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Kristian Nebula

DB throws vertexes into random positions of the map.

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I've been working on this map lately and every once in a while I test it and have noticed now many times that while saving, DB throws vertexes from random sectors into random parts of the map. This creates very long linedefs and weird open sectors to parts of the map they shouldn't be in. Any idea why this is happening? It's happened to different vertexes connecting different linedefs always in the same area of the map.

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