
GreyGhost Posted January 9, 2009 What was Pluto.wad's fate? I cant find it in the archive. 0 Share this post Link to post
myk Posted January 9, 2009 It was deleted by request of The Walt Disney Company ;p 0 Share this post Link to post
Lorenzo Posted January 9, 2009 Well, IMO a megawad is a wad that substitutes all levels in the wad (36 in udoom and 30(32 if you consider secret levels) in doom2. With a smaller amount of levels (10, 20...) it is just an episode. Well, for which level the term "megawad" was coined? 0 Share this post Link to post
Shaikoten Posted January 9, 2009 2 episodes (doom) or 16 maps (doom 2.) 0 Share this post Link to post
Graf Zahl Posted January 9, 2009 To me a megawad is a more or less random collection of 16+ maps that are connected by an inane 'story' that makes no sense (or don't even pretend to have a story.) I honestly can't think of something like Daedalus as a megawad even though it has enough maps in it. 0 Share this post Link to post
40oz Posted January 9, 2009 Well there are certainly some wads that have 16 or more maps that I might not consider megawads. For some reason a wad like Cyberdreams is something I wouldn't consider a megawad. Not really sure why, I guess because it's not played the way doom was intended to be played, and so it gets it's own category. 0 Share this post Link to post
printz Posted January 9, 2009 Anything as ambitious and large as the main game WADs, that unlike them, is all free and may be even greater, deserves to be called megawad. 0 Share this post Link to post
Necros20 Posted January 10, 2009 I usually think of a megawad as a wadfile the replaces all of or at least most of the levels in the main IWAD. 0 Share this post Link to post
kristus Posted January 10, 2009 Full level replacements. 32maps for Doom2 27 or 36 for Doom1 respective Udoom. 0 Share this post Link to post
Fletcher` Posted January 10, 2009 kristus said:Full level replacements. 32maps for Doom2 27 or 36 for Doom1 respective Udoom. Yes. And Daedalus counts as both a megawad AND a TC. 0 Share this post Link to post
TomoAlien Posted January 10, 2009 kristus said:Full level replacements. 32maps for Doom2 27 or 36 for Doom1 respective Udoom. This is a definition of megawad for me. 0 Share this post Link to post
myk Posted January 10, 2009 Episode: level set containing a series of levels roughly the size of a DOOM episode or a DOOM II sky section. Megawad: large WAD with many levels, clearly more than a mere episode (thus usually 2 or more episodes.) There's no indication "megawad" was ever the same as "full game replacement". TC: Make DOOM into something else (Star Wars, Final Fantasy, Batman, a new an original concept by the author, &c) Lorenzo said: With a smaller amount of levels (10, 20...) it is just an episode. You can't place 20 levels in an episode unless you use some sort of advanced engine. Which is why such WADs are megawads, they're more than just an episode and they're big :p It's silly to say a 20 level WAD isn't a megawad because then you don't know what to call it. "Megawad" isn't some kind of achievement (although most take considerable work), it just means one's talking about a very juicy WAD, particularly in regard to the number of levels it contains. rf` said: And Daedalus counts as both a megawad AND a TC. It's not a TC. It's in themes just because TeamTNT stuff has a place there. That doesn't mean it's a TC. A TC is when you try to make DOOM into something definite, not just when you add a lot of new content. 0 Share this post Link to post
HackNeyed Posted January 10, 2009 All levels replaced or at least all playable levels replaced while skipping/omitting secret levels or Scythe 2 what with the necessary omission of level 30. yeah something like that. EDIT how about being a HardyWAD if it's less then full? anyway I don't know I guess I just like a better end then reaching a standard level and realizing the WAD is over. Scythe 2 may end in a box like a sick joke (I know it's not) but it ends. 0 Share this post Link to post
Kyka Posted January 10, 2009 'Simplicity.' Megawad? In theory I guess it's not, but it sure has a megawad 'feel' to it. 0 Share this post Link to post
Torn Posted January 10, 2009 Megawad: 27 or 36 levels for ultimate doom 32 levels for doom2 Episodes: 9 maps (one episode) in ultimate doom 11 maps in doom2 0 Share this post Link to post
GreyGhost Posted January 10, 2009 Megawad - at least 2 episodes of decent maps. 0 Share this post Link to post
Creaphis Posted January 10, 2009 Creaphis said:I say we avoid rigorously defining "megawad" so that no wad suffers Pluto's fate. (Pluto the former planet, doomed to mediocrity by a redefinition of terms) 0 Share this post Link to post
Graf Zahl Posted January 10, 2009 I never, ever, thought of the term 'megawad' defining any level of quality. It is a purely quantitative term. Some megawads are good, others are shit, some are cohererent, others are just a random collection of maps. On the contrary - in general I find smaller mods better because they are simply much more coherent in both style and execution. 0 Share this post Link to post
ReFracture Posted January 10, 2009 Graf Zahl said:I never, ever, thought of the term 'megawad' defining any level of quality. It is a purely quantitative term. Some megawads are good, others are shit, some are cohererent, others are just a random collection of maps. On the contrary - in general I find smaller mods better because they are simply much more coherent in both style and execution. Agreed. I would rather play 5 awesome levels with the same total amount of work put into them as 32 mediocre to average levels. 0 Share this post Link to post
myk Posted January 10, 2009 HackNeyed said: EDIT how about being a HardyWAD if it's less then full? anyway I don't know I guess I just like a better end then reaching a standard level and realizing the WAD is over. Scythe 2 may end in a box like a sick joke (I know it's not) but it ends. This is tied to quality too (which with Graf I agree is not a necessary part of the definition). It just feels sloppy when it ends and there's a standard level after the last one. But imagine this situation: You make a WAD that ends in level 20, adding an optional MAPINFO lump to end it after level 20 but otherwise changes nothing in respect to how the actual levels are played or are arranged. So, what, the WAD is now a megawad when playing it under engines that support MAPINFO and not otherwise? If you read the TXT where it said "levels: 20" and end up in Nirvana after the 20th, you simply say, "ah, it's over... okay, I'll quit now". Adding a little level at the end that's a small box is just a commodity the author bothered with so newbies or whatever may not get confused about what happens after level 20. 0 Share this post Link to post
printz Posted January 10, 2009 Creaphis said:(Pluto the former planet, doomed to mediocrity by a redefinition of terms) I'm rather sure you were talking about Plutonia. What's about it? 0 Share this post Link to post